Xerolco/Code

From BattleMaster Wiki
< Xerolco
Revision as of 20:35, 22 November 2008 by Chénier (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

CODE OF THE GOVERNMENT OF XEROLCO


PREAMBLE

In recognition that our nobles deserve a strong realm to call home and in which to worship our Lord, that the purpose of government is to provide protection and pride for its people, and that the former governments of these lands were violating the trust placed in them by their people to uphold these truths, it is necessary to correct this injustice by establishing a strong and centralized government of the Alteptl of Xerolco in the promised lands of Fwuvoghor.

ARTICLE I

This Code of Governance set forth the powers and limitations that bind the government of the Xerolco. There shall be no law passed that is in conflict with this Code just as this Code may not conflict with the Constitution. This Code cannot be amended except by a two-thirds majority of the Obsidian Consortium or a three-fourths majority of the citizens of Xerolco. Amendment proposals may only be initiated by a consors imperii.

The Consitution of Xerolco creates a core set of laws which define criminal misconduct and appropriate punishment. The Constitution is the supreme law of the Theocracy, and is final should there be any conflict with a lesser law. The Constitution cannot be amended except by a three-fourth majority of the Obsidian Consortium, including both the Tlatoani Xerotl and the High Inquisitor. Amendment proposals may only be initiated by a governor of the realm.

ARTICLE II

The Obsidian Consortium shall be composed of the Theocracy's regional lords and governors as well as the priests of Teros who have become citizens of the realm. It shall compose the general administrative body of the government, and its members will be referred to as Consortis Imperii (Consors Imperii when singular).

It may also have special members. Among them are special families who, through their sacrifices and devotion to the Lord, have earned themselves a permanent seat upon the council (in alphabetical order: Chénier, Jamin, Stefanovic, Valymtor, Veritas), as well as foreign powers who may be entitled to one seat to be filled by one of their diplomats, upon the Tlatoani Xerotl's approval, as long as they do the same. A three quarters approval is needed to add any person, family, or realm to this list, and no family or realm can use this clause in order to have more than one member on the Consortium. At no given time may the share of foreigners in the Obsidian Consortium exceed the hard limit of 25%.

The Consortium shall pass civil and criminal laws, approve changes in official diplomatic relations, create and organize a National Militia for the protection of the Theocracy from foreign invasion, and create and organize an Economic Policy to levy taxes and distribute revenues as necessary to fund the expenses and prosperity of the Theocracy. All questions before the Consortium shall be decided by a majority vote of the Consortis Imperii.

A knight of the realm shall be elected shall be chosen at the beginning of each month, or whenever the position is vacant, by the nobles of the realm to direct the politics of the realm and represent it in diplomatic affairs in accordance with the teachings of the Lord. He shall be granted the title of Tlatoani Xerotl.

A Consors Imperii of the Obsidian Consortium (or a knight if none are fit for duty) shall be appointed by the Tlatoani Xerotl, with the approval of a majority of the Consortium, to direct the Obsidian Inquisition in accordance with the laws and declarations of the Consortium. He shall be granted the title of High Inquisitor.

A Consors Imperii of the Obsidian Consortium (or a citizen if none are fit for duty) shall be chosen at the beginning of each month, or whenever the position is vacant, by the nobles of the realm to direct the National Militia in accordance with the laws and declarations of the Consortium. He shall be granted the title of High Marshal.

A Consors Imperii of the Obsidian Consortium (or a citizen if none are fit for duty) shall be chosen at the beginning of each month, or whenever the position is vacant, by the nobles of the realm to direct the Treasury in accordance with the laws and declarations of the Consortium. He shall be granted the title of High Administrator.

These four members of the council will be granted the title of governors and will not receive an additional vote in the Consortium if they had some from elsewhere. However, those who are both priests and lords will keep the votes of each.

ARTICLE III

Each of the four governors, as others with positions of power, will have his duties and rules he will have to follow in order to keep their titles. All nobles are expected to know their rights and duties, and therefore, by accepting any form of promotion, are assumed to have agreed to abide by all articles of the Constitution and the Code. Being representatives of the realm, they are also expected to live exemplar lives, and follow the tenants of the Lord as follows:

  • Live for the Lord
  • Protect the establishments of the Lord
  • Oppose those who would oppose the Lord
  • Oppose those who would attack the Followers
  • Live for Strength
  • Live for Obedience
  • Live for Loyalty
  • Defend and live by your Word
  • Embrace the virtues of the Lord: Loyalty, Virtue, Honesty, Respect, Courage, Dedication, Initiative, Strength, Piousness
  • Place the lives and interests of your peers above your own

ARTICLE IV

The Obsidian Inquisition of Xerolco shall be composed of the dukes, infiltrators, and priests of the realm, and shall be lead by the High Inquisitor, in order to enforce the laws and policies adopted by the Obsidian Consortium. The Tlatoani Xerotl shall have a seat in the Obsidian Inquisition as spectator, but will not have a vote unless granted so by another position. Inquisitors shall judge all proceedings of the Inquisition, in accordance with the laws of the Theocracy. Priests and infiltrators who are not dukes are only admissible to act as Inquisitors if they have held either profession for at least 7 consecutive days prior to a hearing. All inquisitors shall vote on an equal basis.

ARTICLE V

The Theocracy of Xerolco shall host of one or more churches, cults, or other religious orders. They shall all accept the Dark Lord Teros, patron of Xerolco. Particular cases are as follows:

  • The Blood Cult, which has adopted what remained of the original Church of Teros, shall be accepted for as long as they promote the Dark Lord.
  • Eretzism, which has aided in the realm's Ascension, shall be tolerated for as long as they do not oppose the Dark Lord.
  • All faiths who do not accept the Dark Lord Teros shall be forbidden from entering and practising in Xerolco.

DEFINITIONS

  • Code: This given document.
  • Consors Imperii (Consortis Imperii when plural): A member of the Obsidian Consortium.
  • Consortium: Political gathering that decides upon the politics (laws and diplomacy) of the realm.
  • Constitution: The Constitution of Xerolco.
  • Governors: The ruler, the judge, the general, and the banker.
  • High Administrator: Organizer of Teros, he is the banker.
  • High Inquisitor: Defender of Teros, he is the judge.
  • High Marshal: Vanguard of Teros, he is the general.
  • Imperial Legislation: Common law which only requires a simple majority to pass. Must respect the Code and the Constitution.
  • Inquisition: Judicial gathering that enforces the laws of the realm, as legislated by the Obsidian Consortium.
  • Inquisitor: A member of the Inquisition.
  • Lord, or Dark Lord: Titles of the god Teros, patron of Xerolco, and only god whose worship is allowed.
  • Tlatoani Xerotl: Speaker of Teros, he is the ruler.
  • Unfit for duty: Neither able or willing to perform his rights and duties, either by his own fault or following a judgement by the Inquisition.
  • Xerolco: Place of Teros, the realm which this document concerns.