Luria Nova/Campaign Records/Offensive Campaigns/Battle in Garuck Udor 3/25/22
Battle of Garuck Udor | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
104 SF | 74 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
61 | 28 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The Falcons | Fulco | Luria Nova | 104 SF | line | 1791 | 5711 hits | 25 kills | 61 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 50 other | line | 4070 | 1919 hits | 61 kills | 28 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 430 | 0 hits | 0 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 17 other | line | 1980 | 0 hits | 0 kills | 0 losses |
Total:
1 attackers (104 SF)
3 defenders (74 other)
Total combat strengths: 1791 vs. 6480
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (104-S) | 2 (50-M) | 3 (7-M) 4 (17-M) |
The Falcons (1) fire on Monsters (2), scoring 450 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 450
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 540 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 540 (0 from close combat and 540 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (104-S) | 2 (48-M) | 3 (7-M) 4 (17-M) |
The Falcons (1) fire on Monsters (2), scoring 1154 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1154
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (2) take 1385 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1385 (0 from close combat and 1385 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (104-S) | 2 (42-M) | 3 (7-M) 4 (17-M) |
The Falcons (1) fire on Monsters (2), scoring 1832 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1832
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (2) take 2198 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2198 (0 from close combat and 2198 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 4
1 (104-S) | 2 (33-M) | 3 (7-M) 4 (17-M) |
The Falcons (1) fire on Monsters (2), scoring 1684 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1684
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 3):
The Falcons (1) score 591 hits on Monsters (2).
Monsters (2) score 1919 hits on The Falcons (1).
Total close combat hits suffered: Attackers: 1919, Defenders: 591
The Falcons (1) take 1919 hits in close combat, which cause 61 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
Monsters (2) take 2612 hits (591 in close combat, 2021 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1919 (1919 from close combat and 0 from ranged), Defenders: 2612 (591 from close combat and 2021 from ranged)
Total casualties: 62 attackers, 11 defenders
Defender Victory!