Falasan Inquirer/Archive/junebattle7

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The Great Patriotic War


Twelfth Battle of Belegmon (22nd of June, 2007)
No.RoleUnitCommanderRealmUnitFormationCS
1AAzoresNatalFalasan30 Infline  258
2ABlack ArrerzGollumFalasan22 Archline  297
3ABlack GuardImrahilFalasan13 Infline  196
4ABlack Rose KnightsKidoFalasan25 Cavwedge  438
5ABradrick's Heavy CohortBradrickFalasan12 MIline  294
6ACrashIntoItCrashemFalasan16 Archline  197
7ADakhir's RevengeFridaFalasan15 Infline  244
8AghostaaronFalasan14 Infline  213
9AHighlandersAngusFalasan23 Infline  306
10AHSG | RedemptionDoc's RevengeAsh Sea Islands42 Infline  616
11AIlya's EaglesIlyaFalasan22 Archline  257
12AJerrin's MenJerrinFalasan10 Infline  229
13AKilling ForceKillerFalasan20 Archline  303
14AMarchersForwardFalasan17 Infline  184
15AMenedor Sword MarinesDoblaFalasan20 Infline  257
16APalace GuardHanselFalasan20 Infline  218
17APersonal GuardAlexiusFalasan11 Infline  189
18ASnaraGtorthFalasan29 Infline  301
19ASt. Ives ArchersKaiFalasan19 Archline  314
20AThe BridgeCripFalasan12 Infline  279
21AThe Red Bees IVJerichoFalasan26 Archline  358
22ATucha InfantryDezNutzFalasan16 Infline  378
23ATucha InfantryGuckyFalasan34 Infline  475
24AValkyrieHyaciaFalasan19 Archline  235
25AWandering SwordsmenRhysFalasan16 Infline  230
26AWe're on official business...DrusillaFalasan20 Infline  145
27A~=B.A=~ DbackRavensFalasan10 Infline  275
28A~=B.A=~ Legionnaires of DiscordUgoFalasan20 Infline  265
29A~=B.A=~ The Black SwordsLetoFalasan20 Infline  306
30A~=B.A=~ The VandalsJamboFalasan25 MIline  320
31A~=B.A=~ Who forgot the arrows?ENDFalasan19 Archline  306
32A~=B.A=~ Willem's RevengeWillemFalasan20 Infline  227
33A~=B.A=~St. Ives InfantryJustinFalasan20 Infline  234
34A~=B.F=~ Cloth-yard RangersTatharFalasan19 Archline  275
35A~=B.F=~ Justice's EdgeTelvanyFalasan31 Infline  313
36A~=B.F=~ my handwarriorFalasan24 Infbox  307
37A~=BA=~ For HonorTrumpet IIFalasan21 Infline  279
38A~=BA=~The SanctuaryBarryFalasan12 Infline  235
39D1st olfsgood longbowsAlanEston19 Archline  271
40DBeziel's WrathAchtonEston8 Infline  154
41DCarak's BladeAldranonEston18 Infline  345
42DDelphin GuardDelphinDarka14 Infline  223
43DDervishesDaerikEston21 Infline  262
44DEmarama ShieldLukaEston14 Infline  207
45DFar EyesMortimerEston29 Archline  355
46DFrozen TravellersUsanthEston21 Infline  276
47DGound PoundersDalarinEston10 MIline  161
48DHeavy City GuardGlendalEston12 Infline  191
49DLegio AugustaBaenorEston7 Infline  126
50DNal diwulaMyrn'tekEston60 Archline  550
51DPersonal GuardGarikEston11 Infline  175
52DPhoenix GuardNight HawkEston29 Infline  467
53DSticks and StonesCuthalionEston27 Infline  264
54DValiantsVardisEston28 Infline  271
55DWestgate Pavised ArbalestiersBriceEston27 Archline  405


Total:
38 attackers (520 Inf, 37 MI, 182 Arch, 25 Cav)
17 defenders (210 Inf, 10 MI, 135 Arch)
Total combat strengths: 10753 vs. 4703

The region owner Eston and their allies defend.
The Falasan troops attack because they are at war with Eston.
The Ash Sea Islands troops attack because they are at war with Eston.

