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This guide is for those who have been appointed Vice Marshal for the first time all the way to the senior General wanting to give out pearls of wisdom. We'll try to cover every aspect of war and battles in battlemaster, though the reader should already be familiar with [[Unit_Settings|unit settings]]. | This guide is for those who have been appointed Vice Marshal for the first time all the way to the senior General wanting to give out pearls of wisdom. We'll try to cover every aspect of war and battles in battlemaster, though the reader should already be familiar with [[Unit_Settings|unit settings]]. | ||
You'll see recommended line settings (example in the below box), where experienced Generals can show what settings they would use in different situations: | |||
{{Infobox Battle Setting Recommendation | {{Infobox Battle Setting Recommendation | ||
|General= Brant | |General= Brant | ||
|Infantry= Front, Line, Aggressive | |Infantry= Front, Line, Aggressive | ||
|Archers= Middle, Line, Defensive | |Archers= Middle, Line, Defensive | ||
|MI= | |MI= Don't use them | ||
|Cavalry= Back, Wedge, Aggresive | |Cavalry= Back, Wedge, Aggresive | ||
|SF= | |SF= Rearguard, Skirmish, Evasive | ||
}} | }} | ||
Revision as of 03:06, 28 May 2012
The Art of War: Battlemaster edition.
This guide is for those who have been appointed Vice Marshal for the first time all the way to the senior General wanting to give out pearls of wisdom. We'll try to cover every aspect of war and battles in battlemaster, though the reader should already be familiar with unit settings.
You'll see recommended line settings (example in the below box), where experienced Generals can show what settings they would use in different situations:
General | Brant |
Infantry | Front, Line, Aggressive |
Archers | Middle, Line, Defensive |
Mixed Infantry | Don't use them |
Cavalry | Back, Wedge, Aggresive |
Special Forces | Rearguard, Skirmish, Evasive |
Marshal Settings | (unknown) |
Types and Reasons For War
The reason for war will rarely matter to those fighting it, though having (or being able to invent) a good reason for war will increase your Noble's motivation and willingness to participate. This guide is not meant to cover diplomacy.