Difference between revisions of "Highvale Family/Aric/Battle of Zdenka"

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Exhaustion crashed over me like a wave. I slumped against a broken wagon wheel, the cheers of my men a distant echo in my ears. I had survived, and so had most of my company. But at what cost?
 
Exhaustion crashed over me like a wave. I slumped against a broken wagon wheel, the cheers of my men a distant echo in my ears. I had survived, and so had most of my company. But at what cost?
  
''-First hand account from Aric Highvale''
+
''-Firsthand account from Aric Highvale''
  
  

Latest revision as of 00:30, 14 June 2024

Battle of Zdenka.jpg

The smoke of battle choked the sky, a putrid shroud hanging over the ravaged fields of Zdenka. Beneath it lay the shattered remnants of the undead and monster horde, their lifeless forms a grisly tapestry spread across the blood-soaked earth. The Emerald Blades, my company, had bought this victory dearly. Three good men would feast for eternity in the halls of valor, ten more bore the crimson etchings of the reaper's touch, their bodies marked by the crucible of war. Yet, amidst the carnage, a single, defiant emerald banner still fluttered proudly in the tainted breeze. We were battered, but unbroken. The battlefield reeked of blood, burnt flesh, and worse. The air buzzed with the cries of carrion birds feasting on the fallen. A fitting end for those who would harm the living.

We had arrived in Zdenka at the command of Enzio Falconi, the military leader of our forces, a man as cunning as a wolf and twice as deadly. His war against the undead hordes of this land had drawn us into a brutal conflict. This was my second taste of battle, and the memory of the first was still fresh in my mind. The terror, the chaos, the feeling of being utterly outmatched. But that fight had forged a bond between me and my men, the Emerald Blades.

They weren't battle-hardened veterans, but they were the best men you could ask for. Their lineage stretched back to my grandfather's day in service to House Highvale. Both my father, my brothers, and I had learned our first swings of a sword from a grizzled Emerald Bladesmen. The Blades, in turn, bore the sigil of the Highvale family with pride, their loyalty as unwavering as their blades. Years of training under the watchful eyes of Watto's finest instructors had honed their skills to a razor's edge. Swordsmanship, discipline, and battlefield tactics - they knew it all. They were eager to prove themselves, not just for their own glory, but to uphold the legacy of the Emerald Blades and the honor of House Highvale.

As the enemy shambled into view, a tide of rotting flesh and mindless hunger, I felt a surge of adrenaline. This wasn't the time for grand pronouncements or heroic boasts. I just needed to get my men into position, to give them clear orders, and to hope to hell that it would be enough.

"Blades!" I barked, my voice hoarse but steady. "Ready to push forward at my command!"

A ragged volley erupted from just in front of our ranks, finding purchase here and there in the enemy horde. The undead didn't seem to falter, but at least they were slowed.

"Forward!", the Emerald Blades and I began to push through the other units on the field to intercept the monsters bearing down on us.

"Remember this day!" I roared, unsheathing my own sword. "Hold the line! Fight for your lives and honor!"

The clash of steel on rotting flesh was sickening, the stench of decay overwhelming. My men fought with a desperate courage, but they were vastly outnumbered. We were a small company of infantry, no heroes of yore among us, just men with swords and a fierce determination to survive. The battle raged on. Men fell around me, their cries swallowed by the din of battle. I parried a clumsy blow from a monstrous warrior, the scales scraping against my steel, and felt my hand go numb from the power behind its attack. My lungs burned, my arms ached, but I dared not falter. Not while my men were still fighting. Slowly, almost imperceptibly, the tide began to turn. The withering hail of arrows had thinned the ranks of the undead, and our desperate attacks had begun to chip away at their edges. With a final, ear-splitting roar, I drove my sword through the chest of a particularly large and nasty-looking monster, and it collapsed at my feet.

The remaining enemy scattered, fleeing before us like rats. The field of Zdenka was ours.

Exhaustion crashed over me like a wave. I slumped against a broken wagon wheel, the cheers of my men a distant echo in my ears. I had survived, and so had most of my company. But at what cost?

