Government System

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Whether the ruler of the greatest empire to ever exist, or the lowliest peasant in a strange new land, the government system will change how you carry out your day to day actions.

There are certain similarities between them. For example, the same basic roles exist in every realm: Ruler, General, Judge, and Banker. Different official titles can be chosen for each position, and a position can be either elected or appointed, depending again on the system of government. There are many subtle differences between them, and the attitudes of nobles in a Democracy or Republic may be quite different from those in a Theocracy or Tyranny, but even two governments of the same system can operate quite differently.

Monarchy

The government is ruled by a monarch, though how this monarch is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes monarchies:

  • Judge and Ruler can remove bans.
  • Increased penalty for calling citizen militia.
  • Judge and Ruler can kick rebels.
  • Non-war/hatred diplomacy lowering changes sent to everyone with over 3 prestige.
  • Cannot appoint self or a family member to the Judge position.
  • Rulers removed from region lordships when forming a new government.
  • When an impeachment referendum is initiated by a Judge, the Lords vote with their votes being representative of their knights.
  • Some bonus against regions revolting rogue.
  • Rulers raise morale when in a region.
  • Elected rulers are removed from region lordships upon becoming ruler.
  • Rulers keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.

Tyranny

The government is ruled by a tyrant, though how this tyrant is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes tyrannies:

  • Judge and Ruler can remove bans.
  • Increased penalty for calling citizen militia.
  • Judge and Ruler can kick rebels.
  • Non-war/hatred diplomacy lowering changes sent to Judge and General
  • Can appoint Judge, General, or Banker to a second council position.
  • Impeachment referendum by Judge can't be initiated
  • Some acceptable tax rate penalty
  • Elected (not re-elected) rulers are not removed as judge.
  • Rulers keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.

Republic

The government is ruled by a republican, though how this leader is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes republics:

  • Decreased fanatic penalty when court interrupted.
  • Non-war/hatred diplomacy lowering changes sent to everyone.
  • Realm council includes dukes.
  • Cannot appoint self or family to the judge position.
  • When an impeachment referendum is initiated by a judge, the Lords vote with their votes being representative.
  • Regional morale penalty when raiding rebels.
  • Efficiency bonus when doing normal police work.
  • Some bonus against regions revolting rogue.
  • Some acceptable tax rate bonus
  • Elected rulers removed from region lordships upon becoming ruler.
  • Elected (not re-elected) rulers are removed as general.

Democracy

The government is ruled by a democrat, though how this ruler is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes democracies:

  • Decreased fanatic penalty when court interrupted.
  • Morale/loyalty increase and independence decrease bonus with mercy court.
  • Non-war/hatred diplomacy lowering changes sent to everyone.
  • Regions suffer morale penalty when looted.
  • Realm council includes dukes
  • Ruler cannot appoint self or a family member to Judge position.
  • Rulers are removed from region lordships when forming a new government.
  • When an impeachment referendum is initiated by a Judge, all knights vote equally.
  • Regional morale penalty when raiding rebels
  • Efficiency bonus when normal police work
  • Largest bonus against regions revolting rogue
  • Highest acceptable tax rate bonus
  • Elected rulers removed from region lordships upon becoming ruler
  • Elected (not re-elected) rulers are removed as general.

Theocracy

The government is ruled by a theocrat, though how this theocrat is chosen, how strong he is, and how long his mandate is varies from place to place.

The following features distinguishes theocracies:

  • Morale/loyalty increase and independence decrease bonus with mercy court
  • Non-war/hatred diplomacy lowering changes sent to judge and general
  • Rulers removed from region lordships when forming a new government.
  • When an impeachment referendum is initiated by a judge, all knights vote and all votes are weighted by their prestige.
  • Largest bonus against regions revolting rogue.
  • Rulers raise morale when in a region.
  • Highest acceptable tax rate bonus
  • Elected (not re-elected) rulers are removed as general.
  • Rulers of keep throne when stabbed by infiltrators, when surrounded by overwhelming defenders and imprisoned, seriously wounded or captured in battle, seriously wounded in a duel or training match, or seriously wounded by GM lightning bolt.

Anarchy

Anarchy is indicative of one of two situations. The more common is reorganization. This happens when, for one reason or another, a suitable candidate for rulership can not be found. In this instance those in the capital region have the opportunity to seize power by garnering the most votes for themselves and reform the Government.

Unfortunately, the second does involve realms that fall. This is a condition where again no one suitable is found, but for very different reasons. This is a descent into states of anarchy. No place to put a capital, no rule, no guidance, no hope.

See Also