Heen/Heenite Highlights/June '10/Wasted in Watersdown

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Scribe Note, 1 turns old:


Battle in Watersdown

No.RoleUnitCommanderRealmUnitFormationOrgCS
1AArmy of DaimonsArgentNetherworld100 otherline64 %  7630
2AArmy of DaimonsDarkNetherworld79 otherline11 %  5096
3AArmy of DaimonsCimmerianNetherworld40 otherbox71 %  4837
4AArmy of DaimonsAurNetherworld91 otherbox63 %  6125
5AGroup of DaimonsEuphoriaNetherworld81 otherbox71 %  8687
6AHorde of DaimonsHedonicNetherworld79 otherbox63 %  6797
7DDaimon Eye TakersTarajistMesh50 SFline16 %  945
8DGrancourt CamelsThrydwulfHeen9 Cavwedge12 %  261
9DGrancourt InfantryBeatriceHeen15 Infbox12 %  273
10DInfantry centerKailynHeen20 Infskirmish9 %  214
11DMayene's First ArchersSeyudHeen29 Archskirmish18 %  484
12DMcFinksMcChesterHeen30 SFline16 %  691
13DPhoenix GuardiansGabrielleHeen26 Infskirmish15 %  430
14DThe Sons of AhrimanAhrimanHeen22 MIline9 %  295


Total:
6 attackers (470 other)
8 defenders (61 Inf, 22 MI, 29 Arch, 9 Cav, 80 SF)
Total combat strengths: 39172 vs. 3593


Begin new treaty system battle setup:
The region owner Heen and their allies defend.
Group of Daimons are out for blood!
The troops from Netherworld join in to support their realm-mates.
Daimon Eye Takers don't know what to do and stay out of the battle.

End new treaty system battle setup.

The region owner Heen and their allies defend.
The Netherworld troops attack because they are at war with Mesh.

Strong winds and gusts are making ranged combat a game of luck.

Thrydwulf Grancourt, Count of Ling is spotted wearing the Astonishing Feather of Betrayal.
McChester FinkWallow, Count of Naraka is spotted wearing the Old Girdle of the Undead.
Facing so many Daimons with so few unique items, the defenders suffer a small morale penalty.
Argent takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (100-D)
2 (79-D)
3 (40-D)
5 (81-D)
6 (79-D)
 4 (91-D)
 9 (15-I)
10 (20-I)
11 (29-A)
7 (50-S)
13 (26-I)
14 (22-M)
12 (30-S)
8 (9-C)
 


The Sons of Ahriman (14) fire on Army of Daimons (4), scoring 46 hits.
Horde of Daimons (6) fire on Mayene's First Archers (11), scoring 705 hits.
McFinks (12) fire on Army of Daimons (4), scoring 90 hits.
Army of Daimons (3) fire on Grancourt Infantry (9), scoring 698 hits.
Daimon Eye Takers (7) fire on Army of Daimons (4), scoring 89 hits.
Army of Daimons (1) move closer to get better shots.
Group of Daimons (5) fire on Infantry center (10), scoring 383 hits.
Mayene's First Archers (11) fire on Army of Daimons (4), scoring 247 hits.
Army of Daimons (2) fire on Infantry center (10), scoring 309 hits.
Army of Daimons (4) fire on Grancourt Infantry (9), scoring 949 hits.
Grancourt Camels (8) ride on, closing in on the enemy.
Phoenix Guardians (13), Infantry center (10) and Grancourt Infantry (9) advance towards the enemy.


Infantry center (10) take 692 hits from archer fire, which cause 20 casualties, wiping the unit out.
Grancourt Infantry (9) take 1647 hits from archer fire, which cause 15 casualties, wiping the unit out.
Mayene's First Archers (11) take 705 hits from archer fire, which cause 26 casualties.
Army of Daimons (4) take 472 hits from archer fire, which cause 3 casualties.
Total casualties: 3 attackers, 61 defenders

Turn No. 2

  2 (79-D)
3 (40-D)
5 (81-D)
6 (79-D)
1 (100-D)
4 (88-D)
 11 (3-A)
13 (26-I)
7 (50-S)
8 (9-C)
14 (22-M)
12 (30-S)
  


Army of Daimons (4) fire on Phoenix Guardians (13), scoring 1603 hits.
Group of Daimons (5) fire on Mayene's First Archers (11), scoring 714 hits.
The Sons of Ahriman (14) move in, hoping to reach close combat.
The Sons of Ahriman (14) fire on Army of Daimons (4), scoring 60 hits.
Daimon Eye Takers (7) fire on Army of Daimons (4), scoring 83 hits.
Mayene's First Archers (11) fire on Army of Daimons (4), scoring 35 hits.
Army of Daimons (2) fire on The Sons of Ahriman (14), scoring 533 hits.
Army of Daimons (1) fire on The Sons of Ahriman (14), scoring 1591 hits.
Horde of Daimons (6) fire on Mayene's First Archers (11), scoring 747 hits.
Army of Daimons (3) fire on Phoenix Guardians (13), scoring 414 hits.
McFinks (12) move closer to get better shots.
Grancourt Camels (8) ride on, closing in on the enemy.
Phoenix Guardians (13) advance towards the enemy.


