Difference between revisions of "Luria Nova/Campaign Records/Offensive Campaigns/Battle in Libba 5/19/23"
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Revision as of 06:21, 19 May 2023
Battle of Libba | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
347 Arch, 120 SF | 54 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
0 | 53 |
Battle in Libba
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 53 SF | wedge | 1110 | 1798 hits | 13 kills | 0 losses | |
2 | A | Bloodmen | Samson | Luria Nova | 67 SF | box | 1309 | 1658 hits | 25 kills | 0 losses | |
3 | A | Royal Heliacal Guards | Wassgandr | Luria Nova | 214 Arch | box | 1615 | 2693 hits | 10 kills | 0 losses | |
4 | A | Sentinels | Jerrel | Luria Nova | 21 Arch | box | 285 | 318 hits | 1 kills | 0 losses | |
5 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 790 | 920 hits | 4 kills | 0 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 820 | 0 hits | 0 kills | 7 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 20 other | line | 1995 | 0 hits | 0 kills | 19 losses | |
8 | D | Undead Horde | (Undead) | (rogue) | 27 other | line | 643 | 0 hits | 0 kills | 27 losses |
Total:
5 attackers (347 Arch, 120 SF)
3 defenders (54 other)
Total combat strengths: 5109 vs. 3458
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (53-S) 2 (67-S) 3 (214-A) 4 (21-A) 5 (112-A) | 6 (7-M) | 7 (20-M) 8 (27-U) |
Bloodmen (2) fire on Monsters (6), scoring 396 hits.
the Black guard (5) fire on Monsters (6), scoring 191 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 442 hits.
Sentinels (4) fire on Monsters (6), scoring 40 hits.
Royal Heliacal Guards (3) fire on Monsters (6), scoring 706 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1775
Monsters (6), Monsters (7) and Undead Horde (8) advance towards the enemy.
Monsters (6) take 2130 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2130 (0 from close combat and 2130 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
1 (53-S) 2 (67-S) 3 (214-A) 4 (21-A) 5 (112-A) | 7 (20-M) 8 (27-U) |
Sentinels (4) move closer to get better shots.
Astra Legionnaire (1) fire on Monsters (7), scoring 294 hits.
Bloodmen (2) fire on Monsters (7), scoring 299 hits.
the Black guard (5) move closer to get better shots.
Royal Heliacal Guards (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 593
Undead Horde (8) and Monsters (7) advance towards the enemy.
Monsters (7) take 712 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 712 (0 from close combat and 712 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (53-S) 2 (67-S) | 3 (214-A) 4 (21-A) 5 (112-A) | 7 (17-M) 8 (27-U) |
Astra Legionnaire (1) fire on Monsters (7), scoring 400 hits.
the Black guard (5) fire on Monsters (7), scoring 273 hits.
Bloodmen (2) fire on Undead Horde (8), scoring 466 hits.
Sentinels (4) fire on Monsters (7), scoring 105 hits.
Royal Heliacal Guards (3) fire on Monsters (7), scoring 878 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2122
Monsters (7) and Undead Horde (8) advance towards the enemy.
Monsters (7) take 1987 hits from archer fire, which cause 8 casualties.
Undead Horde (8) take 396 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2383 (0 from close combat and 2383 from ranged)
Total casualties: 0 attackers, 22 defenders
Turn No. 4
1 (53-S) 2 (67-S) | 3 (214-A) 4 (21-A) 5 (112-A) | 7 (9-M) 8 (13-U) |
the Black guard (5) fire on Monsters (7), scoring 456 hits.
Bloodmen (2) fire on Undead Horde (8), scoring 497 hits.
Sentinels (4) fire on Monsters (7), scoring 173 hits.
Royal Heliacal Guards (3) fire on Monsters (7), scoring 1109 hits.
Astra Legionnaire (1) fire on Undead Horde (8), scoring 662 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2897
Undead Horde (8) and Monsters (7) advance towards the enemy.
Undead Horde (8) take 985 hits from archer fire, which cause 13 casualties, wiping the unit out.
Monsters (7) take 2086 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3071 (0 from close combat and 3071 from ranged)
Total casualties: 0 attackers, 21 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.