Difference between revisions of "Falasan Inquirer/Archive/maybattle5"

From BattleMaster Wiki
Jump to navigation Jump to search
(added raw data for 10th Battle of Belegmon)
 
(final version)
 
Line 1: Line 1:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4
+
<

Latest revision as of 22:26, 24 May 2007

The Great Patriotic War


Tenth Battle of Belegmon (20th of May, 2007)


No.RoleUnitCommanderRealmUnitFormationCS
1ABand of the HawkBragnixFalasan30 Infbox  268
2ABlack ArrerzGollumFalasan49 Archline  517
3ABlack GuardImrahilFalasan35 Infbox  407
4ABlack Rose KnightsKidoFalasan33 Cavwedge  562
5ABurning HandEmberFalasan30 Infbox  325
6AChaaaaaaaaaaaaaaaaaarge!!!!!!!HeedFalasan17 Cavwedge  341
7AChato Longbowmen(R4)GrimmFalasan35 Archline  374
8ACrimson LongbowsCrashemFalasan89 Archline  589
9ADakhir's RevengeFridaFalasan20 Infbox  328
10AFalasan BowsMurdoFalasan27 Archline  271
11AFalasan GuardsHamFalasan23 Infbox  281
12AHighlandersAngusFalasan18 Infbox  286
13AHSG | Flett's BandAlfraedAsh Sea Islands42 Infbox  462
14AHSG | PeacemakersElmoAsh Sea Islands41 Infbox  434
15AHuman Shield InfAquinasFalasan30 Infbox  381
16AMenedor Sword MarinesDoblaFalasan30 Infbox  298
17Amy little slashersjellenaFalasan8 Infbox  163
18APersonal GuardForwardFalasan20 Infbox  245
19APersonal GuardNatalFalasan26 Infbox  335
20APersonal GuardAlexiusFalasan28 Infbox  358
21APride of DaxXadiusFalasan30 Infbox  236
22ARonan's RaidersRonanFalasan31 Cavwedge  321
23ASun´s ArrowHectorFalasan38 Archline  421
24ATime's ArrowEritreaFalasan15 Archline  231
25ATucha InfantryDezNutzFalasan14 Infbox  260
26AWandering SwordsmenRhysFalasan19 Infline  382
27AXXIV Legio PrincipesFurius SilvaFalasan16 Infline  256
28AZopyros' MightZopyrosFalasan12 Infbox  186
29A~=B.A=~ Whitestone GuardsBrandorFalasan22 Cavwedge  378
30A~=B.A=~ BigBadWolvesHanselFalasan25 Infbox  488
31A~=B.A=~ DbackRavensFalasan28 Infbox  501
32A~=B.A=~ Jerrins MenJerrinFalasan26 Infbox  472
33A~=B.A=~ Menedor Loyal InfantryWillemFalasan21 Infbox  274
34A~=B.A=~ Reilwin's RoguesReilwinFalasan29 Infbox  359
35A~=B.A=~ The Black SwordsLetoFalasan19 Infbox  305
36A~=B.A=~ the PeltashJamboFalasan17 MIbox  253
37A~=B.A=~ WineDrinkersKillerFalasan22 Infbox  415
38A~=B.F=~ Cloth-yard RangersTatharFalasan28 Archline  342
39A~=B.F=~ Justice's EdgeTelvanyFalasan20 Infbox  151
40A~=BA=~The SanctuaryBarryFalasan13 Infbox  173
41DBornswavia GuardZeppaBarony of Makar31 Infline  297
42Ddeath from above(militia/guard unit)Eston23 Archline  395
43DHonor and GloryTrulanDarka15 Infline  232
44DKnights of RemembranceEphiscobanDarka25 Infline  472
45DLion's Heart Brigade(militia/guard unit)Eston16 Infline  273
46DLoyal Shah GuardFaizalEston20 Infline  201
47DStags of HartwoodRhisiartEston4 Infline  89
48DSting of the Viper(militia/guard unit)Eston20 Archskirmish  321
49DWinter's Children(militia/guard unit)Eston16 Infline  264
50D[VG] Luke's KnightsLukeDarka21 Infline  228


Total:
40 attackers (675 Inf, 17 MI, 281 Arch, 103 Cav)
10 defenders (148 Inf, 43 Arch)
Total combat strengths: 13629 vs. 2772