A calm wind blows, to the joy of the archers.
Sir Crashem of Falasan takes command of the army of Barad Falas. They deploy in Fortification Defense formation.
Leto (Noble of Falasan) takes command of the Black Army. They deploy in no particular formation.
Usanth, Marshal of the Sabre of Eston takes command of the Sabre of Eston. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 4 (25-C)
6 (16-A)
1 (30-I)
3 (13-I)
5 (12-M)
7 (15-I)
8 (14-I)
9 (23-I)
10 (42-I)
12 (10-I)
14 (17-I)
15 (20-I)
16 (20-I)
17 (11-I)
18 (29-I)
20 (12-I)
22 (16-I)
23 (34-I)
25 (16-I)
26 (20-I)
27 (10-I)
28 (20-I)
29 (20-I)
30 (25-M)
32 (20-I)
33 (20-I)
35 (31-I)
36 (24-I)
37 (21-I)
38 (12-I)
2 (22-A)
11 (22-A)
13 (20-A)
19 (19-A)
21 (26-A)
24 (19-A)
31 (19-A)
34 (19-A)
 39 (19-A)
40 (8-I)
41 (18-I)
42 (14-I)
43 (21-I)
44 (14-I)
45 (29-A)
46 (21-I)
47 (10-M)
48 (12-I)
49 (7-I)
51 (11-I)
53 (27-I)
54 (28-I)
52 (29-I)
55 (27-A)
 50 (60-A)
 


St. Ives Archers (19) fire on Far Eyes (45), scoring 111 hits.
The Red Bees IV (21) fire on Carak's Blade (41), scoring 190 hits.
Black Arrerz (2) fire on Frozen Travellers (46), scoring 137 hits.
CrashIntoIt (6) fire on 1st olfsgood longbows (39), scoring 37 hits.
Far Eyes (45) fire on ~=B.A=~ Who forgot the arrows? (31), scoring 187 hits.
~=B.F=~ Cloth-yard Rangers (34) fire on Valiants (54), scoring 106 hits.
Nal diwula (50) have no enemy in range and advance to better firing positions.
Westgate Pavised Arbalestiers (55) fire on Killing Force (13), scoring 169 hits.
~=B.A=~ The Vandals (30) move closer to get better shots.
Gound Pounders (47) fire on ~=B.A=~ The Vandals (30), scoring 34 hits.
~=B.A=~ Who forgot the arrows? (31) fire on Sticks and Stones (53), scoring 197 hits.
Ilya's Eagles (11) fire on Dervishes (43), scoring 94 hits.
Bradrick's Heavy Cohort (5) have no enemy in range and advance to better firing positions.
Valkyrie (24) fire on Heavy City Guard (48), scoring 99 hits.
1st olfsgood longbows (39) fire on Bradrick's Heavy Cohort (5), scoring 158 hits.
Killing Force (13) fire on Delphin Guard (42), scoring 206 hits.
Black Rose Knights (4) ride on, closing in on the defenders.
Phoenix Guard (52) stay behind their camp fortifications.
Heavy City Guard (48) stay behind their camp fortifications.
Emarama Shield (44) stay behind their camp fortifications.
Legio Augusta (49) stay behind their camp fortifications.
Tucha Infantry (22), Marchers (14), ~=B.A=~ Willem's Revenge (32), Personal Guard (17), HSG | Redemption (10), Dakhir's Revenge (7), Palace Guard (16), ~=B.F=~ Justice's Edge (35), The Bridge (20), ~=B.A=~St. Ives Infantry (33), Snara (18), Jerrin's Men (12), Azores (1), ghost (8), ~=B.F=~ my hand (36), ~=B.A=~ Dback (27), Wandering Swordsmen (25), Menedor Sword Marines (15), Tucha Infantry (23), ~=BA=~The Sanctuary (38), ~=B.A=~ The Black Swords (29), Black Guard (3), ~=B.A=~ Legionnaires of Discord (28), We're on official business... (26), Highlanders (9) and ~=BA=~ For Honor (37) advance towards the enemy.
Beziel's Wrath (40), Dervishes (43), Valiants (54), Sticks and Stones (53), Carak's Blade (41), Delphin Guard (42), Frozen Travellers (46) and Personal Guard (51) advance towards the enemy.

Far Eyes (45) take 56 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Dervishes (43) take 94 hits from archer fire, which cause 2 casualties.
Valiants (54) take 106 hits from archer fire, which cause 3 casualties.
Sticks and Stones (53) take 197 hits from archer fire, which cause 5 casualties.
Heavy City Guard (48) take 50 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Carak's Blade (41) take 190 hits from archer fire, which cause 5 casualties.
Delphin Guard (42) take 206 hits from archer fire, which cause 7 casualties.
~=B.A=~ The Vandals (30) take 34 hits from archer fire, which cause 1 casualties.
~=B.A=~ Who forgot the arrows? (31) take 187 hits from archer fire, which cause 8 casualties.
Bradrick's Heavy Cohort (5) take 158 hits from archer fire, which cause 4 casualties.
1st olfsgood longbows (39) take 37 hits from archer fire, which cause 1 casualties.
Frozen Travellers (46) take 137 hits from archer fire, which cause 3 casualties.
Killing Force (13) take 169 hits from archer fire, which cause 9 casualties.
Total casualties: 22 attackers, 30 defenders

