🌞Slaughter in Freke's Deep 2/22/22

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Battle of Freke's Deep
Part of Astrum

Date 2/22/2022
Location Freke's Deep
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova Astrum
Commanders
Wassgandr Felsenbach
Strength
255 Inf, 739 Arch, 492 SF 121 Inf, 14 MI, 90 Arch, 4 Cav, 16 SF, 31 other
Formations
no particular formation
Casualties
77 255


Battle in Freke's Deep

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArano GaurdsCassandraLuria Nova89 Archskirmish  11081282 hits11 kills0 losses
2ABlades of ConquestBaelricLuria Nova116 Infline  1278201 hits0 kills36 losses
3ACold arrowsLexisLuria Nova61 Archline  7491596 hits12 kills0 losses
4AElderwood ArchersCollinLuria Nova196 Archskirmish  18003681 hits29 kills0 losses
5AEternal ChampionsWassgandrLuria Nova197 Archbox  18711767 hits10 kills0 losses
6AFelsenbachi Bolt ThrowersMoriaLuria Nova38 SFskirmish  9431141 hits9 kills0 losses
7AFontanese FreebootersCiarghualaLuria Nova91 SFbox  21983136 hits36 kills0 losses
8AGlyden Kraken EliteSolomonLuria Nova68 SFskirmish  17342594 hits22 kills0 losses
9AGotz RangersKennethLuria Nova196 Archskirmish  19052794 hits31 kills10 losses
10ALatinikon PhalangistsMargarethaLuria Nova36 SFline  9080 hits0 kills0 losses
11ASassy SirensCelinaLuria Nova50 Infline  7330 hits0 kills0 losses
12AThe BlackguardDamienLuria Nova71 SFskirmish  18334588 hits54 kills7 losses
13AThe Crimson CrusadersEliasLuria Nova66 SFskirmish  16682797 hits22 kills0 losses
14AThe Hellfire HordeOskarLuria Nova64 SFskirmish  16122258 hits21 kills0 losses
15AThe Imperium HuntersLanceLuria Nova58 SFwedge  15363125 hits36 kills0 losses
16AVihased vennadBemmyLuria Nova89 Infline  9890 hits0 kills24 losses
17DBlaze of GloryBlazeAstrum95 Infline  12910 hits0 kills74 losses
18Dbrawlers(militia/guard unit)Astrum26 Infline  2180 hits0 kills26 losses
19DDeadly Deep MI(militia/guard unit)Astrum14 MIline  25268 hits2 kills14 losses
20DJustice of Austere(militia/guard unit)Astrum16 SFline  5320 hits0 kills16 losses
21DPeasant Mob(militia/guard unit)Astrum21 otherline  1830 hits0 kills21 losses
22DPeasant Mob(militia/guard unit)Astrum10 otherline  1520 hits0 kills10 losses
23DStars ReachMendechausAstrum90 Archline  11002781 hits69 kills90 losses
24DWindale RidersWymarcAstrum4 Cavwedge  118220 hits6 kills4 losses


Total:
16 attackers (255 Inf, 739 Arch, 492 SF)
8 defenders (121 Inf, 14 MI, 90 Arch, 4 Cav, 16 SF, 31 other)
Total combat strengths: 22865 vs. 3846

The region owner Astrum and their allies defend.
The Luria Nova troops attack because they are at war with Astrum.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).

Margrave Solomon Greybrook is spotted wearing the Scorching Pendant.
Margrave Solomon Greybrook is spotted reading from the Twice-Blessed Canon.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Knight Baelric Aboolio is spotted wearing the Mysterious Ring.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Outer Giask, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (116-I)
5 (197-A)
10 (36-S)
11 (50-I)
16 (89-I)
1 (89-A)
6 (38-S)
7 (91-S)
8 (68-S)
13 (66-S)
14 (64-S)
15 (58-S)
3 (61-A)
4 (196-A)
9 (196-A)
12 (71-S)
  17 (95-I)
18 (26-I)
19 (14-M)
20 (16-S)
23 (90-A)
21 (21-P)
22 (10-P)
24 (4-C)
 


