Luria Nova/Events/Royal Hunting Event/Battle in Herle II 7/15/24
Battle of Herle | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
73 SF | 71 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
25 | 71 |
Battle in Herle
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 73 SF | wedge | 1855 | 10543 | 63 | 25 | |
2 | D | Monsters | (Monsters) | (rogue) | 21 other | line | 1805 | 538 | 9 | 21 | |
3 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 460 | 0 | 0 | 4 | |
4 | D | Monsters | (Monsters) | (rogue) | 20 other | line | 2285 | 18 | 0 | 20 | |
5 | D | Monsters | (Monsters) | (rogue) | 20 other | line | 2160 | 0 | 0 | 20 | |
6 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 600 | 936 | 16 | 6 |
Total:
1 attackers (73 SF)
5 defenders (71 other)
Total combat strengths: 1855 vs. 7310
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (4-M) | 2 (21-M) 5 (20-M) | 4 (20-M) 6 (6-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 602 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 602
Monsters (6), Monsters (3), Monsters (5), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (3) take 722 hits from archer fire, which cause 4 casualties, wiping the unit out. 1 more soldier dies on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 722 (0 from close combat and 722 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
2 (21-M) 5 (20-M) | 4 (20-M) 6 (6-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 901 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 901
Monsters (2), Monsters (6), Monsters (5) and Monsters (4) advance towards the enemy.
Monsters (5) take 1081 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1081 (0 from close combat and 1081 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
2 (21-M) 5 (11-M) | 4 (20-M) 6 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 879 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 879
Monsters (6), Monsters (4), Monsters (2) and Monsters (5) advance towards the enemy.
Monsters (2) take 1055 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1055 (0 from close combat and 1055 from ranged)
Total casualties: 0 attackers, 12 defenders
Turn No. 4
2 (9-M) 5 (11-M) | 4 (20-M) 6 (6-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 1849 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1849
Monsters (6), Monsters (2), Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (5) take 2219 hits from archer fire, which cause 11 casualties, wiping the unit out. 3 more soldiers die on the field.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2219 (0 from close combat and 2219 from ranged)
Total casualties: 0 attackers, 11 defenders
Turn No. 5
2 (9-M) | 4 (20-M) 6 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 656 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 656
Monsters (4), Monsters (2) and Monsters (6) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 1994 hits on Monsters (2).
Monsters (2) score 538 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 538, Defenders: 1994Astra Legionnaire (1) take 538 hits in close combat, which cause 9 casualties.
Monsters (2) take 2781 hits (1994 in close combat, 787 from archer fire), which cause 9 casualties, wiping the unit out. 3 more soldiers die on the field.
Total hits suffered: Attackers: 538 (538 from close combat and 0 from ranged), Defenders: 2781 (1994 from close combat and 787 from ranged)
Total casualties: 9 attackers, 9 defenders
Turn No. 6
4 (20-M) 6 (6-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 1613 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1613
Monsters (6) and Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (6) score 637 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 668 hits on Monsters (4).
Astra Legionnaire (1) score 200 hits on Monsters (6).
Monsters (4) score 18 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 655, Defenders: 868
Monsters (6) take 200 hits in close combat, which cause 3 casualties.Astra Legionnaire (1) take 655 hits in close combat, which cause 11 casualties.
Monsters (4) take 2604 hits (668 in close combat, 1936 from archer fire), which cause 20 casualties, wiping the unit out. 3 more soldiers die on the field.
Total hits suffered: Attackers: 655 (655 from close combat and 0 from ranged), Defenders: 2804 (868 from close combat and 1936 from ranged)
Total casualties: 11 attackers, 23 defenders
Turn No. 7
6 (3-M) |
Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (6) score 299 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 1181 hits on Monsters (6) (2648 before overkill).
Total close combat hits suffered: Attackers: 299, Defenders: 1181 (2648 before overkill)
Monsters (6) take 1181 hits in close combat, which cause 3 casualties, wiping the unit out. 1 more soldier dies on the field.Astra Legionnaire (1) take 299 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 299 (299 from close combat and 0 from ranged), Defenders: 1181 (1181 from close combat and 0 from ranged)
Total casualties: 5 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.