Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Battle in Moses' End 1/4/23
Battle of Moses' End | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
130 Arch, 48 SF | 15 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 11 |
Battle in Moses' End
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Ascendants | Wassgandr | Luria Nova | 130 Arch | skirmish | 1193 | 1317 hits | 5 kills | 0 losses | |
2 | A | Bloodmen | Samson | Luria Nova | 48 SF | line | 975 | 895 hits | 4 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1655 | 0 hits | 0 kills | 11 losses |
Total:
2 attackers (130 Arch, 48 SF)
1 defenders (15 other)
Total combat strengths: 2168 vs. 1655
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (48-S) | 1 (130-A) | 3 (15-M) |
Ascendants (1) move closer to get better shots.
Bloodmen (2) move closer to get better shots.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
2 (48-S) | 1 (130-A) | 3 (15-M) |
Bloodmen (2) fire on Monsters (3), scoring 256 hits.
Ascendants (1) fire on Monsters (3), scoring 501 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 757
Monsters (3) advance towards the enemy.
Monsters (3) take 908 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 908 (0 from close combat and 908 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
2 (48-S) | 1 (130-A) | 3 (11-M) |
Ascendants (1) fire on Monsters (3), scoring 816 hits.
Bloodmen (2) fire on Monsters (3), scoring 639 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1455
Monsters (3) advance towards the enemy.
Monsters (3) take 1746 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1746 (0 from close combat and 1746 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.