Turn No. 2

  6 (16-A)
4 (25-C)
1 (30-I)
2 (22-A)
3 (13-I)
5 (8-M)
7 (15-I)
8 (14-I)
9 (23-I)
10 (42-I)
11 (22-A)
12 (10-I)
13 (11-A)
14 (17-I)
15 (20-I)
16 (20-I)
17 (11-I)
18 (29-I)
19 (19-A)
20 (12-I)
21 (26-A)
22 (16-I)
23 (34-I)
24 (19-A)
25 (16-I)
26 (20-I)
27 (10-I)
28 (20-I)
29 (20-I)
30 (24-M)
31 (11-A)
32 (20-I)
33 (20-I)
34 (19-A)
35 (31-I)
36 (24-I)
37 (21-I)
38 (12-I)
40 (8-I)
41 (13-I)
42 (7-I)
43 (19-I)
46 (18-I)
51 (11-I)
53 (22-I)
54 (25-I)
39 (18-A)
44 (14-I)
45 (27-A)
47 (10-M)
48 (10-I)
49 (7-I)
52 (29-I)
55 (27-A)
50 (60-A)
  


1st olfsgood longbows (39) fire on HSG | Redemption (10), scoring 211 hits.
~=B.A=~ The Vandals (30) move in, hoping to reach close combat.
~=B.A=~ The Vandals (30) fire on Carak's Blade (41), scoring 140 hits.
CrashIntoIt (6) fire on Far Eyes (45), scoring 77 hits.
~=B.F=~ Cloth-yard Rangers (34) fire on Emarama Shield (44), scoring 177 hits.
Black Arrerz (2) fire on Far Eyes (45), scoring 182 hits.
Bradrick's Heavy Cohort (5) retreat towards safer positions.
Gound Pounders (47) fire on Tucha Infantry (23), scoring 22 hits.
Far Eyes (45) fire on Tucha Infantry (23), scoring 157 hits.
St. Ives Archers (19) fire on Heavy City Guard (48), scoring 126 hits.
Westgate Pavised Arbalestiers (55) fire on Tucha Infantry (22), scoring 111 hits.
Nal diwula (50) fire on The Red Bees IV (21), scoring 137 hits.
The Red Bees IV (21) fire on Legio Augusta (49), scoring 216 hits.
Killing Force (13) fire on 1st olfsgood longbows (39), scoring 119 hits.
Valkyrie (24) fire on Gound Pounders (47), scoring 66 hits.
~=B.A=~ Who forgot the arrows? (31) fire on Heavy City Guard (48), scoring 101 hits.
Ilya's Eagles (11) fire on Gound Pounders (47), scoring 84 hits.
Black Rose Knights (4) charge ahead, into the defenders' ranks.
Emarama Shield (44) stay behind their camp fortifications.
Heavy City Guard (48) stay behind their camp fortifications.
Legio Augusta (49) stay behind their camp fortifications.
Phoenix Guard (52) stay behind their camp fortifications.
~=B.A=~ Dback (27), Jerrin's Men (12), ~=B.A=~ The Black Swords (29), ~=B.F=~ Justice's Edge (35), ~=B.A=~ Legionnaires of Discord (28), The Bridge (20), We're on official business... (26), Snara (18), Highlanders (9), ghost (8), ~=B.F=~ my hand (36), ~=BA=~The Sanctuary (38), Palace Guard (16), Wandering Swordsmen (25), Dakhir's Revenge (7), ~=B.A=~ Willem's Revenge (32), Tucha Infantry (23), ~=BA=~ For Honor (37), Azores (1), Black Guard (3), Marchers (14), Tucha Infantry (22), HSG | Redemption (10), Personal Guard (17), Menedor Sword Marines (15) and ~=B.A=~St. Ives Infantry (33) advance towards the enemy.

Close Combat:
27 Falasan banners are visible in the melee.
6 Eston banners are visible in the melee.
4 Ash Sea Islands banners are visible in the melee.
~=B.A=~ The Vandals (30) score 86 hits.
~=B.A=~ Dback (27) score 202 hits.
Jerrin's Men (12) score 153 hits.
~=B.A=~ The Black Swords (29) score 188 hits.
~=B.F=~ Justice's Edge (35) score 176 hits.
Black Rose Knights (4) score 780 hits.
~=B.A=~ Legionnaires of Discord (28) score 242 hits.
The Bridge (20) score 143 hits.
We're on official business... (26) score 61 hits.
Personal Guard (51) score 111 hits.
Snara (18) score 151 hits.
Carak's Blade (41) score 240 hits.
Highlanders (9) score 224 hits.
ghost (8) score 159 hits.
~=B.F=~ my hand (36) score 139 hits.
Valiants (54) score 134 hits.
~=BA=~The Sanctuary (38) score 160 hits.
Dervishes (43) score 177 hits.
Palace Guard (16) score 124 hits.
Wandering Swordsmen (25) score 177 hits.
Dakhir's Revenge (7) score 160 hits.
Sticks and Stones (53) score 168 hits.
Frozen Travellers (46) score 154 hits.
~=B.A=~ Willem's Revenge (32) score 134 hits.
Tucha Infantry (23) score 340 hits.
~=BA=~ For Honor (37) score 184 hits.
Azores (1) score 139 hits.
Black Guard (3) score 137 hits.
Marchers (14) score 130 hits.
Tucha Infantry (22) score 228 hits.
HSG | Redemption (10) score 493 hits.
Personal Guard (17) score 78 hits.
Delphin Guard (42) score 103 hits.
Menedor Sword Marines (15) score 167 hits.
Beziel's Wrath (40) score 122 hits.
~=B.A=~St. Ives Infantry (33) score 104 hits.
Total hits suffered: Attackers: 1209, Defenders: 5459