Glyden Kraken Elite (8) fire on Blaze of Glory (17), scoring 596 hits.
The Blackguard (12) fire on Blaze of Glory (17), scoring 1452 hits.
Eternal Champions (5) move closer to get better shots.
Elderwood Archers (4) fire on Blaze of Glory (17), scoring 683 hits.
Felsenbachi Bolt Throwers (6) fire on Blaze of Glory (17), scoring 189 hits.
The Hellfire Horde (14) fire on Blaze of Glory (17), scoring 419 hits.
Gotz Rangers (9) fire on Blaze of Glory (17), scoring 539 hits.
The Crimson Crusaders (13) fire on Blaze of Glory (17), scoring 412 hits.
Fontanese Freebooters (7) fire on Blaze of Glory (17), scoring 936 hits.
The Imperium Hunters (15) fire on Blaze of Glory (17), scoring 351 hits.
Cold arrows (3) fire on Blaze of Glory (17), scoring 335 hits.
Stars Reach (23) fire on Gotz Rangers (9), scoring 323 hits.
Deadly Deep MI (19) have no enemy in range and hold their fire.
Arano Gaurds (1) fire on Blaze of Glory (17), scoring 205 hits.
Total ranged hits suffered: Attackers: 323, Defenders: 6117
Windale Riders (24) stay in their defensive position, awaiting an opportunity to charge.
Sassy Sirens (11), Vihased vennad (16), Blades of Conquest (2) and Latinikon Phalangists (10) advance towards the enemy.
Peasant Mob (21), Justice of Austere (20), Peasant Mob (22) and brawlers (18) move forward to take up positions at the outer wall.
Blaze of Glory (17) hold their positions at the outer wall, waiting for the attack.


Gotz Rangers (9) take 323 hits from archer fire, which cause 10 casualties.
Blaze of Glory (17) take 4779 hits from archer fire (reduced due to fortifications), which cause 74 casualties, making the unit retreat from the battlefield.
Blaze Mcloud, Knight of Libidizeddhas been wounded by The Blackguard (12).
Total hits suffered: Attackers: 323 (0 from close combat and 323 from ranged), Defenders: 4779 (0 from close combat and 4779 from ranged)
Total casualties: 10 attackers, 74 defenders

Turn No. 2

  1 (89-A)
2 (116-I)
5 (197-A)
6 (38-S)
7 (91-S)
8 (68-S)
10 (36-S)
11 (50-I)
13 (66-S)
14 (64-S)
15 (58-S)
16 (89-I)
3 (61-A)
4 (196-A)
9 (186-A)
12 (71-S)
  18 (26-I)
20 (16-S)
19 (14-M)
21 (21-P)
22 (10-P)
23 (90-A)
 24 (4-C)
 


Deadly Deep MI (19) have no enemy in range and hold their fire.
The Hellfire Horde (14) fire on Justice of Austere (20), scoring 316 hits.
Gotz Rangers (9) fire on brawlers (18), scoring 595 hits.
Stars Reach (23) fire on The Blackguard (12), scoring 430 hits.
Fontanese Freebooters (7) fire on Justice of Austere (20), scoring 458 hits.
The Imperium Hunters (15) fire on brawlers (18), scoring 802 hits.
Cold arrows (3) fire on Justice of Austere (20), scoring 444 hits.
Arano Gaurds (1) fire on Justice of Austere (20), scoring 333 hits.
The Blackguard (12) fire on Justice of Austere (20), scoring 639 hits.
The Crimson Crusaders (13) fire on brawlers (18), scoring 710 hits.
Glyden Kraken Elite (8) fire on Justice of Austere (20), scoring 597 hits.
Eternal Champions (5) fire on brawlers (18), scoring 605 hits.
Felsenbachi Bolt Throwers (6) fire on Justice of Austere (20), scoring 307 hits.
Elderwood Archers (4) fire on brawlers (18), scoring 673 hits.
Total ranged hits suffered: Attackers: 430, Defenders: 6479
Windale Riders (24) ride on, closing in on the enemy.
Latinikon Phalangists (10), Sassy Sirens (11), Vihased vennad (16) and Blades of Conquest (2) advance towards the enemy.
Peasant Mob (22) and Peasant Mob (21) move forward to take up positions at the outer wall.
Justice of Austere (20) and brawlers (18) hold their positions at the outer wall, waiting for the attack.


