User talk:Calvin November: Difference between revisions
(2-turn move) |
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8 hours - 2 hours = 6 hours | 8 hours - 2 hours = 6 hours | ||
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[http://www.battlemaster.org/UserDetails.php?ID=11723 '''Player Page'''] |
Revision as of 17:31, 23 May 2006
How to execute a two-turn move.
Sometimes it becomes necessary for the Marshall or Commander of an army to order a "2-turn move". This tactic can help ensure that all of a Battle Group makes it to a given destination together. Note that some Infiltrator actions can significantly delay travel times for opponents, negating the realtive effectiveness of the "2-turn move".
Formula...
(current time pool) - (number of hours needed to travel to destination) + 4 = "burn" this many hours from your time pool
(current time pool) - (the value you get from above) = leave this many hours available/unused in your time pool
Example...
(current time pool) - (number of hours needed to travel to destination) + 4 = "burn" this many hours from your time pool
8 hours - 10 hours + 4 = 2 hours
(current time pool) - (the value you get from above) = leave this many hours available/unused in your time pool
8 hours - 2 hours = 6 hours