-Firsthand account from Aric Highvale


Battle in Zdenka

message to all nobles participating in the battle in Zdenka

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Death DancersDwightNothoi52 SFbox  1142
2A Dune TitansDametriusNothoi52 Infbox  735
3A Emerald BladesAricNothoi36 Infbox  572
4A Hell's RainZacharyNothoi75 Archbox  765
5A Howling MassSolariaNothoi21 SFbox  519
6A Hunters of the NightAretoNothoi26 Archbox  474
7A Jaekind JinnsJinNothoi37 SFbox  771
8A LightnersElenaNothoi10 Infbox  186
9A People who don't read goodSeiðrNothoi73 MIbox  1020
10A Special Archersactron IINothoi61 Archbox  846
11A Wolf BrigadeEnzioNothoi80 SFbox  1700
12DMonsters(Monsters)(rogue)14 otherline  795
13DMonsters(Monsters)(rogue)8 otherline  550
14DMonsters(Monsters)(rogue)9 otherline  650
15DUndead Horde(Undead)(rogue)66 otherline  1738
16DUndead Horde(Undead)(rogue)61 otherline  1243
17DUndead Horde(Undead)(rogue)68 otherline  2508

Total:
11 attackers (98 Inf, 73 MI, 162 Arch, 190 SF)
6 defenders (226 other)
Total combat strengths: 8730 vs. 7484

The region owner (rogue) and their allies defend.
The Nothoi troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Senator actron II Burep is spotted wearing the Ruby-Studded Suit of Good.
Enzio Falconi, Strategos of Nothoi, Senator of Zisswii, Marshal of the Fang of the White Wolf takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (52-I)
3 (36-I)
8 (10-I)
  1 (52-S)
4 (75-A)
5 (21-S)
6 (26-A)
7 (37-S)
9 (73-M)
10 (61-A)
11 (80-S)
  13 (8-M)
15 (66-U)
17 (68-U)
14 (9-M)
12 (14-M)
16 (61-U)
  

Howling Mass (5) fire on Undead Horde (17), scoring 82 hits.
Jaekind Jinns (7) fire on Undead Horde (17), scoring 379 hits.
People who don't read good (9) fire on Undead Horde (15), scoring 280 hits.
Wolf Brigade (11) fire on Undead Horde (17), scoring 1034 hits.
Hell's Rain (4) fire on Undead Horde (15), scoring 289 hits.
Death Dancers (1) fire on Undead Horde (15), scoring 714 hits.
Hunters of the Night (6) fire on Monsters (13), scoring 237 hits.
Special Archers (10) fire on Monsters (13), scoring 495 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3510
Dune Titans (2), Lightners (8) and Emerald Blades (3) advance towards the enemy.
Undead Horde (16), Monsters (13), Monsters (14), Undead Horde (15), Undead Horde (17) and Monsters (12) advance towards the enemy.


Monsters (13) take 878 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Undead Horde (15) take 1091 hits from archer fire, which cause 29 casualties.
Undead Horde (17) take 1271 hits from archer fire, which cause 27 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3240 (0 from close combat and 3240 from ranged)
Total casualties: 0 attackers, 63 defenders

Turn No. 2

   2 (52-I)
3 (36-I)
8 (10-I)
1 (52-S)
4 (75-A)
5 (21-S)
6 (26-A)
7 (37-S)
9 (73-M)
10 (61-A)
11 (80-S)
 15 (37-U)
17 (41-U)
14 (9-M)
12 (14-M)
16 (61-U)
   

People who don't read good (9) fire on Undead Horde (17), scoring 582 hits.
Death Dancers (1) fire on Undead Horde (15), scoring 1063 hits.
Wolf Brigade (11) fire on Undead Horde (17), scoring 1647 hits.
Howling Mass (5) fire on Undead Horde (15), scoring 551 hits.
Jaekind Jinns (7) fire on Undead Horde (15), scoring 673 hits.
Special Archers (10) fire on Undead Horde (17), scoring 463 hits.
Hunters of the Night (6) fire on Undead Horde (15), scoring 266 hits.
Hell's Rain (4) fire on Undead Horde (17), scoring 433 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5678
Lightners (8), Emerald Blades (3) and Dune Titans (2) advance towards the enemy.
Monsters (12), Undead Horde (15), Undead Horde (16), Monsters (14) and Undead Horde (17) advance towards the enemy.


