Luria Nova/Events/Melee Event: Difference between revisions
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! Available Tactics || Level || Multiplier || Impact | ! Available Tactics || Level || Multiplier || Impact | ||
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| ⚔Ace( | | ⚔Ace(C)(Modified Break Formation) || 1 || x1.0 || 🔒Morale Boost & +2 Advantage | ||
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Revision as of 05:57, 5 March 2024
Participants
Lance(Noble)
Knight | Level | Effectiveness | Impacts & Traits |
---|---|---|---|
Swordfighting | 2 | 1 | |
Jousting | 1 | 1 | |
Leadership | 2 | 1 | |
Tactical Mind | 2 | 1 | |
Unit | Offense | Defense | Morale |
Available Tactics | Level | Multiplier | Impact |
⚔Ace(C)(Modified Break Formation) | 1 | x1.0 | 🔒Morale Boost & +2 Advantage |
Galandric
Knight | ||
---|---|---|
Unit | ||
Tactics | ||
Linden(Noble)
Knight | Level | Effectiveness | Impacts & Traits |
---|---|---|---|
Swordfighting | 3 | 2 | |
Jousting | 2 | 1 | |
Leadership | 1 | 1 | |
Tactical Mind | 0 | ||
Unit | Offense | Defense | Morale |
Available Tactics | Level | Multiplier | Impact |
Samson(Noble)
Knight | Level | Effectiveness | Impacts & Traits |
---|---|---|---|
Swordfighting | 2 | 1 | |
Jousting | 1 | 1 | |
Leadership | 2 | 1 | |
Tactical Mind | 2 | 1 | |
Unit | Offense | Defense | Morale |
Available Tactics | Level | Multiplier | Impact |
⚔Dragon Tamer(S)(Modified Charge Attack) | 1 | x1.0 | 🔒Stun & +1 Advantage |
Strike Together(S) | 1 | x1.0 | |
Njal(Noble) - 0 Points
Knight | Level | Effectiveness | Impacts & Traits |
---|---|---|---|
Swordfighting | 2 | 1 | |
Jousting | 1 | 1 | |
Leadership | 2 | 1 | |
Tactical Mind | 2 | 1 | |
Unit | Offense | Defense | Morale |
Available Tactics | Level | Multiplier | Impact |
Lexis(Captain, Special Force[R])
Knight | ||
---|---|---|
Unit | ||
Tactics | ||
Knight
Based on each level you invest in, your impact improves.
Level | Points | Effectiveness | Impact |
---|---|---|---|
1 | 1 | 1 | |
2 | 2 | 1 | |
3 | 3 | 2 | Unlocks Trait(Swordfighting & Jousting) |
4 | 4 | 2 | |
5 | 5 | 3 | Unlocks Trait(Leadership) |
6 | 6 | 3 | Unlocks Impact(Swordfighting & Jousting) |
7 | 10 | 4 | |
8 | 12 | 4 | |
9 | 15 | 5 | Unlocks Trait(Swordfighting & Jousting) |
10 | 18 | 5 | Unlocks Trait(Leadership) |
- Traits: You can 3 options to choose from when you unlock one.
Swordfighting
Affects your attacks while dismounted.
Jousting
Affects your attacks while mounted.
Leadership
Affects your unit stats - Have to choose either offensive or defensive.
Tactical Mind
Affects the number of tactical options and their impacts. You need to which tactic to focus on(Offensive or Defensive).
Units
Backgrounds
- Cost is per man.
Tier I
Backgrounds | Offense | Defense | Morale | Formation | Chaotic | Cost |
---|---|---|---|---|---|---|
Peasant | 1 | 1 | 50 | 1 | -3 | 1 |
Thug | 2 | 0 | 40 | -2 | 2 | 2 |
Hunter | 2 | 1 | 60 | 2 | -1 | 3 |
Tier II
Backgrounds | Offense | Defense | Morale | Formation | Chaotic | Cost |
---|---|---|---|---|---|---|
Retired Soldier | 2 | 2 | 55 | 2 | 0 | 4 |
Orzian Skirmisher | 3 | 1 | 60 | 0 | 2 | 5 |
Sallowtown Spearmen | 3 | 3 | 50 | 4 | -2 | 7 |
Tier III
Backgrounds | Offense | Defense | Morale | Formation | Chaotic | Cost |
---|---|---|---|---|---|---|
Aylwinic Auxiliary | 4 | 4 | 45 | 4 | -1 | 9 |
Margarethan Axemaster | 6 | 4 | 55 | 1 | 5 | 12 |
Baelrican Blademaster | 9 | 9 | 65 | 3 | 3 | 15 |
Tactics
Tactics are triggered randomly in each round, influenced by your tactical mind points, providing a higher likelihood of performing specific tactics based on your choices. Having more points invested increases your chance of triggering and succeeding in performing the tactics.
Tactic | Type | Description |
---|---|---|
Strike Together(S) | Offensive | Enhances your chances of inflicting injury or demoralizing enemies with a single attack. |
Hold Position(F) | Defensive | Attempts to stand firm against advancing enemies, reinforcing your defensive stance. |
Break Formation(C) | Offensive | Strives to disrupt the enemy formation. If successful, their formation breaks down, but failure risks breaking your own formation. |
Charge Attack(S) | Offensive | Executes a straightforward charge attack. Success results in a melee engagement with the enemy. However, failure leads to the complete breakdown of your formation. |
Flanking Maneuver(C) | Offensive | Attempt to outflank your opponents, attacking from the sides or rear for increased chances of success. However, if the maneuver fails, you risk exposing your own flanks. |
Shield Wall(F) | Defensive | Form a defensive shield wall, providing increased protection against enemy attacks. Effective against frontal assaults, but vulnerable to flanking or attacks from behind. |
Countercharge(F) | Defensive | Anticipate enemy charges and respond with a countercharge, disrupting their momentum. Requires precise timing and can be highly effective when executed correctly. |
Custom Tactic(?) | ? | You can create your own tactic to counter any existing tactic. |
- Offensive and Defensive tactics use your unit's associated stats.
Tactical Advantage
(S)imple tactics are more effective against (C)hotic tactics. (C)haotic tactics against (F)ormation tactics. (F)ormation tactics against (S)imple tactics.
- S > C > F > S
Each tactic has specific usage conditions. (S)imple tactics are available at any time, except when your unit is in a state of panic. For (F)ormation tactics, your unit must maintain a stable morale state within the range of 31 to 89. (C)haotic tactics require your unit to be above 50.
Advantage Calculation:
- Tactic Type Check(S, C, F)
- Level Difference Check
- Offensive or Defensive Tactic. For Offensive, add Unit's Offensive number. For Defensive to the opposite.
- For (C) and (F), add unit numbers associated.
- Advantage Added
- = Final Total
Impact
Offensive and Defensive impact trigger chances are separate.
Level | Tactical Points | Impact Multiplier | Unlock Impact Type |
---|---|---|---|
1 | 1 | x1.0 | Morale Damage |
2 | 2 | x1.1 | Morale Boost |
3 | 3 | x1.2 | Lower Enemy Defense |
4 | 4 | x1.3 | Lower Enemy Offense |
5 | 5 | x1.4 | Cause Injury to Unit |
6 | 7 | x1.5 | Cause Injury to Knight |
7 | 9 | x1.6 | Stun(Knight gets dismounted when stunned) |
8 | 11 | x1.7 | Critical Hit(Chance) |
9 | 13 | x1.8 | 3% Instant Kill(Chance) |
10 | 15 | x2.0 | Change Tactics |
Points
After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.