The region owner Eston and their allies defend.
The Falasan troops attack because they are at war with Eston.
The Ash Sea Islands troops attack because they are at war with Eston.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Reilwin, Royal Treasurer of Falasan, Marshal of the Black Army takes command of the attacker forces.
The attackers are set up in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 4 (33-C)
6 (17-C)
22 (31-C)
29 (22-C)
7 (35-A)
8 (89-A)
2 (49-A)
10 (27-A)
23 (38-A)
36 (17-M)
38 (28-A)
1 (30-I)
3 (35-I)
5 (30-I)
9 (20-I)
11 (23-I)
12 (18-I)
13 (42-I)
14 (41-I)
15 (30-I)
16 (30-I)
17 (8-I)
18 (20-I)
19 (26-I)
20 (28-I)
21 (30-I)
24 (15-A)
25 (14-I)
26 (19-I)
27 (16-I)
28 (12-I)
30 (25-I)
31 (28-I)
32 (26-I)
33 (21-I)
34 (29-I)
35 (19-I)
37 (22-I)
39 (20-I)
40 (13-I)
 43 (15-I)
44 (25-I)
46 (20-I)
47 (4-I)
50 (21-I)
41 (31-I)
42 (23-A)
45 (16-I)
48 (20-A)
49 (16-I)
   


Sting of the Viper (48) fire on ~=B.A=~ Dback (31), scoring 109 hits.
Time's Arrow (24) fire on Knights of Remembrance (44), scoring 79 hits.
Sun´s Arrow (23) fire on Knights of Remembrance (44), scoring 58 hits.
Falasan Bows (10) fire on Honor and Glory (43), scoring 40 hits.
Black Arrerz (2) move closer to get better shots.
Chato Longbowmen(R4) (7) fire on [VG] Luke's Knights (50), scoring 73 hits.
~=B.A=~ the Peltash (36) move closer to get better shots.
Crimson Longbows (8) fire on Loyal Shah Guard (46), scoring 78 hits.
death from above (42) fire on ~=B.A=~ BigBadWolves (30), scoring 151 hits.
~=B.F=~ Cloth-yard Rangers (38) fire on Knights of Remembrance (44), scoring 89 hits.
Ronan's Raiders (22), Chaaaaaaaaaaaaaaaaaarge!!!!!!! (6), ~=B.A=~ Whitestone Guards (29) and Black Rose Knights (4) ride on, closing in on the defenders.
[VG] Luke's Knights (50) leave the fortification, attacking the enemy.
~=B.A=~ The Black Swords (35) can not advance, because the front lines are too crowded.
Menedor Sword Marines (16) can not advance, because the front lines are too crowded.
~=B.A=~ Reilwin's Rogues (34) can not advance, because the front lines are too crowded.
Black Guard (3) can not advance, because the front lines are too crowded.
Personal Guard (20) can not advance, because the front lines are too crowded.
~=B.A=~ WineDrinkers (37) can not advance, because the front lines are too crowded.
Personal Guard (19) can not advance, because the front lines are too crowded.
~=B.A=~ BigBadWolves (30) can not advance, because the front lines are too crowded.
Burning Hand (5) can not advance, because the front lines are too crowded.
my little slashers (17) can not advance, because the front lines are too crowded.
Pride of Dax (21) can not advance, because the front lines are too crowded.
~=BA=~The Sanctuary (40) can not advance, because the front lines are too crowded.
~=B.A=~ Menedor Loyal Infantry (33) can not advance, because the front lines are too crowded.
Tucha Infantry (25) can not advance, because the front lines are too crowded.
~=B.F=~ Justice's Edge (39) can not advance, because the front lines are too crowded.
Band of the Hawk (1) can not advance, because the front lines are too crowded.
~=B.A=~ Dback (31) can not advance, because the front lines are too crowded.
Highlanders (12) can not advance, because the front lines are too crowded.
Personal Guard (18) can not advance, because the front lines are too crowded.
XXIV Legio Principes (27) can not advance, because the front lines are too crowded.
Human Shield Inf (15) can not advance, because the front lines are too crowded.
Honor and Glory (43) leave the fortification, attacking the enemy.
Zopyros' Might (28), HSG | Flett's Band (13), Wandering Swordsmen (26), ~=B.A=~ Jerrins Men (32), HSG | Peacemakers (14), Dakhir's Revenge (9) and Falasan Guards (11) advance towards the enemy.
Winter's Children (49), Lion's Heart Brigade (45) and Bornswavia Guard (41) move forward to take up positions at the outer wall.
Stags of Hartwood (47), Loyal Shah Guard (46) and Knights of Remembrance (44) hold their positions at the outer wall, waiting for the attack.

