Difference between revisions of "Luria Nova/Events/Royal Hunting Event/Battle in Grodno 5/23/24"

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Latest revision as of 18:31, 23 May 2024

Battle of Grodno
Part of (rogue)

Date 5/23/2024
Location Grodno
Weather Quite windy
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
63 SF 83 other
Formations
Casualties
63 27


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova63 SFwedge  156248532363
2DMonsters(Monsters)(rogue)9 otherline  865000
3DMonsters(Monsters)(rogue)22 otherline  24001081228
4DMonsters(Monsters)(rogue)20 otherline  189019843911
5DMonsters(Monsters)(rogue)8 otherline  815000
6DMonsters(Monsters)(rogue)17 otherline  20351306
7DMonsters(Monsters)(rogue)7 otherline  3858722


Total:
1 attackers (63 SF)
6 defenders (83 other)
Total combat strengths: 1562 vs. 8390

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (63-S)
   3 (22-M)
4 (20-M)
6 (17-M)
7 (7-M)
5 (8-M)
2 (9-M)
  


Astra Legionnaire (1) fire on Monsters (3), scoring 719 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 719
Monsters (4), Monsters (5), Monsters (3), Monsters (2), Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (3) take 863 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 863 (0 from close combat and 863 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (63-S)
  3 (19-M)
4 (20-M)
6 (17-M)
7 (7-M)
5 (8-M)
2 (9-M)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 734 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 734
Monsters (2), Monsters (7), Monsters (3), Monsters (6), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (3) take 881 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 881 (0 from close combat and 881 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (63-S)
 3 (15-M)
4 (20-M)
6 (17-M)
7 (7-M)
5 (8-M)
2 (9-M)
    


Astra Legionnaire (1) fire on Monsters (6), scoring 987 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 987
Monsters (6), Monsters (4), Monsters (3), Monsters (2), Monsters (7) and Monsters (5) advance towards the enemy.


Monsters (6) take 1184 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1184 (0 from close combat and 1184 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

  1 (63-S)
3 (15-M)
4 (20-M)
6 (12-M)
7 (7-M)
5 (8-M)
2 (9-M)
     


Astra Legionnaire (1) fire on Monsters (4), scoring 934 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 934
Monsters (5), Monsters (6), Monsters (3), Monsters (2), Monsters (4) and Monsters (7) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 361 hits on Monsters (3).
Astra Legionnaire (1) score 570 hits on Monsters (4).
Astra Legionnaire (1) score 357 hits on Monsters (6).
Astra Legionnaire (1) score 191 hits on Monsters (7).
Monsters (6) score 13 hits on Astra Legionnaire (1).
Monsters (3) score 1081 hits on Astra Legionnaire (1).
Monsters (4) score 1984 hits on Astra Legionnaire (1).
Monsters (7) score 87 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 3165, Defenders: 1479

Astra Legionnaire (1) take 3165 hits in close combat, which cause 63 casualties, wiping the unit out.
Monsters (6) take 357 hits in close combat, which cause 1 casualties.
Monsters (3) take 361 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Monsters (4) take 1691 hits (570 in close combat, 1121 from archer fire), which cause 11 casualties.
Monsters (7) take 191 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 3165 (3165 from close combat and 0 from ranged), Defenders: 2600 (1479 from close combat and 1121 from ranged)
Total casualties: 63 attackers, 15 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.