Marshal/New Marshal Formations
OOC Page
Tom suggested on the D-List that this page be created to come up with some new Marshal Settings to add to what is already availible.
Feel free to add to this page with your own suggestions -- they should include the appropriate information such as Unit type, Acting Instructions, Combat Settings, and retreat rate. A description of how the battle formation is arrayed might be nice as well. Note you don't need to have all of those as the more your Command Staff settings change the more difficult it is to implement. Feel free to place your name beside any of your suggested formations.
Offensive Battle Settings
Archer Screen Phellan 23:53, 24 March 2009 (UTC)
Archers are set away from the enemy formation with infantry placed behind them. This allows the archers to fire several volleys before advancing infantry reach the enemy positions. After the intial volley infantry begin to move up and aggressively engage any enemy who survived the scores of arrows.
Archers: Middle, Line, Defensive
Infantry: Back, Line, Aggressive
City Attack ----Slaymaster 23:56, 18 September 2010 (UTC)
Infantry and archers upfront to breach the wall with maximum damage and cavalry in a more defensive line formation. Melee SF upfront to breach walls asap.
Melee SF/Infantry: Front/Line/Aggressive
Archers/Range SF/Mix Infantry: Front/Line/Defensive
Cavalry: Middle/Line/Normal
Frontal Assault --Slaymaster 05:49, 18 September 2010 (UTC)
Archers set up with Infantry at the front for archers to do maximum damage before melee commence and Infantry to rush the defender right away. Melee SF just behind to mop up after the initial clashes.
Archers/Range SF/Mix Infantry: Front/Line/Defensive
Infantry: Front/Aggressive
Melee SF: Middle/Line/Aggressive
Cavalry: Rear/Wedge/Aggressive
Archer Assault Phellan 23:53, 24 March 2009 (UTC)
Archers set up with Mixed Infantry in a screen formation with Infantry and Cavalry behind. Archers launch initial volleys while Mixed Infantry advance. Cavalry and then Infantry support the Mixed Infantry in waves.
Archers: Middle, Line, Defensive
Mixed Infantry: Middle, Line, Normal
Cavalry: Rear, Wedge, Aggressive
Infantry: Back, Line, Aggressive
Infantry Wave Phellan 23:53, 24 March 2009 (UTC)
Infantry assault in several waves, with each wave given orders to fight longer and harder. Archers and Cavalry support the efforts. Designed to wear down and break an enemy that is stronger but is less able to recover from losses once they are inflicted. Not suited to assaulting fortifications
Archers: Middle, Line, Normal, 75% Retreat
Infantry 1 (30% Infantry): Front, Box, Aggressive, 50% Retreat
Infantry 2 (30$ Infantry): Middle, Box, Aggressive, 65% Retreat
Infantry 3 (40% Infantry): Rear, Line, Aggressive, 80% Retreat
Cavalry: Rear, Wedge, Aggressive, 65% Retreat
Defensive Battle Settings
Archer Defence--Slaymaster 05:35, 18 September 2010 (UTC)
Archers takes defensive position at the front as close to the enemy as possible to inflict maximum damage before melee battle commence. Wears down the attackers before the defending force infantry and cavalry enter battle.
Archer/Range SF/Mix: Front/Line/Defensive
Infantry: Middle/Aggressive
Melee SF: Back/Line/Aggressive
Cavalry: Rear/Wedge/Aggressive
Improved Thou Shall Not Pass--Slaymaster 23:56, 18 September 2010 (UTC)
This formation deploys against cavalry heavy armies whist having few or no cavalry for defenders. Require defenders to be dug in.
Archer/Range SF/Mix: Rear/Line/Defensive
Infantry/Melee SF: Rear/Box/Defensive - maximum withdraw settings.
Cavalry: Rear/Wedge/Defensive - minimum withdraw settings.
Archer Gauntlet Phellan 23:53, 24 March 2009 (UTC)
Archers take defensive positions at their maximum range, this allows for a great number of volleys to be fired before defending troops take aggressive positions infront of the archers and meet any surviving forces.
Archers: Middle, Line, Defensive
Infantry: Back, Box, Aggressive