Close Combat:
6 Falasan banners are visible in the melee.
2 Ash Sea Islands banners are visible in the melee.
3 Darka banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Zopyros' Might (28) score 122 hits.
HSG | Flett's Band (13) score 164 hits.
Wandering Swordsmen (26) score 245 hits.
~=B.A=~ Jerrins Men (32) score 253 hits.
HSG | Peacemakers (14) score 236 hits.
Dakhir's Revenge (9) score 187 hits.
[VG] Luke's Knights (50) score 130 hits.
Honor and Glory (43) score 244 hits.
Falasan Guards (11) score 192 hits.
Total hits suffered: Attackers: 374, Defenders: 1204 (1399 before overkill)

Zopyros' Might (28) take 68 hits in close combat, which cause 2 casualties.
HSG | Flett's Band (13) take 74 hits in close combat, which cause 2 casualties.
Wandering Swordsmen (26) take 74 hits in close combat, which cause 1 casualties.
~=B.A=~ Jerrins Men (32) take 42 hits in close combat, which cause 1 casualties.
HSG | Peacemakers (14) take 36 hits in close combat, which cause 1 casualties.
Dakhir's Revenge (9) take 42 hits in close combat, which cause 1 casualties.
[VG] Luke's Knights (50) take 861 hits (788 in close combat, 73 from archer fire), which cause 21 casualties, wiping the unit out.
~=B.A=~ BigBadWolves (30) take 151 hits from archer fire, which cause 3 casualties.
~=B.A=~ Dback (31) take 109 hits from archer fire, which cause 2 casualties.
Loyal Shah Guard (46) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Knights of Remembrance (44) take 108 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Honor and Glory (43) take 456 hits (416 in close combat, 40 from archer fire), which cause 13 casualties.
Falasan Guards (11) take 38 hits in close combat, which cause 1 casualties.
Total casualties: 14 attackers, 38 defenders

Turn No. 2

  7 (35-A)
8 (89-A)
4 (33-C)
6 (17-C)
10 (27-A)
22 (31-C)
23 (38-A)
29 (22-C)
38 (28-A)
1 (30-I)
2 (49-A)
3 (35-I)
5 (30-I)
12 (18-I)
15 (30-I)
16 (30-I)
17 (8-I)
18 (20-I)
19 (26-I)
20 (28-I)
21 (30-I)
24 (15-A)
25 (14-I)
27 (16-I)
30 (22-I)
31 (26-I)
33 (21-I)
34 (29-I)
35 (19-I)
36 (17-M)
37 (22-I)
39 (20-I)
40 (13-I)
9 (19-I)
11 (22-I)
13 (40-I)
14 (40-I)
26 (18-I)
28 (10-I)
32 (25-I)
43 (2-I)
41 (31-I)
44 (22-I)
45 (16-I)
46 (19-I)
47 (4-I)
49 (16-I)
42 (23-A)
48 (20-A)
   


