Difference between revisions of "Government System"

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Whether the ruler of the greatest empire to ever exist, or the lowliest peasant in a strange new land, the government system will change how you carry out your day to day actions.
 
Whether the ruler of the greatest empire to ever exist, or the lowliest peasant in a strange new land, the government system will change how you carry out your day to day actions.
  
 
+
There are certain similarities between them. For example, the same basic roles exist in every realm: [[Government Position#Ruler|Ruler]], [[Government Position#General|General]], [[Government Position#Judge|Judge]], and [[Government Position#Banker|Banker]]. Different official titles can be chosen for each position, and a position can be either elected or appointed, depending again on the system of government. There are many subtle differences between them, and the attitudes of nobles in a Democracy or Republic may be quite different from those in a Theocracy or Tyranny, but even two governments of the same system can operate quite differently.
 
 
 
 
 
 
 
 
 
 
  
 
== Monarchy ==
 
== Monarchy ==
  
{{User:DorianGray/Template:Government-specific_titles|
+
The government is ruled by a monarch, though how this monarch is chosen, how strong he is, and how long his mandate is varies from place to place.
government =Monarchy|
 
ruler_title =King|
 
general_title =High Marshal|
 
judge =Arch Priest|
 
Banker =Royal Treasurer
 
}}
 
 
 
The monarchy is a firmly established system of a strong King on the throne, checked in power by the Judge. These men, along with the other councillors, have all the say in the [[realm]]. It is these people who will decide the fate of men and realm alike.
 
 
 
Some kings are more benevolent than others; ranging between allowing each their voice to all but forbidding anything but following orders.
 
  
Of course, in a monarchy there is no voting. The king is voted for once, and they remain until they abdicate, are overthrown or die. The judge is subject to the same fate. Once elected for, the king will appoint the banker and the general. [[Prestige]] carries with it great weight when voting for a new king; the most prestigious and aristocratic have far more say then the common [[soldier]]. For [[judges]], all votes are equal.
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The following features distinguishes monarchies:
  
A monarchy can be very good or very bad for Lords; [[taxes]] on [[regions]] can range anywhere from slightly more than half to all but a pittance.
+
*Judge and Ruler can remove bans.
 +
*Increased penalty for calling citizen militia.
 +
*Judge and Ruler can kick rebels.
 +
*Non-war/hatred diplomacy lowering changes sent to everyone with over 3 prestige.
 +
*Cannot appoint self or a family member to the Judge position.
 +
*Rulers removed from region lordships when forming a new government.
 +
*When an impeachment referendum is initiated by a Judge, the Lords vote with their votes being representative of their knights.
 +
*Some bonus against regions revolting rogue.
 +
*Rulers raise morale when in a region.
 +
*Elected rulers are removed from region lordships upon becoming ruler.
 +
*Rulers keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.
  
 
== Tyranny ==
 
== Tyranny ==
  
{{User:DorianGray/Template:Government-specific_titles|
+
The government is ruled by a tyrant, though how this tyrant is chosen, how strong he is, and how long his mandate is varies from place to place.
government =Tyranny|
 
ruler_title =Dictator|
 
general_title =General|
 
judge_title =Judge|
 
banker_title =Banker
 
}}
 
 
 
The ultimate power trip for a [[ruler]], Tyranny ensures that there is one person with the vote, with true power in the realm. This person is the ruler. Other council positions still exist but are much reduced compared to other governments. The destiny of the [[realm]], in the end, lies on the rulers shoulders.
 
 
 
As with monarchy, the ruler is elected just once. Once elected, the ruler appoints all other positions in the realm.
 
  
The slight benefit for the common [[solder]] is that all voices are equal; no matter rank or prestige. However, since all power ultimately lies with the ruler, it is not as much of a blessing as it would seem.
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The following features distinguishes tyrannies:
  
Lords will love or hate a tyranny. Depending on the whims of their ruler, they may have to give up all their [[region]]'s earnings to the realm, or give up less than half and keep the rest for themselves.
+
*Judge and Ruler can remove bans.
 +
*Increased penalty for calling citizen militia.
 +
*Judge and Ruler can kick rebels.
 +
*Non-war/hatred diplomacy lowering changes sent to Judge and General
 +
*Can appoint Judge, General, or Banker to a second council position.
 +
*Impeachment referendum by Judge can't be initiated
 +
*Some acceptable tax rate penalty
 +
*Elected (not re-elected) rulers are not removed as judge.
 +
*Rulers keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.
  
