Helheim/Battle Reports/Battle in Corali Forest 9/24/24

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Battle in Corali Forest

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A AuxiliaGustavaPortion48 MIwedge  440
2A Happy CompanyEgbertPortion110 Archskirmish  1205
3A Owl TalonsIvanPortion51 SFskirmish  1155
4A Portion's PortionJulesPortion139 Archskirmish  1303
5D Conduit to HavenSorsHelheim65 MIskirmish  769
6D D'Anglos GuardsFreydisHelheim39 Infskirmish  503
7D Druug's SluugsDruugHelheim31 Archskirmish  335
8D ImmortalsBellaHelheim25 Infskirmish  360
9D Skeletal BerserkersHelfdaneHelheim38 MIline  543
10D Soulshard CohortKorthirHelheim58 MIskirmish  792


Total:
4 attackers (48 MI, 249 Arch, 51 SF)
6 defenders (64 Inf, 161 MI, 31 Arch)
Total combat strengths: 4103 vs. 3302

The troops from Helheim set up defenses because they control the battlefield.
The Portion troops attack because they are at war with Helheim.

Strong winds and gusts are making ranged combat a game of luck.

Jägermeister Korthir Varrix is spotted wielding the Wonderous Club.
Egbert Brennaborg, General of Portion, Viscount of Adaria takes command of his army.
Korthir Varrix, Jägermeister of Helheim, Knight of Wetham, Marshal of the Heroes of Helhalla takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (48-M)
2 (110-A)
3 (51-S)
4 (139-A)
   5 (65-M)
8 (25-I)
9 (38-M)
10 (58-M)
  6 (39-I)
7 (31-A)
  

Owl Talons (3) fire on Soulshard Cohort (10), scoring 243 hits.
Portion's Portion (4) fire on Conduit to Haven (5), scoring 288 hits.
Auxilia (1) move closer to get better shots.
Conduit to Haven (5) fire on Portion's Portion (4), scoring 190 hits.
Happy Company (2) fire on Skeletal Berserkers (9), scoring 263 hits.
Skeletal Berserkers (9) fire on Auxilia (1), scoring 153 hits.
Soulshard Cohort (10) fire on Portion's Portion (4), scoring 130 hits.
Druug's Sluugs (7) move closer to get better shots.
Total ranged hits suffered: Attackers: 473, Defenders: 794
D'Anglos Guards (6) and Immortals (8) advance towards the enemy.


Portion's Portion (4) take 320 hits from archer fire, which cause 13 casualties.
Auxilia (1) take 153 hits from archer fire, which cause 4 casualties.
Conduit to Haven (5) take 288 hits from archer fire, which cause 9 casualties.
Skeletal Berserkers (9) take 263 hits from archer fire, which cause 6 casualties.
Soulshard Cohort (10) take 243 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 473 (0 from close combat and 473 from ranged), Defenders: 794 (0 from close combat and 794 from ranged)
Total casualties: 17 attackers, 21 defenders

Turn No. 2

   2 (110-A)
3 (51-S)
1 (44-M)
4 (126-A)
  8 (25-I)
5 (56-M)
9 (32-M)
10 (52-M)
6 (39-I)
7 (31-A)
   

Druug's Sluugs (7) fire on Portion's Portion (4), scoring 30 hits.
Portion's Portion (4) fire on Immortals (8), scoring 286 hits.
Soulshard Cohort (10) fire on Portion's Portion (4), scoring 246 hits.
Auxilia (1) fire on Immortals (8), scoring 139 hits.
Owl Talons (3) fire on Immortals (8), scoring 188 hits.
Conduit to Haven (5) fire on Auxilia (1), scoring 255 hits.
Happy Company (2) fire on Immortals (8), scoring 408 hits.
Skeletal Berserkers (9) fire on Portion's Portion (4), scoring 101 hits.
Total ranged hits suffered: Attackers: 632, Defenders: 1021
D'Anglos Guards (6) and Immortals (8) advance towards the enemy.


Portion's Portion (4) take 377 hits from archer fire, which cause 16 casualties.
Auxilia (1) take 255 hits from archer fire, which cause 7 casualties.
Immortals (8) take 1021 hits from archer fire, which cause 25 casualties, wiping the unit out. 4 more soldiers die on the field.
Total hits suffered: Attackers: 632 (0 from close combat and 632 from ranged), Defenders: 1021 (0 from close combat and 1021 from ranged)
Total casualties: 23 attackers, 25 defenders

Turn No. 3

   2 (110-A)
3 (51-S)
1 (37-M)
4 (110-A)
   5 (56-M)
6 (39-I)
9 (32-M)
10 (52-M)
7 (31-A)
   

Conduit to Haven (5) fire on Portion's Portion (4), scoring 167 hits.
Happy Company (2) fire on Soulshard Cohort (10), scoring 205 hits.
Soulshard Cohort (10) fire on Portion's Portion (4), scoring 150 hits.
Auxilia (1) move closer to get better shots.
Portion's Portion (4) fire on Skeletal Berserkers (9), scoring 330 hits.
Owl Talons (3) fire on D'Anglos Guards (6), scoring 169 hits.
Druug's Sluugs (7) fire on Auxilia (1), scoring 62 hits.
Skeletal Berserkers (9) fire on Auxilia (1), scoring 214 hits.
Total ranged hits suffered: Attackers: 593, Defenders: 704
D'Anglos Guards (6) advance towards the enemy.


