Difference between revisions of "Melhed/Temp"

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m (removing what is done)
m (plan for the future)
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4) Update the realm map on the main page ([[Melhed]]).
 
4) Update the realm map on the main page ([[Melhed]]).
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5) Work on the plan for the future. Add or fix things in your entry or those you know. Also, find things for the different groups of people to do. Here is an image of the progress so far:
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[[Image:MelhedFuturePlan.png]]
  
  

Revision as of 01:32, 24 October 2008

TODO List

1) Update the Census with new members, changed names, family page links, and any deaths or vacancies.

2) Update the Guide and the appropriate regions with descriptions and locations as used in game, or invented for the purpose of building a realistic realm.

3) Update the Guide with new regions and appropriate descriptions.

4) Update the realm map on the main page (Melhed).

5) Work on the plan for the future. Add or fix things in your entry or those you know. Also, find things for the different groups of people to do. Here is an image of the progress so far:

MelhedFuturePlan.png



Region description notes that are not yet up:

Lin Helon Appearance

Being huddled between the northern tundra and the frigid waters of the Great North River, the port city of Lin Helon has adapted a very heavy sort of building over the years. Cozy, mostly single-roomed large buildings are built low to the ground, with thick masonry walls and small windows. Buildings are painted with small swatches of bright cheerful nautical colour, accenting their mostly-white exteriors. Inside, the buildings tend to have either one single central hearth, or a pair of hearths, one at each end of the main room.

Places of Note

Lin's Inn - Known for its delicious and varied stews, at least 3 of them kept over the fires at all times. Lots of space for even the largest army unit to stay, frequented by Dyan and his 65 longbow archers.


Lastfell - Point of Crossing

Lastfell is a critical region in Melhed. It is the only point within many hundreds of miles where people can cross the Great North River from the northern half of Melhed to the southern. The bridge and its accompanying ferry are both constructed of heavy timbers, almost the size of full trees. Together they are known as the Fell Crossing.


Bil Havil - Living in the Glade

Bil Havil is a small and spirited hunting and farming community located in the wooded region just south of the Fell Crossing. There are few buildings of note in this region, the people being modest, and their efforts constantly plagued by monsters and undead.

The one most notable building is the large, heavy-beam Manor of the Count, currently the residence of Melhed's Grand Judiciar, the Lady Fey Twix. It is a two-storey building with a solid stone base and heavy timbers forming most of the rest of the building. Large windows face out the front and back onto an open lawn, bordered by gardens, a stable, and dense oak forest. It is only a few minutes' walk from the town centre.

The town centre is a simple square with an Inn, the local garrison, a blacksmith and a few produce carts.


Nobles of Melhed, please feel free to add or complete any of the items on any list. Please check the appropriate talk/discussion pages for any relevant conventions.




Completed

5) Update Laws with those passed in April 2008 regarding eligibility to run for Duke, losing Senator positions etc.