Luria Nova/Events/Royal Hunting Event/Skirmish in Sulorte 5/19/24

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Battle of Sulorte
Part of (rogue)

Date 5/18/2024
Location Sulorte
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
63 SF 14 other
Formations
Casualties
0 13


Battle in Sulorte

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova63 SFwedge  15211780110
2DMonsters(Monsters)(rogue)7 otherline  720006
3DMonsters(Monsters)(rogue)7 otherline  480007


Total:
1 attackers (63 SF)
2 defenders (14 other)
Total combat strengths: 1521 vs. 1200

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (63-S)
   2 (7-M)
3 (7-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 492 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 492
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 590 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 590 (0 from close combat and 590 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (63-S)
  2 (4-M)
3 (7-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 425 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 425
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 510 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 510 (0 from close combat and 510 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (63-S)
  3 (7-M)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 863 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 863
Monsters (3) advance towards the enemy.


Monsters (3) take 1036 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1036 (0 from close combat and 1036 from ranged)
Total casualties: 0 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.