Soulshard Cohort (10) take 205 hits from archer fire, which cause 5 casualties.
D'Anglos Guards (6) take 169 hits from archer fire, which cause 4 casualties.
Auxilia (1) take 276 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Portion's Portion (4) take 317 hits from archer fire, which cause 13 casualties, making the unit retreat from the battlefield.
Skeletal Berserkers (9) take 330 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 593 (0 from close combat and 593 from ranged), Defenders: 704 (0 from close combat and 704 from ranged)
Total casualties: 21 attackers, 17 defenders

Turn No. 4

   2 (110-A)
3 (51-S)
   6 (35-I)
5 (56-M)
9 (24-M)
10 (47-M)
7 (31-A)
   

Soulshard Cohort (10) move closer to get better shots.
Conduit to Haven (5) move closer to get better shots.
Druug's Sluugs (7) move closer to get better shots.
Owl Talons (3) fire on Conduit to Haven (5), scoring 260 hits.
Happy Company (2) fire on Soulshard Cohort (10), scoring 364 hits.
Skeletal Berserkers (9) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 624
D'Anglos Guards (6) advance towards the enemy.


Soulshard Cohort (10) take 364 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Conduit to Haven (5) take 260 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 624 (0 from close combat and 624 from ranged)
Total casualties: 0 attackers, 17 defenders

Turn No. 5

   2 (110-A)
3 (51-S)
  6 (35-I)
5 (48-M)
9 (24-M)
7 (31-A)
    

Druug's Sluugs (7) fire on Happy Company (2), scoring 41 hits.
Skeletal Berserkers (9) fire on Owl Talons (3), scoring 70 hits.
Owl Talons (3) fire on D'Anglos Guards (6), scoring 815 hits.
Happy Company (2) fire on D'Anglos Guards (6), scoring 452 hits.
Conduit to Haven (5) fire on Happy Company (2), scoring 109 hits.
Total ranged hits suffered: Attackers: 220, Defenders: 1267
D'Anglos Guards (6) advance towards the enemy.


Owl Talons (3) take 70 hits from archer fire, which cause 2 casualties.
D'Anglos Guards (6) take 1267 hits from archer fire, which cause 32 casualties, making the unit retreat from the battlefield.
Happy Company (2) take 150 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 220 (0 from close combat and 220 from ranged), Defenders: 1267 (0 from close combat and 1267 from ranged)
Total casualties: 7 attackers, 32 defenders

Turn No. 6

   2 (105-A)
3 (49-S)
   5 (48-M)
9 (24-M)
7 (31-A)
    

Happy Company (2) fire on Conduit to Haven (5), scoring 327 hits.
Conduit to Haven (5) fire on Owl Talons (3), scoring 122 hits.
Owl Talons (3) fire on Skeletal Berserkers (9), scoring 493 hits.
Skeletal Berserkers (9) fire on Happy Company (2), scoring 46 hits.
Druug's Sluugs (7) fire on Happy Company (2), scoring 39 hits.
Total ranged hits suffered: Attackers: 207, Defenders: 820


Happy Company (2) take 85 hits from archer fire, which cause 3 casualties.
Conduit to Haven (5) take 327 hits from archer fire, which cause 10 casualties.
Owl Talons (3) take 122 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Skeletal Berserkers (9) take 493 hits from archer fire, which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 207 (0 from close combat and 207 from ranged), Defenders: 820 (0 from close combat and 820 from ranged)
Total casualties: 5 attackers, 21 defenders

Turn No. 7

   2 (102-A)
   5 (38-M)
7 (31-A)
    

Druug's Sluugs (7) fire on Happy Company (2), scoring 74 hits.
Happy Company (2) fire on Conduit to Haven (5), scoring 370 hits.
Conduit to Haven (5) fire on Happy Company (2), scoring 92 hits.
Total ranged hits suffered: Attackers: 166, Defenders: 370


Happy Company (2) take 166 hits from archer fire, which cause 6 casualties.
Conduit to Haven (5) take 370 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 166 (0 from close combat and 166 from ranged), Defenders: 370 (0 from close combat and 370 from ranged)
Total casualties: 6 attackers, 11 defenders

Turn No. 8

   2 (96-A)
   5 (27-M)
7 (31-A)
    

Druug's Sluugs (7) fire on Happy Company (2), scoring 49 hits.
Happy Company (2) fire on Conduit to Haven (5), scoring 438 hits.
Conduit to Haven (5) fire on Happy Company (2), scoring 109 hits.
Total ranged hits suffered: Attackers: 158, Defenders: 438


Happy Company (2) take 158 hits from archer fire, which cause 6 casualties.
Conduit to Haven (5) take 438 hits from archer fire, which cause 13 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 158 (0 from close combat and 158 from ranged), Defenders: 438 (0 from close combat and 438 from ranged)
Total casualties: 6 attackers, 13 defenders

Turn No. 9

   2 (90-A)
    7 (31-A)
    

Happy Company (2) fire on Druug's Sluugs (7), scoring 221 hits.
Druug's Sluugs (7) fire on Happy Company (2), scoring 46 hits.
Total ranged hits suffered: Attackers: 46, Defenders: 221


Happy Company (2) take 46 hits from archer fire, which cause 2 casualties.
Druug's Sluugs (7) take 221 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 46 (0 from close combat and 46 from ranged), Defenders: 221 (0 from close combat and 221 from ranged)
Total casualties: 2 attackers, 11 defenders

Turn No. 10

   2 (88-A)
    7 (20-A)
    

Happy Company (2) fire on Druug's Sluugs (7), scoring 179 hits.
Druug's Sluugs (7) fire on Happy Company (2), scoring 43 hits.
Total ranged hits suffered: Attackers: 43, Defenders: 179


Happy Company (2) take 43 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Druug's Sluugs (7) take 179 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 43 (0 from close combat and 43 from ranged), Defenders: 179 (0 from close combat and 179 from ranged)
Total casualties: 2 attackers, 9 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.
The local roads network has also been damaged.