Repair and training costs: Difference between revisions
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<tr align="center"><td>0<br>(All wounded)</td><td>1</td><td>1 hour for any repair</td></tr> | <tr align="center"><td>0<br>(All wounded)</td><td>1</td><td>1 hour for any repair</td></tr> | ||
<tr align="center"><td>22 or less</td><td>3</td><td>1</td></tr> | <tr align="center"><td>22 or less</td><td>3</td><td>1</td></tr> | ||
<tr align="center"><td>26</td><td>~4</td><td>~1</td></tr> | |||
<tr align="center"><td>30-37</td><td>4</td><td>1,5</td></tr> | <tr align="center"><td>30-37</td><td>4</td><td>1,5</td></tr> | ||
<tr align="center"><td>40</td><td>7</td><td>2</td></tr> | <tr align="center"><td>40</td><td>7</td><td>2</td></tr> |
Revision as of 07:07, 27 July 2008
There are certain ranges of troop number that pertain to specific amounts for training and for repair costs. Since there is no previous documentation on it, the table of these costs will have to be built little bits by little bits.
Training costs
Only standing troops should be taken into account :
Number of troops : Light/Medium/Heavy Training
- 22 or less : 1/1/1
- 26 : 1/1/2
- 30-37 : 1/2/2
- 46-48 : 2/2/3
- 50-52 : 2/3/3
- 115 : 5/6/8
- 117 : 5/6/not enough time
Repair cost
Only standing troops should be taken into account. Depends on number of troops and not on troop type or quality :
Number of troops : Gold needed per 10% damage/Hours needed
# of Men | Cost per 10% | Hours |
---|---|---|
0 (All wounded) | 1 | 1 hour for any repair |
22 or less | 3 | 1 |
26 | ~4 | ~1 |
30-37 | 4 | 1,5 |
40 | 7 | 2 |
46 | 6 | (between 2,3-2,4) |
48 | 7 | 2,5 |
52 | 7 | 3 |
117 | 11 | 4 |