Black Arrerz (2) fire on Knights of Remembrance (44), scoring 182 hits.
~=B.A=~ the Peltash (36) retreat towards safer positions.
Falasan Bows (10) fire on Bornswavia Guard (41), scoring 49 hits.
death from above (42) fire on ~=B.A=~ Dback (31), scoring 141 hits.
~=B.F=~ Cloth-yard Rangers (38) fire on Lion's Heart Brigade (45), scoring 75 hits.
Crimson Longbows (8) fire on Winter's Children (49), scoring 61 hits.
Sun´s Arrow (23) fire on Loyal Shah Guard (46), scoring 65 hits.
Time's Arrow (24) fire on Bornswavia Guard (41), scoring 53 hits.
Chato Longbowmen(R4) (7) fire on Winter's Children (49), scoring 82 hits.
Sting of the Viper (48) fire on ~=B.A=~ BigBadWolves (30), scoring 100 hits.
~=B.A=~ Whitestone Guards (29), Chaaaaaaaaaaaaaaaaaarge!!!!!!! (6), Ronan's Raiders (22) and Black Rose Knights (4) charge ahead, into the defenders' ranks.
There are 3 siege engines at the walls.
Human Shield Inf (15) can not advance, because the front lines are too crowded.
Menedor Sword Marines (16) can not advance, because the front lines are too crowded.
Band of the Hawk (1) can not advance, because the front lines are too crowded.
Personal Guard (20) can not advance, because the front lines are too crowded.
Personal Guard (19) can not advance, because the front lines are too crowded.
Personal Guard (18) can not advance, because the front lines are too crowded.
~=B.A=~ The Black Swords (35) can not advance, because the front lines are too crowded.
~=B.A=~ BigBadWolves (30) can not advance, because the front lines are too crowded.
XXIV Legio Principes (27) can not advance, because the front lines are too crowded.
~=B.F=~ Justice's Edge (39) can not advance, because the front lines are too crowded.
Burning Hand (5) can not advance, because the front lines are too crowded.
my little slashers (17) can not advance, because the front lines are too crowded.
~=B.A=~ Reilwin's Rogues (34) can not advance, because the front lines are too crowded.
~=B.A=~ Dback (31) can not advance, because the front lines are too crowded.
~=B.A=~ WineDrinkers (37) can not advance, because the front lines are too crowded.
~=BA=~The Sanctuary (40) can not advance, because the front lines are too crowded.
Highlanders (12) can not advance, because the front lines are too crowded.
Black Guard (3) can not advance, because the front lines are too crowded.
Tucha Infantry (25) can not advance, because the front lines are too crowded.
Pride of Dax (21) can not advance, because the front lines are too crowded.
~=B.A=~ Menedor Loyal Infantry (33) can not advance, because the front lines are too crowded.
Winter's Children (49), Bornswavia Guard (41), Knights of Remembrance (44), Lion's Heart Brigade (45), Loyal Shah Guard (46) and Stags of Hartwood (47) hold their positions at the outer wall, waiting for the attack.

Close Combat:
14 Falasan banners are visible in the melee.
2 Ash Sea Islands banners are visible in the melee.
1 Darka banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
~=B.A=~ Whitestone Guards (29) score 572 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (6) score 611 hits.
Dakhir's Revenge (9) score 203 hits.
Honor and Glory (43) score 58 hits.
HSG | Flett's Band (13) score 189 hits.
~=B.A=~ Jerrins Men (32) score 253 hits.
Ronan's Raiders (22) score 493 hits.
Falasan Guards (11) score 165 hits.
HSG | Peacemakers (14) score 199 hits.
Black Rose Knights (4) score 881 hits.
Wandering Swordsmen (26) score 224 hits.
Zopyros' Might (28) score 116 hits.
Total hits suffered: Attackers: 58, Defenders: 267 (3906 before overkill)

~=B.A=~ Whitestone Guards (29) take 32 hits in close combat, which cause 1 casualties.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (6) take 26 hits in close combat, which cause 1 casualties.
Winter's Children (49) take 68 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Bornswavia Guard (41) take 49 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
~=B.A=~ BigBadWolves (30) take 100 hits from archer fire, which cause 2 casualties.
Honor and Glory (43) take 267 hits in close combat, which cause 2 casualties, wiping the unit out.
~=B.A=~ Dback (31) take 141 hits from archer fire, which cause 3 casualties.
Knights of Remembrance (44) take 87 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Lion's Heart Brigade (45) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Loyal Shah Guard (46) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 7 attackers, 10 defenders

Turn No. 3

  7 (35-A)
8 (89-A)
10 (27-A)
23 (38-A)
36 (17-M)
38 (28-A)
1 (30-I)
2 (49-A)
3 (35-I)
5 (30-I)
12 (18-I)
15 (30-I)
16 (30-I)
17 (8-I)
18 (20-I)
19 (26-I)
20 (28-I)
21 (30-I)
24 (15-A)
25 (14-I)
27 (16-I)
30 (20-I)
31 (23-I)
33 (21-I)
34 (29-I)
35 (19-I)
37 (22-I)
39 (20-I)
40 (13-I)
4 (33-C)
6 (16-C)
9 (19-I)
11 (22-I)
13 (40-I)
14 (40-I)
22 (31-C)
26 (18-I)
28 (10-I)
29 (21-C)
32 (25-I)
41 (29-I)
44 (20-I)
45 (15-I)
46 (18-I)
47 (4-I)
49 (14-I)
42 (23-A)
48 (20-A)
   


