Luria Nova/Campaign Records/Offensive Campaigns/Battle in Grodno 8/1/22
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
79 Inf, 36 MI, 125 SF | 172 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
83 | 161 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Artois Guard | Claude | Luria Nova | 36 MI | line | 410 | 548 hits | 3 kills | 29 losses | |
2 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 66 SF | line | 1304 | 4252 hits | 73 kills | 1 losses | |
3 | A | Lovett's The First | Lovette | Luria Nova | 59 SF | box | 1506 | 5448 hits | 39 kills | 3 losses | |
4 | A | Wolves of Fylkir | Njal | Luria Nova | 79 Inf | box | 1139 | 1690 hits | 48 kills | 50 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 665 | 13 hits | 0 kills | 6 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 29 other | line | 2790 | 1996 hits | 47 kills | 19 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1350 | 896 hits | 17 kills | 14 losses | |
8 | D | Undead Horde | (Undead) | (rogue) | 73 other | line | 1318 | 737 hits | 14 kills | 73 losses | |
9 | D | Undead Horde | (Undead) | (rogue) | 49 other | line | 580 | 211 hits | 5 kills | 49 losses |
Total:
4 attackers (79 Inf, 36 MI, 125 SF)
5 defenders (172 other)
Total combat strengths: 4359 vs. 6703
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (59-S) 4 (79-I) | 2 (66-S) | 1 (36-M) | 5 (6-M) 6 (29-M) 8 (73-U) 9 (49-U) | 7 (15-M) |
Artois Guard (1) move closer to get better shots.
Lovett's The First (3) move closer to get better shots.
Felsenbachi Bolt Throwers (2) fire on Monsters (6), scoring 356 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 356
Wolves of Fylkir (4) advance towards the enemy.
Undead Horde (9), Monsters (6), Monsters (5), Monsters (7) and Undead Horde (8) advance towards the enemy.
Monsters (6) take 427 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 427 (0 from close combat and 427 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
2 (66-S) 3 (59-S) 4 (79-I) | 1 (36-M) | 5 (6-M) 6 (27-M) 8 (73-U) 9 (49-U) | 7 (15-M) |
Artois Guard (1) fire on Monsters (6), scoring 226 hits.
Lovett's The First (3) fire on Monsters (6), scoring 726 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (8), scoring 431 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1383
Wolves of Fylkir (4) advance towards the enemy.
Monsters (6), Undead Horde (9), Undead Horde (8), Monsters (7) and Monsters (5) advance towards the enemy.
Monsters (6) take 1142 hits from archer fire, which cause 5 casualties.
Undead Horde (8) take 366 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1508 (0 from close combat and 1508 from ranged)
Total casualties: 0 attackers, 15 defenders
Turn No. 3
2 (66-S) 3 (59-S) | 4 (79-I) | 1 (36-M) | 5 (6-M) 6 (22-M) 8 (63-U) 9 (49-U) | 7 (15-M) |
Artois Guard (1) fire on Monsters (6), scoring 196 hits.
Lovett's The First (3) fire on Monsters (6), scoring 589 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (8), scoring 518 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1303
Wolves of Fylkir (4) advance towards the enemy.
Undead Horde (9), Undead Horde (8), Monsters (6), Monsters (7) and Monsters (5) advance towards the enemy.
Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Artois Guard (1) score 32 hits on Monsters (5).
Artois Guard (1) score 94 hits on Monsters (6).
Undead Horde (9) score 79 hits on Wolves of Fylkir (4).
Undead Horde (8) score 382 hits on Wolves of Fylkir (4).
Wolves of Fylkir (4) score 471 hits on Undead Horde (8).
Wolves of Fylkir (4) score 358 hits on Undead Horde (9).
Monsters (6) score 1004 hits on Artois Guard (1).
Monsters (5) score 4 hits on Artois Guard (1).
Total close combat hits suffered: Attackers: 1469, Defenders: 955
Artois Guard (1) take 1008 hits in close combat, which cause 29 casualties, causing panicked flight among the survivors.
Undead Horde (9) take 358 hits in close combat, which cause 17 casualties.
Undead Horde (8) take 911 hits (471 in close combat, 440 from archer fire), which cause 24 casualties.
Wolves of Fylkir (4) take 461 hits in close combat, which cause 9 casualties.
Monsters (6) take 1036 hits (94 in close combat, 942 from archer fire), which cause 4 casualties.
Monsters (5) take 32 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1469 (1469 from close combat and 0 from ranged), Defenders: 2337 (955 from close combat and 1382 from ranged)
Total casualties: 38 attackers, 46 defenders
Turn No. 4
2 (66-S) 3 (59-S) | 4 (70-I) 5 (5-M) 6 (18-M) 8 (39-U) 9 (32-U) | 7 (15-M) |
Lovett's The First (3) fire on Monsters (7), scoring 958 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 663 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1621
Monsters (7) advance towards the enemy.
Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Wolves of Fylkir (4) score 68 hits on Monsters (5).
Wolves of Fylkir (4) score 240 hits on Undead Horde (8).
Wolves of Fylkir (4) score 184 hits on Monsters (6).
Wolves of Fylkir (4) score 217 hits on Undead Horde (9).
Wolves of Fylkir (4) score 152 hits on Monsters (7).
Undead Horde (8) score 248 hits on Wolves of Fylkir (4).
Undead Horde (9) score 62 hits on Wolves of Fylkir (4).
Monsters (5) score 7 hits on Wolves of Fylkir (4).
Monsters (6) score 992 hits on Wolves of Fylkir (4).
Monsters (7) score 896 hits on Wolves of Fylkir (4).
Total close combat hits suffered: Attackers: 2205, Defenders: 861
Wolves of Fylkir (4) take 2205 hits in close combat, which cause 41 casualties, making the unit retreat from the battlefield. 3 Luria Nova banners fall.
Undead Horde (8) take 240 hits in close combat, which cause 6 casualties.
Undead Horde (9) take 217 hits in close combat, which cause 10 casualties.
Monsters (5) take 68 hits in close combat, which cause 1 casualties.
Monsters (6) take 184 hits in close combat, which cause 1 casualties.
Monsters (7) take 2097 hits (152 in close combat, 1945 from archer fire), which cause 14 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2205 (2205 from close combat and 0 from ranged), Defenders: 2806 (861 from close combat and 1945 from ranged)
Total casualties: 41 attackers, 32 defenders
Turn No. 5
2 (66-S) 3 (59-S) | 5 (4-M) 6 (17-M) 8 (33-U) 9 (22-U) |
Lovett's The First (3) fire on Monsters (6), scoring 1397 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (8), scoring 717 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2114
Undead Horde (9), Monsters (6), Undead Horde (8) and Monsters (5) advance towards the enemy.
Monsters (6) take 1676 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Undead Horde (8) take 609 hits from archer fire, which cause 16 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2285 (0 from close combat and 2285 from ranged)
Total casualties: 0 attackers, 23 defenders
Turn No. 6
2 (66-S) 3 (59-S) | 5 (4-M) 8 (17-U) 9 (22-U) |
Felsenbachi Bolt Throwers (2) fire on Monsters (5), scoring 607 hits.
Lovett's The First (3) fire on Undead Horde (8), scoring 784 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1391
Undead Horde (8), Undead Horde (9) and Monsters (5) advance towards the enemy.
Close Combat (Attacker Line 3):
Felsenbachi Bolt Throwers (2) score 107 hits on Monsters (5).
Felsenbachi Bolt Throwers (2) score 300 hits on Undead Horde (9).
Undead Horde (8) score 107 hits on Lovett's The First (3).
Lovett's The First (3) score 565 hits on Undead Horde (8).
Undead Horde (9) score 47 hits on Felsenbachi Bolt Throwers (2).
Monsters (5) score 2 hits on Felsenbachi Bolt Throwers (2).
Total close combat hits suffered: Attackers: 156, Defenders: 972
Felsenbachi Bolt Throwers (2) take 49 hits in close combat, which cause 1 casualties.
Undead Horde (8) take 1231 hits (565 in close combat, 666 from archer fire), which cause 17 casualties, wiping the unit out.
Lovett's The First (3) take 107 hits in close combat, which cause 2 casualties.
Undead Horde (9) take 300 hits in close combat, which cause 14 casualties.
Monsters (5) take 835 hits (107 in close combat, 728 from archer fire), which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 156 (156 from close combat and 0 from ranged), Defenders: 2366 (972 from close combat and 1394 from ranged)
Total casualties: 3 attackers, 35 defenders
Turn No. 7
2 (65-S) 3 (57-S) 9 (8-U) |
Close Combat (Attacker Line 3):
Felsenbachi Bolt Throwers (2) score 553 hits on Undead Horde (9) (1071 before overkill).
Lovett's The First (3) score 429 hits on Undead Horde (9) (831 before overkill).
Undead Horde (9) score 11 hits on Lovett's The First (3).
Undead Horde (9) score 12 hits on Felsenbachi Bolt Throwers (2).
Total close combat hits suffered: Attackers: 23, Defenders: 982 (1902 before overkill)
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
Felsenbachi Bolt Throwers (2) take 12 hits in close combat. No casualties.
Lovett's The First (3) take 11 hits in close combat, which cause 1 casualties.
Undead Horde (9) take 982 hits in close combat, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 23 (23 from close combat and 0 from ranged), Defenders: 982 (982 from close combat and 0 from ranged)
Total casualties: 1 attackers, 8 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.