1st olfsgood longbows (39) take 119 hits from archer fire, which cause 5 casualties.
~=B.A=~ The Vandals (30) take 218 hits in close combat, which cause 6 casualties.
Emarama Shield (44) take 89 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
~=B.A=~ Dback (27) take 298 hits in close combat, which cause 6 casualties.
Jerrin's Men (12) take 195 hits in close combat, which cause 4 casualties.
~=B.A=~ The Black Swords (29) take 80 hits in close combat, which cause 2 casualties.
~=B.F=~ Justice's Edge (35) take 118 hits in close combat, which cause 4 casualties.
Black Rose Knights (4) take 85 hits in close combat, which cause 2 casualties.
~=B.A=~ Legionnaires of Discord (28) take 50 hits in close combat, which cause 2 casualties.
The Bridge (20) take 65 hits in close combat, which cause 2 casualties.
We're on official business... (26) take 36 hits in close combat, which cause 2 casualties.
Personal Guard (51) take 914 hits in close combat, which cause 11 casualties, wiping the unit out.
Snara (18) take 40 hits in close combat, which cause 1 casualties.
Carak's Blade (41) take 1015 hits (875 in close combat, 140 from archer fire), which cause 13 casualties, wiping the unit out.
Highlanders (9) take 24 hits in close combat, which cause 1 casualties.
Valiants (54) take 970 hits in close combat, which cause 25 casualties, wiping the unit out.
Heavy City Guard (48) take 114 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Dervishes (43) take 773 hits in close combat, which cause 18 casualties.
Gound Pounders (47) take 75 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Legio Augusta (49) take 108 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Sticks and Stones (53) take 465 hits in close combat, which cause 12 casualties.
Cuthalion (Noble of Eston) has been wounded.
Frozen Travellers (46) take 491 hits in close combat, which cause 12 casualties. One Eston banner is lost.
Far Eyes (45) take 130 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Tucha Infantry (23) take 179 hits from archer fire, which cause 3 casualties.
The Red Bees IV (21) take 137 hits from archer fire, which cause 4 casualties.
Tucha Infantry (22) take 111 hits from archer fire, which cause 2 casualties.
HSG | Redemption (10) take 211 hits from archer fire, which cause 5 casualties.
Delphin Guard (42) take 513 hits in close combat, which cause 7 casualties, wiping the unit out.
Beziel's Wrath (40) take 458 hits in close combat, which cause 8 casualties, wiping the unit out.
Total casualties: 46 attackers, 126 defenders

Turn No. 3

  6 (16-A)
5 (8-M)
2 (22-A)
11 (22-A)
13 (11-A)
19 (19-A)
21 (22-A)
24 (19-A)
31 (11-A)
34 (19-A)
1 (30-I)
3 (13-I)
4 (23-C)
7 (15-I)
8 (14-I)
9 (22-I)
10 (37-I)
12 (6-I)
14 (17-I)
15 (20-I)
16 (20-I)
17 (11-I)
18 (28-I)
20 (10-I)
22 (14-I)
23 (31-I)
25 (16-I)
26 (18-I)
27 (4-I)
28 (18-I)
29 (18-I)
30 (18-M)
32 (20-I)
33 (20-I)
35 (27-I)
36 (24-I)
37 (21-I)
38 (12-I)
43 (1-I)
46 (6-I)
53 (10-I)
39 (13-A)
44 (12-I)
45 (23-A)
47 (8-M)
48 (6-I)
49 (4-I)
52 (29-I)
55 (27-A)
50 (60-A)
  