Falasan Bows (10) fire on Knights of Remembrance (44), scoring 34 hits.
~=B.A=~ the Peltash (36) have no enemy in range and advance to better firing positions.
Chato Longbowmen(R4) (7) fire on Knights of Remembrance (44), scoring 74 hits.
death from above (42) fire on Black Rose Knights (4), scoring 132 hits.
Sting of the Viper (48) fire on ~=B.A=~ Jerrins Men (32), scoring 116 hits.
~=B.F=~ Cloth-yard Rangers (38) fire on Bornswavia Guard (41), scoring 86 hits.
Crimson Longbows (8) fire on Lion's Heart Brigade (45), scoring 62 hits.
Time's Arrow (24) fire on Winter's Children (49), scoring 51 hits.
Black Arrerz (2) fire on Knights of Remembrance (44), scoring 151 hits.
Sun´s Arrow (23) fire on Loyal Shah Guard (46), scoring 123 hits.
Black Rose Knights (4), Ronan's Raiders (22), Chaaaaaaaaaaaaaaaaaarge!!!!!!! (6) and ~=B.A=~ Whitestone Guards (29) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 3 siege engines at the walls.
Wandering Swordsmen (26) squeeze through the heavily overcrowded siege engines.
HSG | Flett's Band (13) squeeze through the heavily overcrowded siege engines.
~=B.A=~ Jerrins Men (32) squeeze through the heavily overcrowded siege engines.
Falasan Guards (11) squeeze through the heavily overcrowded siege engines.
Zopyros' Might (28) squeeze through the heavily overcrowded siege engines.
HSG | Peacemakers (14) squeeze through the heavily overcrowded siege engines.
Dakhir's Revenge (9) squeeze through the heavily overcrowded siege engines.
~=B.A=~ WineDrinkers (37), Personal Guard (18), Tucha Infantry (25), ~=B.A=~ Dback (31), XXIV Legio Principes (27), ~=B.A=~ The Black Swords (35), Human Shield Inf (15), ~=BA=~The Sanctuary (40), ~=B.F=~ Justice's Edge (39), Menedor Sword Marines (16), my little slashers (17), ~=B.A=~ Reilwin's Rogues (34), Black Guard (3), Highlanders (12), Burning Hand (5), Pride of Dax (21), Band of the Hawk (1), ~=B.A=~ Menedor Loyal Infantry (33), Personal Guard (20), Personal Guard (19) and ~=B.A=~ BigBadWolves (30) advance towards the enemy.
Knights of Remembrance (44) hold their positions at the outer wall, waiting for the attack.

Close Combat:
6 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
2 Ash Sea Islands banners are visible in the melee.
Knights of Remembrance (44) score 301 hits.
Wandering Swordsmen (26) score 187 hits.
Winter's Children (49) score 163 hits.
HSG | Flett's Band (13) score 121 hits.
~=B.A=~ Jerrins Men (32) score 142 hits.
Falasan Guards (11) score 112 hits.
Bornswavia Guard (41) score 114 hits.
Lion's Heart Brigade (45) score 161 hits.
Zopyros' Might (28) score 52 hits.
Stags of Hartwood (47) score 67 hits.
Loyal Shah Guard (46) score 67 hits.
HSG | Peacemakers (14) score 99 hits.
Dakhir's Revenge (9) score 100 hits.
Total hits suffered: Attackers: 873, Defenders: 813

Knights of Remembrance (44) take 309 hits (186 in close combat, 123 from archer fire) (reduced due to fortifications), which cause 8 casualties.
Wandering Swordsmen (26) take 310 hits in close combat, which cause 6 casualties.
Winter's Children (49) take 138 hits (114 in close combat, 24 from archer fire) (reduced due to fortifications), which cause 3 casualties.
HSG | Flett's Band (13) take 117 hits in close combat, which cause 3 casualties.
~=B.A=~ Jerrins Men (32) take 213 hits (97 in close combat, 116 from archer fire), which cause 4 casualties.
Black Rose Knights (4) take 132 hits from archer fire, which cause 3 casualties.
Falasan Guards (11) take 130 hits in close combat, which cause 4 casualties.
Bornswavia Guard (41) take 229 hits (188 in close combat, 41 from archer fire) (reduced due to fortifications), which cause 9 casualties.
Lion's Heart Brigade (45) take 135 hits (105 in close combat, 30 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Zopyros' Might (28) take 91 hits in close combat, which cause 2 casualties.
Stags of Hartwood (47) take 87 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Loyal Shah Guard (46) take 110 hits (51 in close combat, 59 from archer fire) (reduced due to fortifications), which cause 4 casualties.
HSG | Peacemakers (14) take 54 hits in close combat, which cause 1 casualties.
Dakhir's Revenge (9) take 74 hits in close combat, which cause 2 casualties.
Total casualties: 25 attackers, 31 defenders