Justice of Austere (20) take 2417 hits from archer fire (reduced due to fortifications), which cause 16 casualties, wiping the unit out.
brawlers (18) take 2645 hits from archer fire (reduced due to fortifications), which cause 26 casualties, wiping the unit out.
The Blackguard (12) take 430 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 430 (0 from close combat and 430 from ranged), Defenders: 5062 (0 from close combat and 5062 from ranged)
Total casualties: 7 attackers, 42 defenders

Turn No. 3

  1 (89-A)
5 (197-A)
6 (38-S)
7 (91-S)
8 (68-S)
13 (66-S)
14 (64-S)
15 (58-S)
2 (116-I)
3 (61-A)
4 (196-A)
9 (186-A)
10 (36-S)
11 (50-I)
12 (64-S)
16 (89-I)
  21 (21-P)
22 (10-P)
19 (14-M)
23 (90-A)
24 (4-C)
   


The Hellfire Horde (14) fire on Peasant Mob (21), scoring 258 hits.
Gotz Rangers (9) fire on Peasant Mob (22), scoring 549 hits.
Felsenbachi Bolt Throwers (6) fire on Peasant Mob (21), scoring 371 hits.
Elderwood Archers (4) fire on Peasant Mob (22), scoring 795 hits.
The Blackguard (12) fire on Peasant Mob (21), scoring 1250 hits.
Cold arrows (3) fire on Peasant Mob (22), scoring 210 hits.
The Crimson Crusaders (13) fire on Peasant Mob (22), scoring 324 hits.
The Imperium Hunters (15) fire on Peasant Mob (21), scoring 892 hits.
Deadly Deep MI (19) have no enemy in range and hold their fire.
Fontanese Freebooters (7) fire on Peasant Mob (22), scoring 405 hits.
Glyden Kraken Elite (8) fire on Peasant Mob (22), scoring 366 hits.
Arano Gaurds (1) fire on Peasant Mob (22), scoring 368 hits.
Stars Reach (23) fire on Blades of Conquest (2), scoring 515 hits.
Eternal Champions (5) fire on Peasant Mob (21), scoring 457 hits.
Total ranged hits suffered: Attackers: 515, Defenders: 6245
Windale Riders (24) ride on, closing in on the enemy.
Peasant Mob (21) leave the fortification, attacking the enemy.
Peasant Mob (22) leave the fortification, attacking the enemy.
Blades of Conquest (2), Vihased vennad (16), Latinikon Phalangists (10) and Sassy Sirens (11) advance towards the enemy.


Peasant Mob (21) take 3228 hits from archer fire, which cause 21 casualties, wiping the unit out.
Blades of Conquest (2) take 515 hits from archer fire, which cause 14 casualties.
Peasant Mob (22) take 3017 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 515 (0 from close combat and 515 from ranged), Defenders: 6245 (0 from close combat and 6245 from ranged)
Total casualties: 14 attackers, 31 defenders

Turn No. 4

  1 (89-A)
5 (197-A)
6 (38-S)
7 (91-S)
8 (68-S)
13 (66-S)
14 (64-S)
15 (58-S)
3 (61-A)
4 (196-A)
9 (186-A)
12 (64-S)
2 (102-I)
10 (36-S)
11 (50-I)
16 (89-I)
24 (4-C)
 19 (14-M)
23 (90-A)
   


The Crimson Crusaders (13) fire on Windale Riders (24), scoring 852 hits.
Eternal Champions (5) fire on Windale Riders (24), scoring 705 hits.
Felsenbachi Bolt Throwers (6) fire on Windale Riders (24), scoring 147 hits.
Stars Reach (23) fire on Blades of Conquest (2), scoring 599 hits.
Cold arrows (3) fire on Windale Riders (24), scoring 417 hits.
Elderwood Archers (4) fire on Windale Riders (24), scoring 1011 hits.
Glyden Kraken Elite (8) fire on Windale Riders (24), scoring 415 hits.
The Hellfire Horde (14) fire on Windale Riders (24), scoring 432 hits.
Arano Gaurds (1) move closer to get better shots.
Deadly Deep MI (19) fire on Vihased vennad (16), scoring 68 hits.
The Imperium Hunters (15) fire on Stars Reach (23), scoring 506 hits.
Gotz Rangers (9) fire on Deadly Deep MI (19), scoring 686 hits.
The Blackguard (12) fire on Stars Reach (23), scoring 776 hits.
Fontanese Freebooters (7) fire on Deadly Deep MI (19), scoring 445 hits.
Total ranged hits suffered: Attackers: 667, Defenders: 6392
Windale Riders (24) charge forward.
Latinikon Phalangists (10) break through the frontlines!
Sassy Sirens (11) break through the frontlines!
Vihased vennad (16) break through the frontlines!