1st olfsgood longbows (39) fire on St. Ives Archers (19), scoring 164 hits.
Killing Force (13) fire on Far Eyes (45), scoring 92 hits.
Nal diwula (50) fire on The Red Bees IV (21), scoring 180 hits.
St. Ives Archers (19) fire on Emarama Shield (44), scoring 174 hits.
~=B.F=~ Cloth-yard Rangers (34) fire on Far Eyes (45), scoring 126 hits.
Valkyrie (24) fire on Gound Pounders (47), scoring 95 hits.
~=B.A=~ Who forgot the arrows? (31) fire on Heavy City Guard (48), scoring 101 hits.
Westgate Pavised Arbalestiers (55) fire on Black Arrerz (2), scoring 161 hits.
CrashIntoIt (6) fire on 1st olfsgood longbows (39), scoring 75 hits.
Gound Pounders (47) retreat from the close combat near them.
Far Eyes (45) fire on Ilya's Eagles (11), scoring 135 hits.
The Red Bees IV (21) fire on Legio Augusta (49), scoring 186 hits.
Ilya's Eagles (11) fire on 1st olfsgood longbows (39), scoring 70 hits.
Bradrick's Heavy Cohort (5) hold their fire.
Black Arrerz (2) fire on Heavy City Guard (48), scoring 122 hits.
~=BA=~ For Honor (37) break through the frontlines!
~=B.A=~ The Black Swords (29) break through the frontlines!
~=B.F=~ Justice's Edge (35) break through the frontlines!
ghost (8) break through the frontlines!
Marchers (14) break through the frontlines!
Menedor Sword Marines (15) break through the frontlines!
Snara (18) break through the frontlines!
Phoenix Guard (52) stay behind their camp fortifications.
Highlanders (9) break through the frontlines!
Black Guard (3) break through the frontlines!
HSG | Redemption (10) break through the frontlines!
~=B.A=~St. Ives Infantry (33) break through the frontlines!
We're on official business... (26) break through the frontlines!
~=B.F=~ my hand (36) break through the frontlines!
~=B.A=~ Legionnaires of Discord (28) break through the frontlines!
~=BA=~The Sanctuary (38) break through the frontlines!
Wandering Swordsmen (25) break through the frontlines!
Jerrin's Men (12) break through the frontlines!
The Bridge (20) break through the frontlines!
Personal Guard (17) break through the frontlines!
Azores (1) break through the frontlines!
Tucha Infantry (22) break through the frontlines!
Tucha Infantry (23) break through the frontlines!
Palace Guard (16) break through the frontlines!

Close Combat:
4 Falasan banners are visible in the melee.
3 Eston banners are visible in the melee.
~=B.A=~ The Vandals (30) score 194 hits.
Sticks and Stones (53) score 80 hits.
Black Rose Knights (4) score 345 hits.
Dervishes (43) score 19 hits.
Frozen Travellers (46) score 79 hits.
~=B.A=~ Willem's Revenge (32) score 134 hits.
Dakhir's Revenge (7) score 167 hits.
~=B.A=~ Dback (27) score 71 hits.
Total hits suffered: Attackers: 178, Defenders: 911

Close Combat:
23 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
4 Ash Sea Islands banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
~=BA=~ For Honor (37) score 185 hits.
1st olfsgood longbows (39) score 48 hits.
~=B.A=~ The Black Swords (29) score 188 hits.
~=B.F=~ Justice's Edge (35) score 157 hits.
ghost (8) score 148 hits.
Marchers (14) score 116 hits.
Menedor Sword Marines (15) score 153 hits.
Snara (18) score 139 hits.
Highlanders (9) score 215 hits.
Black Guard (3) score 112 hits.
HSG | Redemption (10) score 408 hits.
~=B.A=~St. Ives Infantry (33) score 109 hits.
Legio Augusta (49) score 57 hits.
We're on official business... (26) score 56 hits.
Far Eyes (45) score 64 hits.
~=B.F=~ my hand (36) score 131 hits.
~=B.A=~ Legionnaires of Discord (28) score 227 hits.
~=BA=~The Sanctuary (38) score 160 hits.
Wandering Swordsmen (25) score 150 hits.
Jerrin's Men (12) score 126 hits.
Emarama Shield (44) score 113 hits.
The Bridge (20) score 136 hits.
Personal Guard (17) score 91 hits.
Azores (1) score 145 hits.
Tucha Infantry (22) score 268 hits.
Tucha Infantry (23) score 337 hits.
Palace Guard (16) score 133 hits.
Heavy City Guard (48) score 79 hits.
Total hits suffered: Attackers: 361, Defenders: 2077 (3890 before overkill)

