Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 8/10/24

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Revision as of 16:49, 10 August 2024 by Stinkyoldmen (talk | contribs) (Created page with "{{Infobox Military Conflict |conflict= Battle of Cadier |partof= (rogue) |image= |caption= |date= 8/10/2024 |place= Cadier |weather= Calm wind |territory=none |result= Attacker Victory |combatant1= Luria Nova|combatant2= (rogue) |commander1= |commander2= |strength1= 74 SF|strength2= 12 other |formation1= |formation2= |rounds= 2|casualties1= 0 |casualties2= 12}}__NOTOC__ Battle in Cadier<br/><table class=sortable bgcolor=#DEDEEA><tr><th>No.</th><th>Role</th><th>Army</...")
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Battle of Cadier
Part of (rogue)

Date 8/10/2024
Location Cadier
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
74 SF 12 other
Formations
Casualties
0 12


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova74 SFwedge  19361219100
2DMonsters(Monsters)(rogue)7 otherline  630007
3DMonsters(Monsters)(rogue)5 otherline  350005


Total:
1 attackers (74 SF)
2 defenders (12 other)
Total combat strengths: 1936 vs. 980

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (74-S)
    2 (7-M)
3 (5-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 348 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 348
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 418 hits from archer fire, which cause 7 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 418 (0 from close combat and 418 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

  1 (74-S)
   3 (5-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 871 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 871
Monsters (3) advance towards the enemy.


Monsters (3) take 1045 hits from archer fire, which cause 5 casualties, wiping the unit out. 0 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1045 (0 from close combat and 1045 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.