User talk:Calvin November
How to execute a two-turn move.
Sometimes it becomes necessary for the Marshall or Commander of an army to order a "2-turn move". This tactic can help ensure that all of a Battle Group makes it to a given destination together. Note that some Infiltrator actions can significantly delay travel times for opponents, negating the realtive effectiveness of the "2-turn move".
Formula...
(current time pool) - (number of hours needed to travel to destination) + 4 = "burn" this many hours from your time pool
(current time pool) - (the value you get from above) = leave this many hours available/unused in your time pool
Example...
(current time pool) - (number of hours needed to travel to destination) + 4 = "burn" this many hours from your time pool
8 hours - 10 hours + 4 = 2 hours
(current time pool) - (the value you get from above) = leave this many hours available/unused in your time pool
8 hours - 2 hours = 6 hours