Luria Nova/Events/Royal Hunting Event/Skirmish in Fissoa 7/20/24

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Revision as of 05:13, 20 July 2024 by Stinkyoldmen (talk | contribs) (Created page with "{{Infobox Military Conflict |conflict= Battle of Fissoa |partof= (rogue) |image= |caption= |date= 7/20/2024 |place= Fissoa |weather= Calm wind |territory=none |result= Attacker Victory |combatant1= Luria Nova|combatant2= (rogue) |commander1= |commander2= |strength1= 184 Arch|strength2= 9 other |formation1= |formation2= |rounds= 3|casualties1= 0 |casualties2= 9}}__NOTOC__ Battle in Fissoa<br/><table class=sortable bgcolor=#DEDEEA><tr><th>No.</th><th>Role</th><th>Army<...")
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Battle of Fissoa
Part of (rogue)

Date 7/20/2024
Location Fissoa
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
184 Arch 9 other
Formations
Casualties
0 9


Battle in Fissoa

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AWassgandrWassgandrLuria Nova184 Archbox  137440680
2DMonsters(Monsters)(rogue)9 otherline  555009


Total:
1 attackers (184 Arch)
1 defenders (9 other)
Total combat strengths: 1374 vs. 555

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (184-A)
      2 (9-M)
  


Wassgandr (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (184-A)
    2 (9-M)
   


Wassgandr (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

   1 (184-A)
  2 (9-M)
    


Wassgandr (1) fire on Monsters (2), scoring 406 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 406
Monsters (2) advance towards the enemy.


Monsters (2) take 487 hits from archer fire, which cause 9 casualties, wiping the unit out. 2 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 487 (0 from close combat and 487 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.