 
== Republic ==
 
== Republic ==
  
{{User:DorianGray/Template:Government-specific_titles|
+
The government is ruled by a republican, though how this leader is chosen, how strong he is, and how long his mandate is varies from place to place.
government =Republic|
 
ruler_title =Prime Minister|
 
general_title =Minister of Defense|
 
judge_title =Grand Justiciar|
 
banker_title =Minister of Finances
 
}}
 
  
The republic is one step before true equality between people. Power is shared amongst people; however the older and more experienced recieve their due by having greater power. Rulers have to make sure to keep their people happy, for they and their judge undergo monthly elections.
+
The following features distinguishes republics:
  
Lords and those with positions enjoy a greater voice in who they choose to lead their realm compared to others. For judges, all are equal. In return for this power, lords are expected to send anywhere between just over half to almost all of their region's income to the treasury.
+
*Decreased fanatic penalty when court interrupted.
 +
*Non-war/hatred diplomacy lowering changes sent to everyone.
 +
*Realm council includes dukes.
 +
*Cannot appoint self or family to the judge position.
 +
*When an impeachment referendum is initiated by a judge, the Lords vote with their votes being representative.
 +
*Regional morale penalty when raiding rebels.
 +
*Efficiency bonus when doing normal police work.
 +
*Some bonus against regions revolting rogue.
 +
*Some acceptable tax rate bonus
 +
*Elected rulers removed from region lordships upon becoming ruler.
 +
*Elected (not re-elected) rulers are removed as general.
  
 
== Democracy ==
 
== Democracy ==
  
{{User:DorianGray/Template:Government-specific_titles|
+
The government is ruled by a democrat, though how this ruler is chosen, how strong he is, and how long his mandate is varies from place to place.
government =Democracy|
 
ruler_title =|
 
general_title =|
 
judge_title =|
 
banker_title =|
 
}}
 
 
 
Let the citizens rejoyce, for all free men are given equal voice! Notice that this does not include women, slaves, peasants...
 
 
 
All positions are elected for once a month, which each man's vote being equal to the next. Lords are expected to provide over half to the greater part of their region's income for the greater good of the realm.
 
 
 
  
 +
The following features distinguishes democracies:
  
 +
*Decreased fanatic penalty when court interrupted.
 +
*Morale/loyalty increase and independence decrease bonus with mercy court.
 +
*Non-war/hatred diplomacy lowering changes sent to everyone.
 +
*Regions suffer morale penalty when looted.
 +
*Realm council includes dukes
 +
*Ruler cannot appoint self or a family member to Judge position.
 +
*Rulers are removed from region lordships when forming a new government.
 +
*When an impeachment referendum is initiated by a Judge, all knights vote equally.
 +
*Regional morale penalty when raiding rebels
 +
*Efficiency bonus when normal police work
 +
*Largest bonus against regions revolting rogue
 +
*Highest acceptable tax rate bonus
 +
*Elected rulers removed from region lordships upon becoming ruler
 +
*Elected (not re-elected) rulers are removed as general.
  
 
== Theocracy ==
 
== Theocracy ==
  
{{User:DorianGray/Template:Government-specific_titles|
+
The government is ruled by a theocrat, though how this theocrat is chosen, how strong he is, and how long his mandate is varies from place to place.
government =Theocracy|
 
ruler_title =Pontifex|
 
general_title =Paladin Primus|
 
judge_title =Haruspex Maximus|
 
banker_title =Fiduciary
 
}}
 
  
A theocracy is ruled by the church. Thus, the ruler is expected to be most pious and provide example in spiritual matters for the rest of the realm. The flock also elects monthly their priests of war and money; the general and the banker. However, the judge, as the protector of the faith, is too important to be disturbed from his solemn duty by petty political feuds in the realm, and is thus under direct appointment of the ruler.
+
The following features distinguishes theocracies:
  
Clearly whatever powers the realm worships will bless the worthy, and they will rise to greater station. Thusly, those of greater station will have greater say in who guides the productivity and safety of their realm. However, for rulers, all men are equal before the powers.
+
*Morale/loyalty increase and independence decrease bonus with mercy court
 +
*Non-war/hatred diplomacy lowering changes sent to judge and general
 +
*Rulers removed from region lordships when forming a new government.
 +
*When an impeachment referendum is initiated by a judge, all knights vote and all votes are weighted by their prestige.
 +
*Largest bonus against regions revolting rogue.
 +
*Rulers raise morale when in a region.  
 +
*Highest acceptable tax rate bonus
 +
*Elected (not re-elected) rulers are removed as general.
 +
*Rulers of keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.
  
Lords are blessed with having to give up only half to a maximum of three-quarters of their region's income to the realm and church. The lord who tends to his people will be well rewarded.
+
== Anarchy ==
  
== Anarchy ==
+
Anarchy is indicative of one of two situations.  The more common is reorganization.  This happens when, for one reason or another, a suitable candidate for rulership can not be found.  In this instance those in the capital region have the opportunity to seize power by garnering the most votes for themselves and reform the Government.
  
