Luria Nova/Events/Royal Hunting Event/Battle in Mellifera 8/2/24
Battle of Mellifera | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
74 SF | 40 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 32 |
Battle in Mellifera
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 74 SF | wedge | 1782 | 2832 | 26 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 40 other | line | 4105 | 0 | 0 | 32 |
Total:
1 attackers (74 SF)
1 defenders (40 other)
Total combat strengths: 1782 vs. 4105
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (74-S) | 2 (40-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 329 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 329
Monsters (2) advance towards the enemy.
Monsters (2) take 395 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 395 (0 from close combat and 395 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (74-S) | 2 (36-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 376 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 376
Monsters (2) advance towards the enemy.
Monsters (2) take 451 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 451 (0 from close combat and 451 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (74-S) | 2 (32-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 502 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 502
Monsters (2) advance towards the enemy.
Monsters (2) take 602 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 602 (0 from close combat and 602 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 4
1 (74-S) | 2 (26-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1625 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1625
Monsters (2) advance towards the enemy.
Monsters (2) take 1950 hits from archer fire, which cause 18 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1950 (0 from close combat and 1950 from ranged)
Total casualties: 0 attackers, 18 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.