Turn No. 4

  7 (35-A)
8 (89-A)
10 (27-A)
23 (38-A)
38 (28-A)
2 (49-A)
24 (15-A)
36 (17-M)
1 (30-I)
3 (35-I)
4 (30-C)
5 (30-I)
6 (16-C)
12 (18-I)
15 (30-I)
16 (30-I)
17 (8-I)
18 (20-I)
19 (26-I)
20 (28-I)
21 (30-I)
22 (31-C)
25 (14-I)
27 (16-I)
29 (21-C)
30 (20-I)
31 (23-I)
33 (21-I)
34 (29-I)
35 (19-I)
37 (22-I)
39 (20-I)
40 (13-I)
9 (17-I)
11 (18-I)
13 (37-I)
14 (39-I)
26 (12-I)
28 (8-I)
32 (21-I)
41 (20-I)
44 (12-I)
45 (12-I)
46 (14-I)
49 (11-I)
42 (23-A)
48 (20-A)
   


~=B.F=~ Cloth-yard Rangers (38) fire on death from above (42), scoring 61 hits.
Black Arrerz (2) fire on Sting of the Viper (48), scoring 68 hits.
Sun´s Arrow (23) have no enemy in range and advance to better firing positions.
Time's Arrow (24) fire on death from above (42), scoring 43 hits.
Falasan Bows (10) have no enemy in range and advance to better firing positions.
Sting of the Viper (48) fire on Black Rose Knights (4), scoring 102 hits.
~=B.A=~ the Peltash (36) move closer to get better shots.
Chato Longbowmen(R4) (7) have no enemy in range and advance to better firing positions.
Crimson Longbows (8) have no enemy in range and advance to better firing positions.
death from above (42) fire on ~=B.A=~ Dback (31), scoring 162 hits.
Black Rose Knights (4), Ronan's Raiders (22), ~=B.A=~ Whitestone Guards (29) and Chaaaaaaaaaaaaaaaaaarge!!!!!!! (6) ride carefully through the breached fortifications.
There are 3 siege engines at the walls.
~=B.A=~ BigBadWolves (30) squeeze through the heavily overcrowded siege engines.
Burning Hand (5) squeeze through the heavily overcrowded siege engines.
Black Guard (3) squeeze through the heavily overcrowded siege engines.
Personal Guard (18) squeeze through the heavily overcrowded siege engines.
Tucha Infantry (25) squeeze through the heavily overcrowded siege engines.
Menedor Sword Marines (16) squeeze through the heavily overcrowded siege engines.
Highlanders (12) squeeze through the heavily overcrowded siege engines.
~=B.A=~ Reilwin's Rogues (34) squeeze through the heavily overcrowded siege engines.
Personal Guard (19) squeeze through the heavily overcrowded siege engines.
~=BA=~The Sanctuary (40) squeeze through the heavily overcrowded siege engines.
Band of the Hawk (1) squeeze through the heavily overcrowded siege engines.
~=B.A=~ Jerrins Men (32) break through the frontlines!
Wandering Swordsmen (26) break through the frontlines!
Falasan Guards (11) break through the frontlines!
~=B.F=~ Justice's Edge (39) squeeze through the heavily overcrowded siege engines.
~=B.A=~ The Black Swords (35) squeeze through the heavily overcrowded siege engines.
Personal Guard (20) squeeze through the heavily overcrowded siege engines.
~=B.A=~ WineDrinkers (37) squeeze through the heavily overcrowded siege engines.
my little slashers (17) climb up through the overcrowded siege engines.
Dakhir's Revenge (9) break through the frontlines!
~=B.A=~ Menedor Loyal Infantry (33) climb up through the overcrowded siege engines.
HSG | Peacemakers (14) break through the frontlines!
Human Shield Inf (15) climb up through the overcrowded siege engines.
HSG | Flett's Band (13) break through the frontlines!
Pride of Dax (21) climb up through the overcrowded siege engines.
Zopyros' Might (28) break through the frontlines!
~=B.A=~ Dback (31) attack the fortifications with siege engines!
XXIV Legio Principes (27) attack the fortifications with siege engines!