Unfortunately, as realms rise and fall, they often descend into states of anarchy. No rule, no guidance, no hope.
+
Unfortunately, the second does involve realms that fall.  This is a condition where again no one suitable is found, but for very different reasons.  This is a descent into states of anarchy. No place to put a capital, no rule, no guidance, no hope.
  
 
== See Also ==
 
== See Also ==
 
* [[Government Position]]s
 
* [[Government Position]]s
 
{{stub}}
 
  
 
[[Category: Manual]]
 
[[Category: Manual]]
 +
[[Category: Government]]
 +
[[Category:Legal Instruments]]

Latest revision as of 12:17, 22 December 2019

Whether the ruler of the greatest empire to ever exist, or the lowliest peasant in a strange new land, the government system will change how you carry out your day to day actions.

There are certain similarities between them. For example, the same basic roles exist in every realm: Ruler, General, Judge, and Banker. Different official titles can be chosen for each position, and a position can be either elected or appointed, depending again on the system of government. There are many subtle differences between them, and the attitudes of nobles in a Democracy or Republic may be quite different from those in a Theocracy or Tyranny, but even two governments of the same system can operate quite differently.

Monarchy

The government is ruled by a monarch, though how this monarch is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes monarchies:

  • Judge and Ruler can remove bans.
  • Increased penalty for calling citizen militia.
  • Judge and Ruler can kick rebels.
  • Non-war/hatred diplomacy lowering changes sent to everyone with over 3 prestige.
  • Cannot appoint self or a family member to the Judge position.
  • Rulers removed from region lordships when forming a new government.
  • When an impeachment referendum is initiated by a Judge, the Lords vote with their votes being representative of their knights.
  • Some bonus against regions revolting rogue.
  • Rulers raise morale when in a region.
  • Elected rulers are removed from region lordships upon becoming ruler.
  • Rulers keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.

Tyranny

The government is ruled by a tyrant, though how this tyrant is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes tyrannies:

  • Judge and Ruler can remove bans.
  • Increased penalty for calling citizen militia.
  • Judge and Ruler can kick rebels.
  • Non-war/hatred diplomacy lowering changes sent to Judge and General
  • Can appoint Judge, General, or Banker to a second council position.
  • Impeachment referendum by Judge can't be initiated
  • Some acceptable tax rate penalty
  • Elected (not re-elected) rulers are not removed as judge.
  • Rulers keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.

Republic

The government is ruled by a republican, though how this leader is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes republics:

  • Decreased fanatic penalty when court interrupted.
  • Non-war/hatred diplomacy lowering changes sent to everyone.
  • Realm council includes dukes.
  • Cannot appoint self or family to the judge position.
  • When an impeachment referendum is initiated by a judge, the Lords vote with their votes being representative.
  • Regional morale penalty when raiding rebels.
  • Efficiency bonus when doing normal police work.
  • Some bonus against regions revolting rogue.
  • Some acceptable tax rate bonus
  • Elected rulers removed from region lordships upon becoming ruler.
  • Elected (not re-elected) rulers are removed as general.

Democracy

The government is ruled by a democrat, though how this ruler is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes democracies:

  • Decreased fanatic penalty when court interrupted.
  • Morale/loyalty increase and independence decrease bonus with mercy court.
  • Non-war/hatred diplomacy lowering changes sent to everyone.
  • Regions suffer morale penalty when looted.
  • Realm council includes dukes
  • Ruler cannot appoint self or a family member to Judge position.
  • Rulers are removed from region lordships when forming a new government.
  • When an impeachment referendum is initiated by a Judge, all knights vote equally.
  • Regional morale penalty when raiding rebels
  • Efficiency bonus when normal police work
  • Largest bonus against regions revolting rogue
  • Highest acceptable tax rate bonus
  • Elected rulers removed from region lordships upon becoming ruler
  • Elected (not re-elected) rulers are removed as general.

Theocracy

The government is ruled by a theocrat, though how this theocrat is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes theocracies:

  • Morale/loyalty increase and independence decrease bonus with mercy court
  • Non-war/hatred diplomacy lowering changes sent to judge and general
  • Rulers removed from region lordships when forming a new government.
  • When an impeachment referendum is initiated by a judge, all knights vote and all votes are weighted by their prestige.
  • Largest bonus against regions revolting rogue.
  • Rulers raise morale when in a region.
  • Highest acceptable tax rate bonus
  • Elected (not re-elected) rulers are removed as general.
  • Rulers of keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.

Anarchy

Anarchy is indicative of one of two situations. The more common is reorganization. This happens when, for one reason or another, a suitable candidate for rulership can not be found. In this instance those in the capital region have the opportunity to seize power by garnering the most votes for themselves and reform the Government.

Unfortunately, the second does involve realms that fall. This is a condition where again no one suitable is found, but for very different reasons. This is a descent into states of anarchy. No place to put a capital, no rule, no guidance, no hope.

See Also