Close Combat (Attacker Line 1):
Windale Riders (24) score 220 hits on Blades of Conquest (2).
Blades of Conquest (2) score 201 hits on Windale Riders (24) (1035 before overkill).
Total close combat hits suffered: Attackers: 220, Defenders: 201 (1035 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Stars Reach (23) take 1176 hits from archer fire (reduced due to fortifications), which cause 21 casualties.
Vihased vennad (16) take 68 hits from archer fire, which cause 2 casualties.
Windale Riders (24) take 4180 hits (201 in close combat, 3979 from archer fire), which cause 4 casualties, wiping the unit out.
Wymarc Windale, Dame of Mimerhas been seriously wounded by Blades of Conquest (2).
Baelric Aboolio collects the bounty.
Deadly Deep MI (19) take 1038 hits from archer fire (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
Blades of Conquest (2) take 819 hits (220 in close combat, 599 from archer fire), which cause 22 casualties.
Total hits suffered: Attackers: 887 (220 from close combat and 667 from ranged), Defenders: 6394 (201 from close combat and 6193 from ranged)
Total casualties: 24 attackers, 39 defenders

Turn No. 5

  5 (197-A)
6 (38-S)
7 (91-S)
8 (68-S)
13 (66-S)
14 (64-S)
15 (58-S)
1 (89-A)
3 (61-A)
4 (196-A)
9 (186-A)
12 (64-S)
2 (80-I)
10 (36-S)
11 (50-I)
16 (87-I)
 23 (69-A)
   


Cold arrows (3) fire on Stars Reach (23), scoring 190 hits.
Glyden Kraken Elite (8) fire on Stars Reach (23), scoring 620 hits.
Arano Gaurds (1) fire on Stars Reach (23), scoring 376 hits.
Stars Reach (23) fire on Vihased vennad (16), scoring 914 hits.
Elderwood Archers (4) fire on Stars Reach (23), scoring 519 hits.
Gotz Rangers (9) fire on Stars Reach (23), scoring 425 hits.
Eternal Champions (5) move closer to get better shots.
The Crimson Crusaders (13) fire on Stars Reach (23), scoring 499 hits.
The Hellfire Horde (14) fire on Stars Reach (23), scoring 833 hits.
The Blackguard (12) fire on Stars Reach (23), scoring 471 hits.
The Imperium Hunters (15) fire on Stars Reach (23), scoring 574 hits.
Felsenbachi Bolt Throwers (6) fire on Stars Reach (23), scoring 127 hits.
Fontanese Freebooters (7) fire on Stars Reach (23), scoring 892 hits.
Total ranged hits suffered: Attackers: 914, Defenders: 5526
Vihased vennad (16) scale the fortifications (reduced combat effectiveness for this turn).
Latinikon Phalangists (10) scale the fortifications (reduced combat effectiveness for this turn).
Sassy Sirens (11) scale the fortifications (reduced combat effectiveness for this turn).
Blades of Conquest (2) advance towards the enemy.


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Vihased vennad (16) take 914 hits from archer fire, which cause 22 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 3 casualties.
Stars Reach (23) take 5070 hits from archer fire (reduced due to fortifications), which cause 69 casualties, wiping the unit out.
Mendechaus Kaltenthal, Noble of Astrumhas been wounded by Cold arrows (3).
Total hits suffered: Attackers: 914 (0 from close combat and 914 from ranged), Defenders: 5070 (0 from close combat and 5070 from ranged)
Total casualties: 25 attackers, 69 defenders

Attacker Victory!