Close Combat:
30 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
~=B.A=~ BigBadWolves (30) score 144 hits.
Burning Hand (5) score 92 hits.
Black Rose Knights (4) score 367 hits.
Knights of Remembrance (44) score 233 hits.
Ronan's Raiders (22) score 251 hits.
Black Guard (3) score 119 hits.
Personal Guard (18) score 77 hits.
Tucha Infantry (25) score 82 hits.
Menedor Sword Marines (16) score 89 hits.
Highlanders (12) score 128 hits.
Bornswavia Guard (41) score 90 hits.
~=B.A=~ Reilwin's Rogues (34) score 129 hits.
Personal Guard (19) score 105 hits.
~=BA=~The Sanctuary (40) score 77 hits.
Band of the Hawk (1) score 88 hits.
~=B.A=~ Whitestone Guards (29) score 253 hits.
~=B.F=~ Justice's Edge (39) score 46 hits.
Lion's Heart Brigade (45) score 153 hits.
~=B.A=~ The Black Swords (35) score 121 hits.
Personal Guard (20) score 120 hits.
~=B.A=~ WineDrinkers (37) score 179 hits.
my little slashers (17) score 60 hits.
~=B.A=~ Menedor Loyal Infantry (33) score 114 hits.
Winter's Children (49) score 144 hits.
Human Shield Inf (15) score 158 hits.
Loyal Shah Guard (46) score 58 hits.
Pride of Dax (21) score 99 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (6) score 315 hits.
~=B.A=~ Dback (31) score 196 hits.
XXIV Legio Principes (27) score 144 hits.
Total hits suffered: Attackers: 678, Defenders: 1673 (3553 before overkill)

Close Combat:
6 Falasan banners are visible in the melee.
2 Ash Sea Islands banners are visible in the melee.
~=B.A=~ Jerrins Men (32) score 255 hits.
Wandering Swordsmen (26) score 205 hits.
Sting of the Viper (48) score 23 hits.
Falasan Guards (11) score 163 hits.
Dakhir's Revenge (9) score 216 hits.
HSG | Peacemakers (14) score 193 hits.
HSG | Flett's Band (13) score 184 hits.
Zopyros' Might (28) score 91 hits.
death from above (42) score 75 hits.
Total hits suffered: Attackers: 98, Defenders: 1307

~=B.A=~ BigBadWolves (30) take 163 hits in close combat, which cause 3 casualties.
Burning Hand (5) take 145 hits in close combat, which cause 4 casualties.
Black Rose Knights (4) take 180 hits (78 in close combat, 102 from archer fire), which cause 5 casualties.
Knights of Remembrance (44) take 431 hits in close combat (reduced due to fortifications), which cause 11 casualties, causing panicked flight among the survivors.
Ephiscoban (Knight of Siver, Darka) has been wounded.
Ronan's Raiders (22) take 82 hits in close combat, which cause 3 casualties.
Black Guard (3) take 48 hits in close combat, which cause 1 casualties.
Personal Guard (18) take 44 hits in close combat, which cause 1 casualties.
Tucha Infantry (25) take 42 hits in close combat, which cause 1 casualties.
Menedor Sword Marines (16) take 44 hits in close combat, which cause 1 casualties.
Highlanders (12) take 32 hits in close combat, which cause 1 casualties.
Bornswavia Guard (41) take 495 hits in close combat (reduced due to fortifications), which cause 19 casualties, making the unit retreat from the battlefield.
~=B.A=~ Jerrins Men (32) take 45 hits in close combat, which cause 1 casualties.
Wandering Swordsmen (26) take 30 hits in close combat, which cause 1 casualties.
Sting of the Viper (48) take 818 hits (750 in close combat, 68 from archer fire), which cause 20 casualties, wiping the unit out.
Falasan Guards (11) take 23 hits in close combat, which cause 1 casualties.
Lion's Heart Brigade (45) take 200 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Winter's Children (49) take 237 hits in close combat (reduced due to fortifications), which cause 6 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Loyal Shah Guard (46) take 144 hits in close combat (reduced due to fortifications), which cause 5 casualties.
~=B.A=~ Dback (31) take 162 hits from archer fire, which cause 3 casualties.
death from above (42) take 661 hits (557 in close combat, 104 from archer fire), which cause 18 casualties.
Total casualties: 26 attackers, 84 defenders