~=BA=~ For Honor (37) take 94 hits in close combat, which cause 3 casualties.
~=B.A=~ The Vandals (30) take 44 hits in close combat, won) has been wounded.
Legio Augusta (49) take 482 hits (389 in close combat, 93 from archer fire) (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Baenor (Noble of Eston) has been wounded.
Gound Pounders (47) take 95 hits from archer fire, which cause 2 casualties.
Far Eyes (45) take 674 hits (565 in close combat, 109 from archer fire) (reduced due to fortifications), which cause 19 casualties.
Mortimer (Knight of Anost, Eston) has been wounded.
The Red Bees IV (21) take 180 hits from archer fire, which cause 5 casualties.
Frozen Travellers (46) take 147 hits in close combat, which cause 4 casualties.
Emarama Shield (44) take 314 hits (227 in close combat, 87 from archer fire) (reduced due to fortifications), which cause 8 casualties. One Eston banner is lost.
Luka (Dame of Hawthorne, Eston) has been wounded.
Heavy City Guard (48) take 281 hits (169 in close combat, 112 from archer fire) (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Glendal (Noble of Eston) has been wounded.
Ilya's Eagles (11) take 135 hits from archer fire, which cause 5 casualties.
~=B.A=~ Willem's Revenge (32) take 40 hits in close combat, which cause 1 casualties.
Dakhir's Revenge (7) take 38 hits in close combat, which cause 1 casualties.
Black Arrerz (2) take 161 hits from archer fire, which cause 9 casualties.
Total casualties: 38 attackers, 67 defenders

Turn No. 4

  6 (16-A)
5 (8-M)
2 (13-A)
11 (17-A)
13 (11-A)
19 (14-A)
21 (17-A)
24 (19-A)
31 (11-A)
34 (19-A)
4 (22-C)
7 (14-I)
27 (4-I)
30 (17-M)
32 (19-I)
46 (2-I)
1 (30-I)
3 (13-I)
8 (12-I)
9 (22-I)
10 (37-I)
12 (6-I)
14 (16-I)
15 (19-I)
16 (20-I)
17 (11-I)
18 (27-I)
20 (10-I)
22 (14-I)
23 (31-I)
25 (16-I)
26 (18-I)
28 (18-I)
29 (17-I)
33 (20-I)
35 (26-I)
36 (24-I)
37 (18-I)
38 (12-I)
44 (4-I)
45 (4-A)
47 (6-M)
52 (29-I)
55 (27-A)
50 (60-A)
  


Westgate Pavised Arbalestiers (55) fire on ~=B.F=~ Cloth-yard Rangers (34), scoring 181 hits.
Ilya's Eagles (11) fire on Phoenix Guard (52), scoring 27 hits.
The Red Bees IV (21) fire on Phoenix Guard (52), scoring 81 hits.
~=B.A=~ Who forgot the arrows? (31) fire on Phoenix Guard (52), scoring 47 hits.
Black Arrerz (2) fire on Phoenix Guard (52), scoring 90 hits.
St. Ives Archers (19) fire on Westgate Pavised Arbalestiers (55), scoring 65 hits.
Valkyrie (24) fire on Gound Pounders (47), scoring 72 hits.
Gound Pounders (47) retreat from the close combat near them.
CrashIntoIt (6) have no enemy in range and advance to better firing positions.
~=B.F=~ Cloth-yard Rangers (34) fire on Westgate Pavised Arbalestiers (55), scoring 91 hits.
Nal diwula (50) fire on Killing Force (13), scoring 197 hits.
Killing Force (13) fire on Phoenix Guard (52), scoring 79 hits.
Bradrick's Heavy Cohort (5) hold their fire.
Jerrin's Men (12) break through the frontlines!
Menedor Sword Marines (15) break through the frontlines!
~=B.A=~ Dback (27) break through the frontlines!
~=B.A=~ Willem's Revenge (32) break through the frontlines!
HSG | Redemption (10) break through the frontlines!
Tucha Infantry (23) break through the frontlines!
Personal Guard (17) break through the frontlines!
Wandering Swordsmen (25) break through the frontlines!
Azores (1) break through the frontlines!
Snara (18) break through the frontlines!
~=BA=~ For Honor (37) break through the frontlines!
~=BA=~The Sanctuary (38) break through the frontlines!
~=B.F=~ my hand (36) break through the frontlines!
The Bridge (20) break through the frontlines!
~=B.F=~ Justice's Edge (35) break through the frontlines!
~=B.A=~St. Ives Infantry (33) break through the frontlines!
Marchers (14) break through the frontlines!
~=B.A=~ Legionnaires of Discord (28) break through the frontlines!
We're on official business... (26) break through the frontlines!
ghost (8) break through the frontlines!
Dakhir's Revenge (7) break through the frontlines!
Palace Guard (16) break through the frontlines!
Tucha Infantry (22) break through the frontlines!
Black Guard (3) break through the frontlines!
~=B.A=~ The Black Swords (29) break through the frontlines!

