Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 7/3/24

From BattleMaster Wiki
< Luria Nova‎ | Events‎ | Royal Hunting Event
Revision as of 07:19, 3 July 2024 by Stinkyoldmen (talk | contribs) (Created page with "{{Infobox Military Conflict |conflict= Battle of Cadier |partof= (rogue) |image= |caption= |date= 7/3/2024 |place= Cadier |weather= Calm wind |territory=none |result= Atta...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Battle of Cadier
Part of (rogue)

Date 7/3/2024
Location Cadier
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
73 SF 50 other
Formations
Casualties
0 50


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova73 SFwedge  17991886590
2DUndead Horde(Undead)(rogue)26 otherline  7480026
3DUndead Horde(Undead)(rogue)24 otherline  5680024


Total:
1 attackers (73 SF)
2 defenders (50 other)
Total combat strengths: 1799 vs. 1316

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (73-S)
    2 (26-U)
3 (24-U)
   


Astra Legionnaire (1) fire on Undead Horde (2), scoring 326 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 326
Undead Horde (3) and Undead Horde (2) advance towards the enemy.


Undead Horde (2) take 277 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 277 (0 from close combat and 277 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 2

  1 (73-S)
   2 (17-U)
3 (24-U)
    


Astra Legionnaire (1) fire on Undead Horde (3), scoring 802 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 802
Undead Horde (3) and Undead Horde (2) advance towards the enemy.


Undead Horde (3) take 682 hits from archer fire, which cause 24 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 682 (0 from close combat and 682 from ranged)
Total casualties: 0 attackers, 24 defenders

Turn No. 3

  1 (73-S)
  2 (17-U)
     


Astra Legionnaire (1) fire on Undead Horde (2), scoring 758 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 758
Undead Horde (2) advance towards the enemy.


Undead Horde (2) take 644 hits from archer fire, which cause 17 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 644 (0 from close combat and 644 from ranged)
Total casualties: 0 attackers, 17 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.