Difference between revisions of "Luria Nova/Events/Royal Hunting Event/Battle in Cadier 6/21/24"

From BattleMaster Wiki
Jump to navigation Jump to search
(Created page with "{{Infobox Military Conflict |conflict= Battle of Cadier |partof= (rogue) |image= |caption= |date= 6/21/2024 |place= Cadier |weather= Strong wind |territory=none |result= D...")
 
(No difference)

Latest revision as of 03:31, 22 June 2024

Battle of Cadier
Part of (rogue)

Date 6/21/2024
Location Cadier
Weather Strong wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
55 SF 123 other
Formations
Casualties
12 26


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova55 SFwedge  146244882312
2DMonsters(Monsters)(rogue)8 otherline  475000
3DMonsters(Monsters)(rogue)21 otherline  22950013
4DMonsters(Monsters)(rogue)11 otherline  1425000
5DMonsters(Monsters)(rogue)16 otherline  12754921011
6DMonsters(Monsters)(rogue)12 otherline  950000
7DMonsters(Monsters)(rogue)6 otherline  620000
8DMonsters(Monsters)(rogue)6 otherline  41011722
9DUndead Horde(Undead)(rogue)43 otherline  503000


Total:
1 attackers (55 SF)
8 defenders (123 other)
Total combat strengths: 1462 vs. 7953

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (55-S)
   3 (21-M)
5 (16-M)
8 (6-M)
4 (11-M)
2 (8-M)
6 (12-M)
7 (6-M)
9 (43-U)
  


Astra Legionnaire (1) fire on Monsters (3), scoring 495 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 495
Monsters (5), Monsters (7), Undead Horde (9), Monsters (3), Monsters (2), Monsters (4), Monsters (6) and Monsters (8) advance towards the enemy.


Monsters (3) take 594 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 594 (0 from close combat and 594 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (55-S)
  3 (19-M)
5 (16-M)
8 (6-M)
4 (11-M)
2 (8-M)
6 (12-M)
7 (6-M)
9 (43-U)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 659 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 659
Monsters (7), Monsters (8), Undead Horde (9), Monsters (5), Monsters (2), Monsters (4), Monsters (3) and Monsters (6) advance towards the enemy.


Monsters (3) take 791 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 791 (0 from close combat and 791 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (55-S)
 3 (16-M)
5 (16-M)
8 (6-M)
4 (11-M)
2 (8-M)
6 (12-M)
7 (6-M)
9 (43-U)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 1733 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1733
Monsters (5), Monsters (6), Monsters (8), Monsters (7), Monsters (4), Undead Horde (9), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 2080 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2080 (0 from close combat and 2080 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 4

  1 (55-S)
5 (16-M)
8 (6-M)
4 (11-M)
2 (8-M)
6 (12-M)
7 (6-M)
9 (43-U)
     


Astra Legionnaire (1) fire on Monsters (5), scoring 940 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 940
Monsters (6), Monsters (5), Monsters (4), Monsters (8), Monsters (2), Undead Horde (9) and Monsters (7) advance towards the enemy.


Close Combat (Attacker Line 3):
Monsters (5) score 492 hits on Astra Legionnaire (1).
Monsters (8) score 117 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 456 hits on Monsters (5).
Astra Legionnaire (1) score 205 hits on Monsters (8).
Total close combat hits suffered: Attackers: 609, Defenders: 661

Monsters (5) take 1584 hits (456 in close combat, 1128 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Monsters (8) take 205 hits in close combat, which cause 2 casualties.
Astra Legionnaire (1) take 609 hits in close combat, which cause 12 casualties, causing panicked flight among the survivors, 12 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 609 (609 from close combat and 0 from ranged), Defenders: 1789 (661 from close combat and 1128 from ranged)
Total casualties: 24 attackers, 13 defenders

Defender Victory!