Close Combat:
2 Falasan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
~=B.A=~ The Vandals (30) score 180 hits.
Frozen Travellers (46) score 28 hits.
Black Rose Knights (4) score 296 hits.
Total hits suffered: Attackers: 28, Defenders: 112 (476 before overkill)

Close Combat:
4 Falasan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
~=B.A=~ Dback (27) score 71 hits.
~=B.A=~ Willem's Revenge (32) score 125 hits.
Emarama Shield (44) score 62 hits.
Dakhir's Revenge (7) score 178 hits.
Far Eyes (45) score 45 hits.
Highlanders (9) score 200 hits.
Total hits suffered: Attackers: 107, Defenders: 306 (574 before overkill)

Close Combat:
21 Falasan banners are visible in the melee.
4 Ash Sea Islands banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Jerrin's Men (12) score 127 hits.
Menedor Sword Marines (15) score 135 hits.
Westgate Pavised Arbalestiers (55) score 80 hits.
Phoenix Guard (52) score 303 hits.
HSG | Redemption (10) score 470 hits.
Tucha Infantry (23) score 268 hits.
Personal Guard (17) score 105 hits.
Wandering Swordsmen (25) score 165 hits.
Azores (1) score 123 hits.
Snara (18) score 135 hits.
~=BA=~ For Honor (37) score 136 hits.
~=BA=~The Sanctuary (38) score 165 hits.
~=B.F=~ my hand (36) score 121 hits.
The Bridge (20) score 137 hits.
~=B.F=~ Justice's Edge (35) score 171 hits.
~=B.A=~St. Ives Infantry (33) score 98 hits.
Marchers (14) score 121 hits.
~=B.A=~ Legionnaires of Discord (28) score 205 hits.
We're on official business... (26) score 44 hits.
ghost (8) score 157 hits.
Palace Guard (16) score 124 hits.
Tucha Infantry (22) score 241 hits.
Black Guard (3) score 120 hits.
~=B.A=~ The Black Swords (29) score 200 hits.
Total hits suffered: Attackers: 383, Defenders: 1905 (3568 before overkill)

Jerrin's Men (12) take 69 hits in close combat, which cause 1 casualties.
Menedor Sword Marines (15) take 92 hits in close combat, which cause 3 casualties.
~=B.A=~ Dback (27) take 46 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Westgate Pavised Arbalestiers (55) take 1177 hits (1099 in close combat, 78 from archer fire) (reduced due to fortifications), which cause 27 casualties, wiping the unit out.
Sir Brice (Knight of Barad Lacirith, Eston) has been wounded.
Phoenix Guard (52) take 795 hits (633 in close combat, 162 from archer fire) (reduced due to fortifications), which cause 20 casualties.
~=B.A=~ Willem's Revenge (32) take 38 hits in close combat, which cause 1 casualties.
HSG | Redemption (10) take 52 hits in close combat, which cause 1 casualties.
~=B.A=~ The Vandals (30) take 28 hits in close combat, which cause 1 casualties.
Frozen Travellers (46) take 112 hits in close combat, which cause 2 casualties, wiping the unit out.
Usanth, Marshal of the Sabre of Eston has been captured by Falasan forces.
Tucha Infantry (23) take 42 hits in close combat, which cause 1 casualties.
Personal Guard (17) take 59 hits in close combat, which cause 2 casualties.
Gound Pounders (47) take 72 hits from archer fire, which cause 2 casualties.
Wandering Swordsmen (25) take 28 hits in close combat, which cause 1 casualties.
Azores (1) take 41 hits in close combat, which cause 2 casualties.
~=B.F=~ Cloth-yard Rangers (34) take 181 hits from archer fire, which cause 8 casualties.
Emarama Shield (44) take 163 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Dakhir's Revenge (7) take 23 hits in close combat, which cause 1 casualties.
Killing Force (13) take 197 hits from archer fire, which cause 11 casualties, wiping the unit out.
Far Eyes (45) take 115 hits in close combat (reduced due to fortifications), which cause 3 casualties, causing panicked flight among the survivors.
Total casualties: 34 attackers, 58 defenders

Turn No. 5

   5 (8-M)
6 (16-A)
2 (13-A)
11 (17-A)
19 (14-A)
21 (17-A)
24 (19-A)
31 (11-A)
34 (11-A)
4 (22-C)
30 (16-M)
7 (13-I)
9 (22-I)
32 (18-I)
1 (28-I)
3 (13-I)
8 (12-I)
10 (36-I)
12 (5-I)
14 (16-I)
15 (16-I)
16 (20-I)
17 (9-I)
18 (27-I)
20 (10-I)
22 (14-I)
23 (30-I)
25 (15-I)
26 (18-I)
28 (18-I)
29 (17-I)
33 (20-I)
35 (26-I)
36 (24-I)
37 (18-I)
38 (12-I)
52 (9-I)
47 (4-M)
50 (60-A)
  


