Luria Nova/Events/Royal Hunting Event/Battle in Herle 7/29/24
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
74 SF | 33 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 28 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 74 SF | wedge | 1877 | 2705 | 24 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 560 | 0 | 0 | 7 | |
3 | D | Monsters | (Monsters) | (rogue) | 26 other | line | 2755 | 0 | 0 | 21 |
Total:
1 attackers (74 SF)
2 defenders (33 other)
Total combat strengths: 1877 vs. 3315
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (74-S) | 2 (7-M) 3 (26-M) |
Astra Legionnaire (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (74-S) | 2 (7-M) 3 (26-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1055 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1055
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 1266 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1266 (0 from close combat and 1266 from ranged)
Total casualties: 0 attackers, 14 defenders
Turn No. 3
1 (74-S) | 2 (7-M) 3 (12-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 529 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 529
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 635 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 635 (0 from close combat and 635 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 4
1 (74-S) | 2 (7-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1121 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1121
Monsters (2) advance towards the enemy.
Monsters (2) take 1345 hits from archer fire, which cause 7 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1345 (0 from close combat and 1345 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.