Hörgr of Makar/Spread
Map Type: Overall This map type adopts a dynamic scale with a slightly complex algorithm behind, which means the color scale is depend on the range of values from the input data, and, as such, unsuitable for comparisons between religions; rather, its aim is on internal evaluations. In brief, a total of four scores are calculated and summed up against each region, with the region owning the highest sum features the deepest color. The exact method in which these scores are evaluated is as the following: ScorePopulation (#) = 0.001 * Population (#) :: 1 score per 1000 population as followers. ScorePopulation (%) = 0.25 * Population (%) - (0.1 * ScorePopulation (#))-1 :: 1 score per 4 % of population as followers, with a hyperbolic handicap preventing regions with extremely low population scoring high in this category. For instance, considering a region 100 % converted; if the said region has a population of 20000 or above, it yields 25 score; 10000 population equals 24 score; 1000 population is 15 score; a population of 400 or below will be rendered to receive no score at all. ScoreTemple = (ScorePopulation (#) + ScorePopulation (%)) * ln(Temple (^) + 1) :: The size of the temple serves as a natural logarithmic multiplier to the sum of the above two scores. For instance, no temple returns no bonus; a size 1 temple produces 69.3 % of the sum of ScorePopulation (#) and ScorePopulation (%) as the extra score; size 3 can expect a multiplier of 138.6 %; for size 5 it is 179.2 %. The impact for a huger temple thins out as the size increases; a size 10 temple gives a multiplier of 239.8 % while a size 11 will give 248.5 % only. ScoreShrine = (ScorePopulation (#) + ScorePopulation (%)) * log(Shrine (#) + 1) / eTemple (^) :: The number of shrines is handled in a method very much similar to the size of the temple; however, the common logarithm is used instead, to reflect the lighter effect of shrines over temples. Moreover, the presence of a temple decreases the significance of shrines exponentially as its size increases and in turn the score in this category as well. It must be noted that all of the above are based on my personal interpretations. Below are the sums of all of the regions: (ScorePopulation (#) + ScorePopulation (%) + ScoreTemple + ScoreShrine = ScoreSum) Yule: 1.27 + 17.075984252 + 0 + 0 = 18 Jerkel: 1.74 + 19.2028735632 + 0 + 0 = 21 Tellwood: 2.1 + 20.1880952381 + 0 + 15.4489303743 = 38 Freezefist: 1.42 + 17.8827464789 + 0 + 13.3796442989 = 33 Lower Tell: 1.64 + 18.8274390244 + 0 + 0 = 20 Lamia: 1.23 + 16.7949186992 + 5.42604119786 + 0 = 23 Wispen: 7.52 + 23.595212766 + 0 + 43.1348440025 = 74 Upper Tell: 0.97 + 14.5907216495 + 0 + 0 = 16 Howling Waste: 2.32 + 20.5146551724 + 2.52877243102 + 15.8277768518 = 41 Egret's Rock: 5.33 + 20.3238273921 + 0 + 17.7818781274 = 43 Sale: 13.593 + 18.5893272272 + 0.177439085753 + 51.7954575499 = 84 Ashmoor: 3.18 + 13.5803459119 + 0 + 0 = 17 Makar: 11.33 + 13.9423874669 + 0 + 27.7645554351 = 53 Uforth: 2.59 + 10.013996139 + 0 + 0 = 13 Fiddleford: 4.62 + 11.1104978355 + 0 + 0 = 16 Shiverwood: 1.1 + 3.43409090909 + 0 + 0 = 5 Icegate: 3.51 + 6.275997151 + 2.94587867993 + 0 = 13 Melmoor: 1.83 + 1.08551912568 + 0 + 0 = 3 Moramroth: 0.9 + 0 + 0 + 0 = 1 Saradic: 0.59 + 0 + 0 + 0 = 1 Belegrond: 0.4 + 0 + 0 + 0 = 0 Mansbridge: 0.29 + 0 + 0 + 0 = 0 Dunstoke: 0.09 + 0 + 0 + 0 = 0 Cheltenborne: 0.38 + 0 + 0 + 0 = 0 Lyton: 0.15 + 0 + 0 + 0 = 0 Dondor: 0.1 + 0 + 0 + 0 = 0 Consequently, Sale was evaluated to account for a top score of 84, thus considered by this algorithm as the most important region to this religion.
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