Undead Horde (15) take 2170 hits from archer fire, which cause 37 casualties, wiping the unit out.
Undead Horde (17) take 2656 hits from archer fire, which cause 41 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4826 (0 from close combat and 4826 from ranged)
Total casualties: 0 attackers, 78 defenders

Turn No. 3

    1 (52-S)
2 (52-I)
3 (36-I)
4 (75-A)
5 (21-S)
6 (26-A)
7 (37-S)
8 (10-I)
9 (73-M)
10 (61-A)
11 (80-S)
 14 (9-M)
12 (14-M)
16 (61-U)
    

Hunters of the Night (6) fire on Monsters (14), scoring 338 hits.
Wolf Brigade (11) fire on Monsters (14), scoring 1726 hits.
Special Archers (10) fire on Monsters (14), scoring 610 hits.
Death Dancers (1) fire on Monsters (14), scoring 771 hits.
People who don't read good (9) fire on Monsters (14), scoring 372 hits.
Jaekind Jinns (7) fire on Monsters (14), scoring 730 hits.
Hell's Rain (4) fire on Monsters (14), scoring 427 hits.
Howling Mass (5) fire on Monsters (14), scoring 525 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5499
Lightners (8), Emerald Blades (3) and Dune Titans (2) advance towards the enemy.
Monsters (12), Undead Horde (16) and Monsters (14) advance towards the enemy.


Close Combat (Attacker Line 1):
2 Nothoi banners are visible in the melee.
Lightners (8) score 135 hits on Monsters (14).
Emerald Blades (3) score 587 hits on Monsters (14).
Dune Titans (2) score 525 hits on Monsters (14).
Monsters (14) score 68 hits on Lightners (8).
Monsters (14) score 369 hits on Dune Titans (2).
Monsters (14) score 245 hits on Emerald Blades (3).
Total close combat hits suffered: Attackers: 682, Defenders: 1247

Lightners (8) take 68 hits in close combat, which cause 3 casualties.
Emerald Blades (3) take 245 hits in close combat, which cause 5 casualties.
Dune Titans (2) take 369 hits in close combat, which cause 9 casualties.
Monsters (14) take 7846 hits (1247 in close combat, 6599 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 682 (682 from close combat and 0 from ranged), Defenders: 7846 (1247 from close combat and 6599 from ranged)
Total casualties: 17 attackers, 9 defenders

Turn No. 4

    1 (52-S)
4 (75-A)
5 (21-S)
6 (26-A)
7 (37-S)
9 (73-M)
10 (61-A)
11 (80-S)
2 (43-I)
3 (31-I)
8 (7-I)
12 (14-M)
16 (61-U)
     

Jaekind Jinns (7) fire on Undead Horde (16), scoring 743 hits.
Special Archers (10) fire on Monsters (12), scoring 730 hits.
People who don't read good (9) fire on Undead Horde (16), scoring 617 hits.
Hell's Rain (4) fire on Monsters (12), scoring 443 hits.
Howling Mass (5) fire on Undead Horde (16), scoring 251 hits.
Wolf Brigade (11) fire on Monsters (12), scoring 442 hits.
Death Dancers (1) fire on Undead Horde (16), scoring 694 hits.
Hunters of the Night (6) fire on Monsters (12), scoring 326 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4246
Dune Titans (2), Lightners (8) and Emerald Blades (3) advance towards the enemy.


Close Combat (Center Line):
2 Nothoi banners are visible in the melee.
Dune Titans (2) score 547 hits on Monsters (12).
Lightners (8) score 124 hits on Undead Horde (16).
Undead Horde (16) score 121 hits on Lightners (8).
Undead Horde (16) score 404 hits on Emerald Blades (3).
Emerald Blades (3) score 517 hits on Undead Horde (16).
Monsters (12) score 256 hits on Dune Titans (2).
Total close combat hits suffered: Attackers: 781, Defenders: 1188

Dune Titans (2) take 256 hits in close combat, which cause 6 casualties.
Lightners (8) take 121 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
Elena Khader, Dame of Ippetimbal has been wounded by Undead Horde (16).
Undead Horde (16) take 2600 hits (641 in close combat, 1959 from archer fire), which cause 61 casualties, wiping the unit out.
Emerald Blades (3) take 404 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Monsters (12) take 2876 hits (547 in close combat, 2329 from archer fire), which cause 14 casualties, wiping the unit out.
Total hits suffered: Attackers: 781 (781 from close combat and 0 from ranged), Defenders: 5476 (1188 from close combat and 4288 from ranged)
Total casualties: 19 attackers, 75 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.


Battle Results

(Personal message)

Your unit participated in a battle in Zdenka. Your scribe has written down a battle report.

The battle lasted for 2 hours.

You have gained 3 Honour and 1 Prestige.
3 of your men were killed and 10 were wounded in this battle.
Morale of your troops falls by 2 points. Your men's equipment suffers 8 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.