Luria Nova/Events/Melee Event

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Participants

Lance(Noble)

Knight Level Chance Critical
Swordfighting
Jousting
Leadership
Tactical Mind
Unit Offense Defense Morale
Available Tactics Level Chance Impact

Galandric

Knight
Unit
Tactics

Linden(Noble)

Knight
Unit
Tactics

Samson(Noble)

Knight Level Chance Critical
Swordfighting 2 8%
Jousting 1 5%
Leadership 2 8%
Tactical Mind 2 8%
Unit Offense Defense Morale
Available Tactics Level Chance Impact

Njal(Noble) - 0 Points

Knight Level Chance Critical
Swordfighting 2 8%
Jousting 1 5%
Leadership 2 8%
Tactical Mind 2 8%
Unit Offense Defense Morale
Available Tactics Level Chance Impact

Lexis(Captain, Special Force[R])

Knight
Unit
Tactics

Knight

Based on each level you invest in, your chance improves.

Level Points Chance
1 1 5%
2 2 8%
3 3 10%
4 4 13%
5 5 17%
6 6 20%
7 10 33%
8 12 50%
9 15 66%
10 18 80%

Swordfighting

Affects your chance of triggering events and tactics while dismounted.

Jousting

Affects your chance of triggering events and tactics while mounted.

Leadership

Affects your chance to influence unit stats.

Tactical Mind

Affects the number of tactical options and their impacts. You need to which tactic to focus on(Offensive or Defensive).

Units

Backgrounds

  • Cost is per man.

Tier I

Backgrounds Offense Defense Morale Formation(Orderly) Melee(Chaotic) Cost
Peasant 1 1 50 1 -1 1
Thug 2 0 40 0 2 2
Hunter 2 1 60 2 0 3

Tier II

Backgrounds Offense Defense Morale Formation(Orderly) Melee(Chaotic) Cost
Retired Soldier 2 2 55 2 1 4
Orzian Skirmisher 3 1 60 1 2 5
Sallowtown Spearmen 3 3 50 4 -2 7

Tier III

Backgrounds Offense Defense Morale Formation(Orderly) Melee(Chaotic) Cost
Aylwinic Auxiliary 4 4 45 3 3 9
Margarethan Axemaster 6 4 55 3 5 12
Baelrican Blademaster 9 9 65 4 4 15

Tactics

Tactics are triggered randomly in each round, influenced by your investments, providing a higher likelihood of performing specific tactics based on your choices. Having more points invested increases your chance of triggering and succeeding in performing the tactics.

Tactic Type Description
Strike Together Offensive Enhances your chances of inflicting injury or demoralizing enemies with a single attack.
Hold Position Defensive Attempts to stand firm against advancing enemies, reinforcing your defensive stance.
Break Formation Offensive Strives to disrupt the enemy formation. If successful, their formation breaks down, but failure risks breaking your own formation.
Charge Attack Offensive Executes a straightforward charge attack. Success results in a melee engagement with the enemy. However, failure leads to the complete breakdown of your formation.
Flanking Maneuver Offensive Attempt to outflank your opponents, attacking from the sides or rear for increased chances of success. However, if the maneuver fails, you risk exposing your own flanks.
Shield Wall Defensive Form a defensive shield wall, providing increased protection against enemy attacks. Effective against frontal assaults, but vulnerable to flanking or attacks from behind.
Countercharge Defensive Anticipate enemy charges and respond with a countercharge, disrupting their momentum. Requires precise timing and can be highly effective when executed correctly.

Trigger Chance

Offensive and Defensive trigger chances are separate.

Level Points Chance
1 1 3%
2 2 4%
3 3 5%
4 4 7%
5 5 9%
6 7 11%
7 9 14%
8 11 17%
9 13 20%
10 15 25%

Points

After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.