Luria Nova/Events/Royal Hunting Event/Skirmish in Orz 6/6/24

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Battle of Orz
Part of Unknown

Date 6/6/2024
Location Orz
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
72 SF 41 other
Formations
Casualties
0 41


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova72 SFwedge  18663841440
2DMonsters(Monsters)(rogue)11 otherline  8400011
3DUndead Horde(Undead)(rogue)30 otherline  8300030


Total:
1 attackers (72 SF)
2 defenders (41 other)
Total combat strengths: 1866 vs. 1670

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (72-S)
   2 (11-M)
3 (30-U)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 582 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 582
Undead Horde (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 698 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 698 (0 from close combat and 698 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (72-S)
  2 (5-M)
3 (30-U)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 1433 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1433
Undead Horde (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 1720 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1720 (0 from close combat and 1720 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

  1 (72-S)
  3 (30-U)
     


Astra Legionnaire (1) fire on Undead Horde (3), scoring 686 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 686
Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 583 hits from archer fire, which cause 19 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 583 (0 from close combat and 583 from ranged)
Total casualties: 0 attackers, 19 defenders

Turn No. 4

  1 (72-S)
 3 (11-U)
      


Astra Legionnaire (1) fire on Undead Horde (3), scoring 1140 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1140
Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 969 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 969 (0 from close combat and 969 from ranged)
Total casualties: 0 attackers, 11 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.