Luria Nova/Events/Royal Hunting Event/Battle in Cadier 6/7/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
72 SF | 49 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 45 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 72 SF | wedge | 1837 | 5274 | 49 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 1270 | 0 | 0 | 7 | |
3 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 380 | 0 | 0 | 5 | |
4 | D | Undead Horde | (Undead) | (rogue) | 33 other | line | 1243 | 0 | 0 | 33 |
Total:
1 attackers (72 SF)
3 defenders (49 other)
Total combat strengths: 1837 vs. 2893
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (72-S) | 2 (11-M) 3 (5-M) | 4 (33-U) |
Astra Legionnaire (1) fire on Monsters (2), scoring 265 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 265
Undead Horde (4), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 318 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 318 (0 from close combat and 318 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (72-S) | 2 (9-M) 3 (5-M) | 4 (33-U) |
Astra Legionnaire (1) fire on Monsters (2), scoring 797 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 797
Undead Horde (4), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 956 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 956 (0 from close combat and 956 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (72-S) | 3 (5-M) | 4 (33-U) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1294 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1294
Monsters (3) and Undead Horde (4) advance towards the enemy.
Monsters (3) take 1553 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1553 (0 from close combat and 1553 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (72-S) | 4 (33-U) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 1073 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1073
Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 912 hits from archer fire, which cause 26 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 912 (0 from close combat and 912 from ranged)
Total casualties: 0 attackers, 26 defenders
Turn No. 5
1 (72-S) | 4 (7-U) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 1845 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1845
Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 1568 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1568 (0 from close combat and 1568 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.