Luria Nova/Campaign Records/Offensive Campaigns/Battle in Nuas 5/13/23

From BattleMaster Wiki
< Luria Nova‎ | Campaign Records‎ | Offensive Campaigns
Revision as of 23:44, 13 May 2023 by Stinkyoldmen (talk | contribs) (Created page with "{{Infobox Military Conflict |conflict= Battle of Nuas |partof= (rogue) |image= |caption= |date= 5/13/2023 |place= Nuas |weather= Calm wind |territory=none |result= Attacke...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Battle of Nuas
Part of (rogue)

Date 5/13/2023
Location Nuas
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
326 Arch, 31 Cav, 201 SF 34 other
Formations
no particular formation
Casualties
4 30


Battle in Nuas

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova57 SFwedge  1358926 hits5 kills0 losses
2ABloodmenSamsonLuria Nova67 SFbox  14811035 hits5 kills0 losses
3AGold ScorpionsLeonidLuria Nova77 SFbox  16641048 hits5 kills0 losses
4ARoyal Heliacal GuardsWassgandrLuria Nova214 Archbox  18651155 hits5 kills0 losses
5Athe Black guardRichardLuria Nova112 Archbox  1016553 hits2 kills0 losses
6ATidemothers ChargersLexisLuria Nova31 Cavwedge  755759 hits3 kills4 losses
7DMonsters(Monsters)(rogue)18 otherline  18500 hits0 kills14 losses
8DMonsters(Monsters)(rogue)16 otherline  685167 hits4 kills16 losses


Total:
6 attackers (326 Arch, 31 Cav, 201 SF)
2 defenders (34 other)
Total combat strengths: 8139 vs. 2535

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 6 (31-C)
1 (57-S)
2 (67-S)
3 (77-S)
4 (214-A)
5 (112-A)
   7 (18-M)
8 (16-M)
   


Gold Scorpions (3) fire on Monsters (7), scoring 451 hits.
the Black guard (5) fire on Monsters (7), scoring 275 hits.
Bloodmen (2) fire on Monsters (7), scoring 546 hits.
Astra Legionnaire (1) fire on Monsters (7), scoring 303 hits.
Royal Heliacal Guards (4) fire on Monsters (7), scoring 663 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2238
Tidemothers Chargers (6) ride on, closing in on the defenders.
Monsters (7) and Monsters (8) advance towards the enemy.


Monsters (7) take 2686 hits from archer fire, which cause 14 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2686 (0 from close combat and 2686 from ranged)
Total casualties: 0 attackers, 14 defenders

Turn No. 2

  1 (57-S)
2 (67-S)
3 (77-S)
4 (214-A)
5 (112-A)
6 (31-C)
  8 (16-M)
    


Gold Scorpions (3) fire on Monsters (8), scoring 597 hits.
Bloodmen (2) fire on Monsters (8), scoring 489 hits.
Royal Heliacal Guards (4) fire on Monsters (8), scoring 492 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 623 hits.
the Black guard (5) fire on Monsters (8), scoring 278 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2479
Tidemothers Chargers (6) ride on, closing in on the defenders.
Monsters (8) advance towards the enemy.


Close Combat (Center Line):
Tidemothers Chargers (6) score 759 hits on Monsters (8).
Monsters (8) score 167 hits on Tidemothers Chargers (6).
Total close combat hits suffered: Attackers: 167, Defenders: 759

Tidemothers Chargers (6) take 167 hits in close combat, which cause 4 casualties.
Monsters (8) take 3734 hits (759 in close combat, 2975 from archer fire), which cause 16 casualties, wiping the unit out.
Total hits suffered: Attackers: 167 (167 from close combat and 0 from ranged), Defenders: 3734 (759 from close combat and 2975 from ranged)
Total casualties: 4 attackers, 16 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.