Luria Nova/Campaign Records/Offensive Campaigns/Slaughter in Mattan Dews 4/2/23

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Battle of Mattan Dews
Part of Unknown

Date 4/2/2023
Location Mattan Dews
Weather Storm
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
D'Hara Luria Nova
Commanders
Strength
739 other 227 Arch, 61 Cav, 31 SF
Formations
Casualties
368 10


Battle in Mattan Dews

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1APeasant Mob(militia/guard unit)D'Hara271 otherline  644115 hits2 kills119 losses
2APeasant Mob(militia/guard unit)D'Hara182 otherline  57256 hits1 kills99 losses
3APeasant Mob(militia/guard unit)D'Hara53 otherline  32230 hits1 kills53 losses
4APeasant Mob(militia/guard unit)D'Hara129 otherline  535131 hits4 kills48 losses
5APeasant Mob(militia/guard unit)D'Hara91 otherline  52197 hits2 kills39 losses
6APeasant Mob(militia/guard unit)D'Hara13 otherline  1780 hits0 kills10 losses
7DBloodmenSamsonLuria Nova31 SFskirmish  792336 hits14 kills0 losses
8DGotz Rangers(not present)Luria Nova169 Archskirmish  14331132 hits48 kills0 losses
9DThe Second Ascendant LancesAscelineLuria Nova61 Cavwedge  11875291 hits280 kills10 losses
10DThe slingerRojakLuria Nova58 Archskirmish  885700 hits25 kills0 losses


Total:
6 attackers (739 other)
4 defenders (227 Arch, 61 Cav, 31 SF)
Total combat strengths: 2772 vs. 4297

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner D'Hara and their allies attack the takeover forces.
The D'Hara troops attack because they are at war with Luria Nova.

The battle takes place in the middle of a storm, archers will be almost worthless.

Countess Asceline Pemrose is spotted wielding the Moaning Aegis.
Countess Asceline Pemrose is spotted reading from the Screaming Parchment.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (271-P)
2 (182-P)
4 (129-P)
5 (91-P)
3 (53-P)
6 (13-P)
   8 (169-A)
9 (61-C)
10 (58-A)
7 (31-S)
  


The slinger (10) fire on Peasant Mob (3), scoring 300 hits.
Bloodmen (7) fire on Peasant Mob (6), scoring 170 hits.
Peasant Mob (1) move closer to get better shots.
Gotz Rangers (8) fire on Peasant Mob (1), scoring 568 hits.
Total ranged hits suffered: Attackers: 1038, Defenders: 0
The Second Ascendant Lances (9) ride on, closing in on the enemy.
Peasant Mob (2), Peasant Mob (6), Peasant Mob (4), Peasant Mob (5) and Peasant Mob (3) advance towards the enemy.


Peasant Mob (6) take 170 hits from archer fire, which cause 10 casualties, causing panicked flight among the survivors.
Peasant Mob (3) take 300 hits from archer fire, which cause 15 casualties.
Peasant Mob (1) take 568 hits from archer fire, which cause 34 casualties.
Total hits suffered: Attackers: 1038 (0 from close combat and 1038 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 59 attackers, 0 defenders

Turn No. 2

   1 (237-P)
2 (182-P)
4 (129-P)
5 (91-P)
3 (38-P)
9 (61-C)
 8 (169-A)
10 (58-A)
7 (31-S)
  


Bloodmen (7) fire on Peasant Mob (3), scoring 166 hits.
The slinger (10) fire on Peasant Mob (3), scoring 400 hits.
Gotz Rangers (8) fire on Peasant Mob (3), scoring 564 hits.
Peasant Mob (1) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 1130, Defenders: 0
The Second Ascendant Lances (9) charge forward.
Peasant Mob (2), Peasant Mob (5) and Peasant Mob (4) advance towards the enemy.
Peasant Mob (4) and Peasant Mob (1) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
16 Luria Nova banners are visible in the melee.
Peasant Mob (3) score 30 hits on The Second Ascendant Lances (9).
Peasant Mob (2) score 56 hits on The Second Ascendant Lances (9).
The Second Ascendant Lances (9) score 821 hits on Peasant Mob (5).
The Second Ascendant Lances (9) score 349 hits on Peasant Mob (3).
The Second Ascendant Lances (9) score 1781 hits on Peasant Mob (2).
Peasant Mob (5) score 97 hits on The Second Ascendant Lances (9).
Total close combat hits suffered: Attackers: 2951, Defenders: 183

Peasant Mob (3) take 1479 hits (349 in close combat, 1130 from archer fire), which cause 38 casualties, wiping the unit out.
Peasant Mob (2) take 1781 hits in close combat, which cause 99 casualties, making the unit retreat from the battlefield.
The Second Ascendant Lances (9) take 183 hits in close combat, which cause 4 casualties.
Peasant Mob (5) take 821 hits in close combat, which cause 39 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 4081 (2951 from close combat and 1130 from ranged), Defenders: 183 (183 from close combat and 0 from ranged)
Total casualties: 176 attackers, 4 defenders

Turn No. 3

    1 (237-P)
4 (129-P)
9 (57-C)
  8 (169-A)
10 (58-A)
7 (31-S)
  


Gotz Rangers (8) move closer to get better shots.
The slinger (10) move closer to get better shots.
Bloodmen (7) move closer to get better shots.


Close Combat (Attacker Line 1):
16 Luria Nova banners are visible in the melee.
Peasant Mob (4) score 70 hits on The Second Ascendant Lances (9).
Peasant Mob (1) score 55 hits on The Second Ascendant Lances (9).
The Second Ascendant Lances (9) score 349 hits on Peasant Mob (4).
The Second Ascendant Lances (9) score 644 hits on Peasant Mob (1).
Total close combat hits suffered: Attackers: 993, Defenders: 125

Peasant Mob (4) take 349 hits in close combat, which cause 18 casualties.
Peasant Mob (1) take 644 hits in close combat, which cause 39 casualties.
The Second Ascendant Lances (9) take 125 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 993 (993 from close combat and 0 from ranged), Defenders: 125 (125 from close combat and 0 from ranged)
Total casualties: 57 attackers, 3 defenders

Turn No. 4

    1 (198-P)
4 (111-P)
9 (54-C)
 8 (169-A)
10 (58-A)
7 (31-S)
   


Gotz Rangers (8) move closer so they can fire safely into the melee.
Bloodmen (7) move closer to get better shots.
The slinger (10) move closer so they can fire safely into the melee.


Close Combat (Attacker Line 1):
16 Luria Nova banners are visible in the melee.
Peasant Mob (1) score 60 hits on The Second Ascendant Lances (9).
Peasant Mob (4) score 61 hits on The Second Ascendant Lances (9).
The Second Ascendant Lances (9) score 584 hits on Peasant Mob (4).
The Second Ascendant Lances (9) score 763 hits on Peasant Mob (1).
Total close combat hits suffered: Attackers: 1347, Defenders: 121

Peasant Mob (1) take 763 hits in close combat, which cause 46 casualties, making the unit retreat from the battlefield, 26 additional men get slaughtered during the retreat.
Peasant Mob (4) take 584 hits in close combat, which cause 30 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat.
The Second Ascendant Lances (9) take 121 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 1347 (1347 from close combat and 0 from ranged), Defenders: 121 (121 from close combat and 0 from ranged)
Total casualties: 107 attackers, 3 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.