Kestrel Family

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Revision as of 03:50, 18 June 2006 by Kureshtin (talk | contribs)

The Kestrel family owns a large salt flat in Quetli. The salt and other minerals are shipped all over Atamara and the profits have brought the family into minor noblity. The family also has a large camel stable and breeds their own pack camels for shipping goods.


Current troop leaders in the family are three sisters and their cousin.

Kureshtin

The oldest sister, she is to take over the family business when her parents pass on. In the meantime she has joined the Chocxal army, both to protect her country and to bring fame to the family.

Kureshtin received her first camel when she was 7, named it Maude, and had called all of her camels Maude ever since. She often talks to Maude as though it had been the very same camel all these years.

Currently Telerium is involved in a war to the north, and Kureshtin does not like fighting in such cold climates. She packs a good many camelhair blankets, but is still cold all the time, except while in combat with the vikings. The campaign has also given her a chance to make business contacts in Eston and she has developed a taste for a local pie that can only be found in that area.

A battle in Brackhead was a dark day for Kureshtin. She received a blow to the head and was dragged to safety by one of her warriors. When she woke up she found that the rest of her troop had been killed in the battle. Maude was missing, and she had to steal a horse to ride back home to the desert. Also lost was her compact war bow that she received as gift from a desert nomad.

Upon returning to Brackhead for a second time. Maude was found, still with the bow attached to the saddle. She was glad to find it again. Although she does not know how to shoot it, the bow has a lot of meaning for her.

A recent battle in Amdor gave her a serious wound. She is unsure if her leg will fully heal and considering retirement.

Troops:
Kure's Flock: A well-knit group of desert infantry. Last member was let go in Brackhead.
Kure's Flight: Highly skilled warriors from Ptaphoc. Fought to the last man in Elost.
Kure's Tale: More of Ptaphoc's finest. Current.

Kureshtev

Always interested in stories of far away lands, as a child she would grab any books or news scrolls she could find, then hide in the family stables to read them. Her favorite was scroll that had arrived from Ubent, detailing their revolution. As soon as she was old enough to travel, she set sail for the East Continent, eager to fight alongside her childhood heroes.

Upon her arrival Kureshtev eagerly joined the army but soon learned war is not all honor and glory. After seeing her troops slaughtered time and time again, she now seeks her own death in battle. She still carries the scroll, covered with old camel spit and fresh blood.

A poorly excuted move into enemy territory landed Kureshtev into an Ibledesh prison cell, while her troops were slaughtered once again. This gave her some time to consider her situation. She managed to break out from her cell and rejoin the army, but the experience left her a bit more jaded.

Just when she was considering giving up, a letter from the Senate changed everything. They wished to appoint her Baroness of the Mines of Isadril. She had never considered such a post, and is unsure what to make of it. The responsiblity placed upon her has given her new energy.


Troops:
Kure's Pride: A rag-tag group of infantry that was turned into militia. A similar group of the same named died in a battle in Oligarch. A third unit died in a take-over attempt in Abadan. (Possibly more than 3, records are sketchy.)
Kure's Watch: Mixed Infantry. Current.

Kureshtal

She grew up in the desert of Atamara and would often disappear into the sands, seeking to be alone with her camel and her thoughts. When she grew older her family pressured her with responsibilities and duties, so she slipped away on ship to Colonies. She has joined the peaceful realm of Wetham, for she does not desire battle, only solitude.

She has spent most of her career doing civil work in Hulaferd and the contact with simple commoners has shaped her views on life. She has pledged her service to the people there, but is still unsure of her role. She has fought the undead, helped to put out a fire in a granery, and arrested several supected rebels.

She had hoped the peaceful coutry life would last forever, but Hulaferd was surprise attacked by the Assassins. She was twice wounded defending the town and there was an assassination attempt on the count of Hulaferd. She has sworn revenge.

Troop:
Kure's Surprise: Dedicated set of infantry more used to police work than battle. Most of the originals killed by the Assassins, but a few still remain.

Kurewylle

After hearing the glory of her cousins, she took 15 desert warriors and set sail for the south-west, hoping to make her own name there. The ship crashed on the shore of Segglin, and the small band found themselves in the midst of a brutal takeover by Ikalak. They tried to avoid combat, but the enemy had seen the ship crash, and easily slaughtered the dazed travellers. Kurewylle escaped into the trees with the ships captain. He had taken an arrow to the leg and could not travel, so she was forced to leave him behind. He gave her three items to take with her: a letter to send home to his family in Quetli, the papers for the ruined ship, and a brass horn with mysterious carvings on it.

Kurewylle recieved a very warm welcome from her new realmmates and was optimistic about her new home. However, it became clear very quickly the realm is nearing the ends of it days. Her optimism was shattered when a region lord she looked up to defected to another realm.

She was briefly named Baroness of the Cave of Guilt, but catpured on her way back to Taselak, so she lost the title. She was only at the cave a short while, and wished to go back to explore its depths in a time of peace.

With so many troop leaders leaving the realm, Kurewylle was named first Marshal then Minister of Defense. She was not qualified for either of these jobs, but tried her best to defend the remains of Taselak.

The city has fallen and the cave will be taken shortly. With no troops and nothing to do but wait for the end, Kure has had some time to explore the caves. Finally she found what she was looking for, a small hiding place to store her treasured possessions. If she is robbed or killed on the way out, they will not take everything.


Troops:
Kure's Hope: 10 desert men that died upon arrival to the South-West in Segglin.
Kure's Wish: Infantry trolls hired from Umkinnu. Died in Lesthern.
Kure's Stand: Desperate men hired for a lost cause. Died in Taselak.