Bradrick's Heavy Cohort (5) have no enemy in range and advance to better firing positions.
St. Ives Archers (19) have no enemy in range and advance to better firing positions.
Black Arrerz (2) fire on Nal diwula (50), scoring 39 hits.
Nal diwula (50) fire on Highlanders (9), scoring 251 hits.
Gound Pounders (47) move in, hoping to reach close combat.
Gound Pounders (47) fire on Dakhir's Revenge (7), scoring 15 hits.
CrashIntoIt (6) have no enemy in range and advance to better firing positions.
~=B.F=~ Cloth-yard Rangers (34) fire on Nal diwula (50), scoring 32 hits.
~=B.A=~ Who forgot the arrows? (31) fire on Nal diwula (50), scoring 67 hits.
~=B.A=~ The Vandals (30) hold their fire.
Ilya's Eagles (11) have no enemy in range and advance to better firing positions.
Valkyrie (24) fire on Nal diwula (50), scoring 43 hits.
The Red Bees IV (21) have no enemy in range and advance to better firing positions.
Black Rose Knights (4) charge ahead, into the defenders' ranks.
ghost (8) break through the frontlines!
~=B.A=~ Willem's Revenge (32) can not advance, because the front lines are too crowded.
Palace Guard (16) break through the frontlines!
~=B.A=~St. Ives Infantry (33) break through the frontlines!
~=BA=~ For Honor (37) break through the frontlines!
Menedor Sword Marines (15) break through the frontlines!
Jerrin's Men (12) break through the frontlines!
~=B.F=~ Justice's Edge (35) break through the frontlines!
~=B.A=~ The Black Swords (29) break through the frontlines!
Tucha Infantry (22) break through the frontlines!
Highlanders (9) can not advance, because the front lines are too crowded.
Wandering Swordsmen (25) break through the frontlines!
Black Guard (3) break through the frontlines!
HSG | Redemption (10) break through the frontlines!
Dakhir's Revenge (7) can not advance, because the front lines are too crowded.
~=B.F=~ my hand (36) break through the frontlines!
We're on official business... (26) break through the frontlines!
Marchers (14) break through the frontlines!
The Bridge (20) break through the frontlines!
~=B.A=~ Legionnaires of Discord (28) break through the frontlines!
Azores (1) break through the frontlines!
Tucha Infantry (23) break through the frontlines!
Personal Guard (17) break through the frontlines!

Close Combat:
3 Falasan banners are visible in the melee.
1 Eston banners are visible in the melee.
Gound Pounders (47) score 16 hits.
Phoenix Guard (52) score 225 hits.
Black Rose Knights (4) score 589 hits.
~=BA=~The Sanctuary (38) score 176 hits.
Snara (18) score 112 hits.
Total hits suffered: Attackers: 241, Defenders: 877

Close Combat:
20 Falasan banners are visible in the melee.
3 Eston banners are visible in the melee.
4 Ash Sea Islands banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
ghost (8) score 153 hits.
Palace Guard (16) score 126 hits.
~=B.A=~St. Ives Infantry (33) score 107 hits.
~=BA=~ For Honor (37) score 153 hits.
Menedor Sword Marines (15) score 115 hits.
Jerrin's Men (12) score 98 hits.
~=B.F=~ Justice's Edge (35) score 129 hits.
Nal diwula (50) score 119 hits.
~=B.A=~ The Black Swords (29) score 164 hits.
Tucha Infantry (22) score 202 hits.
Wandering Swordsmen (25) score 154 hits.
Black Guard (3) score 134 hits.
HSG | Redemption (10) score 382 hits.
~=B.F=~ my hand (36) score 124 hits.
We're on official business... (26) score 44 hits.
Marchers (14) score 118 hits.
The Bridge (20) score 147 hits.
~=B.A=~ Legionnaires of Discord (28) score 201 hits.
Azores (1) score 125 hits.
Tucha Infantry (23) score 327 hits.
Personal Guard (17) score 83 hits.
Total hits suffered: Attackers: 119, Defenders: 2108 (3086 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

ghost (8) take 44 hits in close combat, which cause 1 casualties.
Palace Guard (16) take 40 hits in close combat, which cause 1 casualties.
~=B.A=~St. Ives Infantry (33) take 35 hits in close combat, which cause 1 casualties.
Nal diwula (50) take 2289 hits (2108 in close combat, 181 from archer fire), which cause 60 casualties, wiping the unit out.
Highlanders (9) take 251 hits from archer fire, which cause 8 casualties.
Gound Pounders (47) take 409 hits in close combat, which cause 4 casualties, wiping the unit out.
Dalarin (Knight of Tintar, Eston) has been wounded.
Dakhir's Revenge (7) take 15 hits from archer fire, which cause 1 casualties.
Phoenix Guard (52) take 425 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Black Rose Knights (4) take 105 hits in close combat, which cause 3 casualties.
~=BA=~The Sanctuary (38) take 82 hits in close combat, which cause 2 casualties.
Snara (18) take 54 hits in close combat, which cause 2 casualties.
Total casualties: 19 attackers, 73 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.