AoW: Difference between revisions
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===The cold war:=== | ===The cold war:=== | ||
When relations are deteriorating with your neighbors, even if they're allied, usually involves military maneuvers along a shared border, frequent scouting and intelligence gathering. Sometimes, when you want to fight an 'accidental' battle, murderous settings may be ordered. | |||
===The supporting war:=== | ===The supporting war:=== | ||
If there is a war that for some reason you can't get directly involved in, this is it. These are usually fought without troops, by sending the supported realm food or gold. Militarily your army may be guarding a region for your allies, while they fight their war or even just showing a presence to discourage your ally's enemies. On rare occasions, nobles of the supported realm may temporally join your realm in order to make use of your recruitment centers. (This is frowned upon by almost all players... on par with a noble abandoning his oath.) | |||
===The open war:=== | ===The open war:=== |
Revision as of 22:41, 28 May 2012
The Art of War: Battlemaster edition.
This guide is for those who have been appointed Vice Marshal for the first time all the way to the senior General wanting to give out pearls of wisdom. We'll try to cover every aspect of war and battles in battlemaster, though the reader should already be familiar with unit settings.
You'll see recommended line settings (example in the below box), where experienced Generals can show what settings they would use in different situations:
General | Brant |
Infantry | Front, Line, Aggressive |
Archers | Middle, Line, Defensive |
Mixed Infantry | Don't use them |
Cavalry | Back, Wedge, Aggresive |
Special Forces | Rearguard, Skirmish, Evasive |
Marshal Settings | No particular |
Types and Reasons For War
The reason for war will rarely matter to those fighting it, though having (or being able to invent) a good reason for war will increase your Noble's motivation and willingness to participate. This guide is not meant to cover diplomacy.
The cold war:
When relations are deteriorating with your neighbors, even if they're allied, usually involves military maneuvers along a shared border, frequent scouting and intelligence gathering. Sometimes, when you want to fight an 'accidental' battle, murderous settings may be ordered.
The supporting war:
If there is a war that for some reason you can't get directly involved in, this is it. These are usually fought without troops, by sending the supported realm food or gold. Militarily your army may be guarding a region for your allies, while they fight their war or even just showing a presence to discourage your ally's enemies. On rare occasions, nobles of the supported realm may temporally join your realm in order to make use of your recruitment centers. (This is frowned upon by almost all players... on par with a noble abandoning his oath.)