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Participants
Lance(Noble)
Knight |
Level |
Chance |
Critical
|
Swordfighting |
|
|
|
Jousting |
|
|
|
Leadership |
|
|
|
Tactical Mind |
|
|
|
Unit |
Offense |
Defense |
Morale
|
|
|
|
Available Tactics |
Level |
Morale |
Injury
|
|
|
|
Galandric
Linden(Noble)
Samson(Noble)
Njal
Lexis(Captain, Special Force[R])
Knight
Based on each level you invest in, your chance improves.
Level |
Points |
Chance
|
1 |
1 |
5%
|
2 |
2 |
8%
|
3 |
3 |
10%
|
4 |
4 |
13%
|
5 |
5 |
17%
|
6 |
6 |
20%
|
7 |
10 |
33%
|
8 |
12 |
50%
|
9 |
15 |
66%
|
10 |
18 |
80%
|
Swordfighting
Affects your chance when dismounted.
Jousting
Affects your chance while mounted.
Leadership
Affects your chance to influence unit stats.
Tactical Mind
Affects the number of tactical options and their impacts.
You need to which tactic to focus on(Offensive or Defensive).
Units
Backgrounds
Tier I
Backgrounds |
Offense |
Defense |
Morale |
Formation(Orderly) |
Melee(Chaotic) |
Cost
|
Peasant |
1 |
1 |
50 |
1 |
-1 |
1
|
Thug |
2 |
0 |
40 |
0 |
2 |
2
|
Hunter |
2 |
1 |
60 |
2 |
0 |
3
|
Tier II
Backgrounds |
Offense |
Defense |
Morale |
Formation(Orderly) |
Melee(Chaotic) |
Cost
|
Retired Soldier |
2 |
2 |
55 |
2 |
1 |
4
|
Orzian Skirmisher |
3 |
1 |
60 |
1 |
2 |
5
|
Sallowtown Spearmen |
3 |
3 |
50 |
4 |
-2 |
7
|
Tier III
Backgrounds |
Offense |
Defense |
Morale |
Formation(Orderly) |
Melee(Chaotic) |
Cost
|
Aylwinic Auxiliary |
4 |
4 |
45 |
3 |
3 |
9
|
Margarethan Axemaster |
6 |
4 |
55 |
3 |
5 |
12
|
Baelrican Blademaster |
9 |
9 |
65 |
4 |
4 |
15
|
Tactics
Tactics are triggered randomly in each round, influenced by your investments, providing a higher likelihood of performing specific tactics based on your choices. Having more points invested increases your chance of triggering and succeeding in performing the tactics.
Tactic |
Type |
Description
|
Strike Together |
Offensive |
Enhances your chances of inflicting injury or demoralizing enemies with a single attack.
|
Hold Position |
Defensive |
Attempts to stand firm against advancing enemies, reinforcing your defensive stance.
|
Break Formation |
Offensive |
Strives to disrupt the enemy formation. If successful, their formation breaks down, but failure risks breaking your own formation.
|
Charge Attack |
Offensive |
Executes a straightforward charge attack. Success results in a melee engagement with the enemy. However, failure leads to the complete breakdown of your formation.
|
Flanking Maneuver |
Offensive |
Attempt to outflank your opponents, attacking from the sides or rear for increased chances of success. However, if the maneuver fails, you risk exposing your own flanks.
|
Shield Wall |
Defensive |
Form a defensive shield wall, providing increased protection against enemy attacks. Effective against frontal assaults, but vulnerable to flanking or attacks from behind.
|
Countercharge |
Defensive |
Anticipate enemy charges and respond with a countercharge, disrupting their momentum. Requires precise timing and can be highly effective when executed correctly.
|
Trigger Chance
Offensive and Defensive trigger chances are separate.
Level |
Points |
Chance
|
1 |
1 |
3%
|
2 |
2 |
4%
|
3 |
3 |
5%
|
4 |
4 |
7%
|
5 |
5 |
9%
|
6 |
6 |
11%
|
7 |
10 |
14%
|
8 |
12 |
17%
|
9 |
15 |
20%
|
10 |
18 |
25%
|
Points
After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.