Turn No. 5

   7 (35-A)
8 (89-A)
38 (28-A)
2 (49-A)
10 (27-A)
23 (38-A)
24 (15-A)
36 (17-M)
1 (30-I)
3 (34-I)
4 (25-C)
5 (26-I)
6 (16-C)
12 (17-I)
15 (30-I)
16 (29-I)
17 (8-I)
18 (19-I)
19 (26-I)
20 (28-I)
21 (30-I)
22 (28-C)
25 (13-I)
27 (16-I)
29 (21-C)
30 (17-I)
31 (20-I)
33 (21-I)
34 (29-I)
35 (19-I)
37 (22-I)
39 (20-I)
40 (13-I)
45 (7-I)
46 (9-I)
9 (17-I)
11 (17-I)
13 (37-I)
14 (39-I)
26 (11-I)
28 (8-I)
32 (20-I)
42 (5-A)
   


Falasan Bows (10) hold their fire.
~=B.F=~ Cloth-yard Rangers (38) have no enemy in range and advance to better firing positions.
Sun´s Arrow (23) hold their fire.
Black Arrerz (2) hold their fire.
Chato Longbowmen(R4) (7) move closer to get better shots.
Crimson Longbows (8) have no enemy in range and advance to better firing positions.
~=B.A=~ the Peltash (36) retreat towards safer positions.
Time's Arrow (24) hold their fire.

Close Combat:
30 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Lion's Heart Brigade (45) score 126 hits.
Ronan's Raiders (22) score 194 hits.
~=B.A=~ Whitestone Guards (29) score 225 hits.
~=B.A=~ Reilwin's Rogues (34) score 178 hits.
my little slashers (17) score 84 hits.
Personal Guard (19) score 174 hits.
Chaaaaaaaaaaaaaaaaaarge!!!!!!! (6) score 219 hits.
Band of the Hawk (1) score 106 hits.
~=B.A=~ The Black Swords (35) score 180 hits.
~=BA=~The Sanctuary (40) score 108 hits.
~=B.A=~ Menedor Loyal Infantry (33) score 180 hits.
~=B.A=~ BigBadWolves (30) score 255 hits.
Personal Guard (20) score 167 hits.
~=B.A=~ WineDrinkers (37) score 264 hits.
Pride of Dax (21) score 89 hits.
~=B.A=~ Dback (31) score 193 hits.
Highlanders (12) score 187 hits.
Loyal Shah Guard (46) score 53 hits.
Menedor Sword Marines (16) score 150 hits.
XXIV Legio Principes (27) score 164 hits.
Black Rose Knights (4) score 305 hits.
~=B.F=~ Justice's Edge (39) score 61 hits.
Human Shield Inf (15) score 169 hits.
Burning Hand (5) score 131 hits.
Black Guard (3) score 224 hits.
Tucha Infantry (25) score 109 hits.
Personal Guard (18) score 126 hits.
Total hits suffered: Attackers: 179, Defenders: 666 (4242 before overkill)

Close Combat:
6 Falasan banners are visible in the melee.
2 Ash Sea Islands banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
HSG | Flett's Band (13) score 200 hits.
~=B.A=~ Jerrins Men (32) score 217 hits.
Falasan Guards (11) score 134 hits.
HSG | Peacemakers (14) score 203 hits.
Wandering Swordsmen (26) score 191 hits.
Dakhir's Revenge (9) score 198 hits.
death from above (42) score 42 hits.
Zopyros' Might (28) score 94 hits.
Total hits suffered: Attackers: 42, Defenders: 215 (1237 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

HSG | Flett's Band (13) take 42 hits in close combat, which cause 1 casualties.
Lion's Heart Brigade (45) take 296 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Ronan's Raiders (22) take 63 hits in close combat, which cause 2 casualties.
~=B.A=~ Whitestone Guards (29) take 40 hits in close combat, which cause 1 casualties.
~=B.A=~ Reilwin's Rogues (34) take 30 hits in close combat, which cause 1 casualties.
my little slashers (17) take 46 hits in close combat, which cause 1 casualties.
Loyal Shah Guard (46) take 304 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
death from above (42) take 215 hits in close combat, which cause 5 casualties, wiping the unit out.
Total casualties: 6 attackers, 21 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The battle has destroyed the fortifications.