Luria Nova/Campaign Records/Offensive Campaigns/Battle in Kamade 8/4/23

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Battle of Kamade
Part of (rogue)

Date 8/4/2023
Location Kamade
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Tybalt Tideweaver
Strength
222 MI, 24 Cav, 227 SF 127 other
Formations
no particular formation
Casualties
24 127


Battle in Kamade

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova67 SFwedge  14633680 hits36 kills0 losses
2AHellersRojakLuria Nova28 SFline  589755 hits6 kills0 losses
3AJenassariesJenasLuria Nova60 SFbox  13201984 hits10 kills0 losses
4APhrycian CataphractsOskarLuria Nova24 Cavwedge  4881412 hits49 kills24 losses
5AThe EndSamsonLuria Nova72 SFline  13741843 hits11 kills0 losses
6ATide ReaversTybaltLuria Nova60 MIbox  595676 hits7 kills0 losses
7AWinged PhalanxNjalLuria Nova162 MIbox  13761996 hits10 kills0 losses
8DMonsters(Monsters)(rogue)17 otherline  14250 hits0 kills17 losses
9DMonsters(Monsters)(rogue)20 otherline  21300 hits0 kills20 losses
10DUndead Horde(Undead)(rogue)27 otherline  690273 hits5 kills27 losses
11DUndead Horde(Undead)(rogue)63 otherline  1975970 hits19 kills63 losses


Total:
7 attackers (222 MI, 24 Cav, 227 SF)
4 defenders (127 other)
Total combat strengths: 7205 vs. 6220

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Earl Tybalt Tideweaver is spotted wearing the Cursed Ring.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (28-S)
4 (24-C)
5 (72-S)
1 (67-S)
3 (60-S)
6 (60-M)
7 (162-M)
   8 (17-M)
10 (27-U)
11 (63-U)
9 (20-M)
  


Astra Legionnaire (1) fire on Monsters (8), scoring 426 hits.
The End (5) fire on Monsters (8), scoring 276 hits.
Jenassaries (3) fire on Monsters (8), scoring 398 hits.
Hellers (2) fire on Monsters (8), scoring 152 hits.
Winged Phalanx (7) move closer to get better shots.
Tide Reavers (6) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1252
Phrycian Cataphracts (4) ride on, closing in on the defenders.
Undead Horde (10), Monsters (9), Monsters (8) and Undead Horde (11) advance towards the enemy.


Monsters (8) take 1502 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1502 (0 from close combat and 1502 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 2

 2 (28-S)
5 (72-S)
1 (67-S)
3 (60-S)
4 (24-C)
6 (60-M)
7 (162-M)
 8 (8-M)
10 (27-U)
11 (63-U)
9 (20-M)
   


Tide Reavers (6) fire on Monsters (8), scoring 234 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 941 hits.
Jenassaries (3) fire on Monsters (8), scoring 459 hits.
The End (5) fire on Monsters (8), scoring 634 hits.
Winged Phalanx (7) fire on Monsters (8), scoring 510 hits.
Hellers (2) fire on Monsters (8), scoring 254 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3032
Phrycian Cataphracts (4) charge ahead, into the defenders' ranks.
Undead Horde (10), Undead Horde (11) and Monsters (9) advance towards the enemy.
Monsters (8) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Undead Horde (10) score 273 hits on Phrycian Cataphracts (4).
Undead Horde (11) score 970 hits on Phrycian Cataphracts (4).
Phrycian Cataphracts (4) score 472 hits on Undead Horde (10).
Phrycian Cataphracts (4) score 940 hits on Undead Horde (11).
Total close combat hits suffered: Attackers: 1243, Defenders: 1412

Undead Horde (10) take 472 hits in close combat, which cause 19 casualties.
Undead Horde (11) take 940 hits in close combat, which cause 30 casualties.
Phrycian Cataphracts (4) take 1243 hits in close combat, which cause 24 casualties, wiping the unit out.
Monsters (8) take 3638 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 1243 (1243 from close combat and 0 from ranged), Defenders: 5050 (1412 from close combat and 3638 from ranged)
Total casualties: 24 attackers, 57 defenders

Turn No. 3

 2 (28-S)
5 (72-S)
1 (67-S)
3 (60-S)
6 (60-M)
7 (162-M)
 10 (8-U)
11 (33-U)
9 (20-M)
    


The End (5) fire on Undead Horde (11), scoring 253 hits.
Tide Reavers (6) fire on Undead Horde (11), scoring 249 hits.
Winged Phalanx (7) fire on Undead Horde (10), scoring 771 hits.
Hellers (2) fire on Undead Horde (11), scoring 136 hits.
Astra Legionnaire (1) fire on Undead Horde (11), scoring 1228 hits.
Jenassaries (3) fire on Undead Horde (10), scoring 509 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3146
Undead Horde (10), Monsters (9) and Undead Horde (11) advance towards the enemy.


Undead Horde (10) take 1088 hits from archer fire, which cause 8 casualties, wiping the unit out.
Undead Horde (11) take 1586 hits from archer fire, which cause 33 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2674 (0 from close combat and 2674 from ranged)
Total casualties: 0 attackers, 41 defenders

Turn No. 4

 2 (28-S)
5 (72-S)
1 (67-S)
3 (60-S)
6 (60-M)
7 (162-M)
 9 (20-M)
     


Hellers (2) fire on Monsters (9), scoring 213 hits.
Astra Legionnaire (1) fire on Monsters (9), scoring 1085 hits.
Winged Phalanx (7) fire on Monsters (9), scoring 715 hits.
Tide Reavers (6) fire on Monsters (9), scoring 193 hits.
The End (5) fire on Monsters (9), scoring 680 hits.
Jenassaries (3) fire on Monsters (9), scoring 618 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3504
Monsters (9) advance towards the enemy.


Monsters (9) take 4205 hits from archer fire, which cause 20 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4205 (0 from close combat and 4205 from ranged)
Total casualties: 0 attackers, 20 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.