Difference between revisions of "Luria Nova/Events/Royal Hunting Event/Battle in Garuck Udor 5/7/24"
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Latest revision as of 18:24, 8 May 2024
Battle of Garuck Udor | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 SF | 33 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 29 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 70 SF | wedge | 1620 | 4324 | 25 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 28 other | line | 2225 | 0 | 0 | 24 | |
3 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 520 | 0 | 0 | 5 |
Total:
1 attackers (70 SF)
2 defenders (33 other)
Total combat strengths: 1620 vs. 2745
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) | 2 (28-M) | 3 (5-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 561 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 561
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 673 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 673 (0 from close combat and 673 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 2
1 (70-S) | 2 (22-M) | 3 (5-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 570 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 570
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 684 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 684 (0 from close combat and 684 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (70-S) | 2 (16-M) | 3 (5-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1165 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1165
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 1398 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1398 (0 from close combat and 1398 from ranged)
Total casualties: 0 attackers, 12 defenders
Turn No. 4
1 (70-S) | 3 (5-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 356 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 356
Monsters (3) advance towards the enemy.
Monsters (3) take 427 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 427 (0 from close combat and 427 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 5
1 (70-S) | 3 (3-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1672 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1672
Monsters (3) advance towards the enemy.
Monsters (3) take 2006 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2006 (0 from close combat and 2006 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.