Luria Nova/Events/Hunting Event/Wassgandr/Battle in Ciarin Tut 10/23/21
Battle of Ciarin Tut | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
104 Cav | 6 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
2 | 6 |
Battle in Ciarin Tut
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Horn of Calamity | Wassgandr | Luria Nova | 104 Cav | wedge | 1852 | 816 hits | 6 kills | 2 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 350 | 110 hits | 2 kills | 6 losses |
Total:
1 attackers (104 Cav)
1 defenders (6 other)
Total combat strengths: 1852 vs. 350
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Imperial Marshal Wassgandr Felsenbach is spotted wielding the Mediocre Buckler.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (104-C) | 2 (6-M) |
Horn of Calamity (1) ride on, closing in on the defenders.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (104-C) | 2 (6-M) |
Horn of Calamity (1) ride on, closing in on the defenders.
Monsters (2) advance towards the enemy.
Close Combat (Defender Line 1):
Horn of Calamity (1) score 816 hits on Monsters (2) (1733 before overkill).
Monsters (2) score 110 hits on Horn of Calamity (1).
Total close combat hits suffered: Attackers: 110, Defenders: 816 (1733 before overkill)
Horn of Calamity (1) take 110 hits in close combat, which cause 2 casualties.
Monsters (2) take 816 hits in close combat, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 110 (110 from close combat and 0 from ranged), Defenders: 816 (816 from close combat and 0 from ranged)
Total casualties: 2 attackers, 6 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.