Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Fissoa II 8/12/23
Battle of Fissoa | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
26 SF | 10 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 8 |
Battle in Fissoa
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Hellers | Rojak | Luria Nova | 26 SF | line | 709 | 814 hits | 7 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 560 | 0 hits | 0 kills | 8 losses |
Total:
1 attackers (26 SF)
1 defenders (10 other)
Total combat strengths: 709 vs. 560
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (26-S) | 2 (10-M) |
Hellers (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (26-S) | 2 (10-M) |
Hellers (1) fire on Monsters (2), scoring 118 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 118
Monsters (2) advance towards the enemy.
Monsters (2) take 142 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 142 (0 from close combat and 142 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 3
1 (26-S) | 2 (9-M) |
Hellers (1) fire on Monsters (2), scoring 420 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 420
Monsters (2) advance towards the enemy.
Monsters (2) take 504 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 504 (0 from close combat and 504 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (26-S) | 2 (5-M) |
Hellers (1) fire on Monsters (2), scoring 276 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 276
Monsters (2) advance towards the enemy.
Monsters (2) take 331 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 331 (0 from close combat and 331 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.