Army of Daimons (4) take 178 hits from archer fire, which cause 1 casualties.
Phoenix Guardians (13) take 2017 hits from archer fire, which cause 26 casualties, wiping the unit out.
The Sons of Ahriman (14) take 2124 hits from archer fire, which cause 22 casualties, wiping the unit out.
Mayene's First Archers (11) take 1461 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total casualties: 1 attackers, 51 defenders

Turn No. 3

  2 (79-D)
3 (40-D)
5 (81-D)
6 (79-D)
1 (100-D)
4 (87-D)
8 (9-C)
 7 (50-S)
12 (30-S)
   


Daimon Eye Takers (7) fire on Army of Daimons (4), scoring 173 hits.
Army of Daimons (4) fire on Grancourt Camels (8), scoring 1196 hits.
Group of Daimons (5) fire on Grancourt Camels (8), scoring 1274 hits.
McFinks (12) move closer to get better shots.
Horde of Daimons (6) fire on Grancourt Camels (8), scoring 1934 hits.
Army of Daimons (3) fire on Grancourt Camels (8), scoring 1022 hits.
Army of Daimons (1) fire on Grancourt Camels (8), scoring 1014 hits.
Army of Daimons (2) move closer to get better shots.
Grancourt Camels (8) charge forward.


Close Combat (Attacker Line 1):
Grancourt Camels (8) score 652 hits on Army of Daimons (4).
Army of Daimons (4) score 196 hits on Grancourt Camels (8) (1328 before overkill).
Total hits suffered: Attackers: 96 (652 before overkill), Defenders: 1330

Grancourt Camels (8) take 6636 hits (196 in close combat, 6440 from archer fire), which cause 9 casualties, wiping the unit out.
Thrydwulf Grancourt, Count of Ling has been wounded by Army of Daimons (1).
Army of Daimons (4) take 825 hits (652 in close combat, 173 from archer fire), which cause 5 casualties.
Total casualties: 5 attackers, 9 defenders

Turn No. 4

  3 (40-D)
5 (81-D)
6 (79-D)
1 (100-D)
2 (79-D)
4 (82-D)
 12 (30-S)
7 (50-S)
   


McFinks (12) fire on Army of Daimons (4), scoring 136 hits.
Daimon Eye Takers (7) fire on Army of Daimons (4), scoring 214 hits.
Army of Daimons (4) fire on McFinks (12), scoring 719 hits.
Army of Daimons (3) fire on McFinks (12), scoring 508 hits.
Army of Daimons (1) fire on McFinks (12), scoring 1837 hits.
Group of Daimons (5) fire on McFinks (12), scoring 2378 hits.
Army of Daimons (2) move closer to get better shots.
Horde of Daimons (6) move closer to get better shots.


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

McFinks (12) take 5442 hits from archer fire, which cause 30 casualties, wiping the unit out.
Daimon Eye Takers (7) are shocked.
Army of Daimons (4) take 350 hits from archer fire, which cause 2 casualties.
Total casualties: 2 attackers, 30 defenders

Turn No. 5

  3 (40-D)
5 (81-D)
1 (100-D)
6 (79-D)
2 (79-D)
4 (80-D)
  7 (50-S)
   


Army of Daimons (3) fire on Daimon Eye Takers (7), scoring 714 hits.
Army of Daimons (1) fire on Daimon Eye Takers (7), scoring 1403 hits.
Army of Daimons (4) fire on Daimon Eye Takers (7), scoring 864 hits.
Army of Daimons (2) fire on Daimon Eye Takers (7), scoring 742 hits.
Horde of Daimons (6) move closer to get better shots.
Daimon Eye Takers (7) fire on Horde of Daimons (6), scoring 134 hits.
Group of Daimons (5) fire on Daimon Eye Takers (7), scoring 851 hits.


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Horde of Daimons (6) take 134 hits from archer fire, which cause 1 casualties.
Daimon Eye Takers (7) take 4574 hits from archer fire, which cause 50 casualties, wiping the unit out.
Total casualties: 1 attackers, 50 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.