Difference between revisions of "Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier 5/8/23"
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Battle in Cadier<br/> | Battle in Cadier<br/> | ||
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− | ! No. !! Role !! Army !! Unit !! Commander !! Realm !! Unit !! Formation !! CS !! Scored !! Soldiers killed !! Soldiers lost | + | ! No. !! Role !! Army !! Unit !! Commander !! Realm !! Unit !! Formation !! CS !! Hits Scored !! Soldiers killed !! Soldiers lost |
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| 1 || A || || Astra Legionnaire || Lance || Luria Nova || 65 SF || wedge || 1690 || 1074 || 7 || 0 | | 1 || A || || Astra Legionnaire || Lance || Luria Nova || 65 SF || wedge || 1690 || 1074 || 7 || 0 |
Latest revision as of 07:02, 8 May 2023
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
57 Inf, 411 Arch, 132 SF | 36 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
0 | 30 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 65 SF | wedge | 1690 | 1074 | 7 | 0 | |
2 | A | Bloodmen | Samson | Luria Nova | 67 SF | box | 1651 | 767 | 5 | 0 | |
3 | A | Royal Heliacal Guards | Wassgandr | Luria Nova | 214 Arch | box | 2026 | 702 | 6 | 0 | |
4 | A | Sentinels | Jerrel | Luria Nova | 41 Arch | box | 487 | 74 | 1 | 0 | |
5 | A | the Black guard | Richard | Luria Nova | 156 Arch | line | 1412 | 700 | 6 | 0 | |
6 | A | The Gallant | Rojak | Luria Nova | 43 Inf | box | 717 | 0 | 0 | 0 | |
7 | A | The Lost and Forgotten | Sigurd | Luria Nova | 14 Inf | box | 237 | 0 | 0 | 0 | |
8 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 690 | 0 | 0 | 12 | |
9 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 1160 | 0 | 0 | 10 | |
10 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 510 | 0 | 0 | 8 |
Total:
7 attackers (57 Inf, 411 Arch, 132 SF)
3 defenders (36 other)
Total combat strengths: 8220 vs. 2360
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
6 (43-I) 7 (14-I) | 2 (67-S) 3 (214-A) 4 (41-A) | 1 (65-S) 5 (156-A) | 8 (12-M) 9 (16-M) 10 (8-M) |
Bloodmen (2) move closer to get better shots.
Royal Heliacal Guards (3) move closer to get better shots.
Sentinels (4) move closer to get better shots.
the Black guard (5) move closer to get better shots.
Astra Legionnaire (1) fire on Monsters (9), scoring 525 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 525
The Lost and Forgotten (7) and The Gallant (6) advance towards the enemy.
Monsters (10), Monsters (9) and Monsters (8) advance towards the enemy.
Monsters (9) take 630 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 630 (0 from close combat and 630 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
6 (43-I) 7 (14-I) | 1 (65-S) 2 (67-S) 3 (214-A) 4 (41-A) | 5 (156-A) | 8 (12-M) 9 (12-M) 10 (8-M) |
Bloodmen (2) fire on Monsters (9), scoring 767 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 549 hits.
Sentinels (4) fire on Monsters (10), scoring 74 hits.
Royal Heliacal Guards (3) fire on Monsters (10), scoring 702 hits.
the Black guard (5) fire on Monsters (8), scoring 700 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2792
The Gallant (6) and The Lost and Forgotten (7) advance towards the enemy.
Monsters (10), Monsters (9) and Monsters (8) advance towards the enemy.
Monsters (10) take 931 hits from archer fire, which cause 8 casualties, wiping the unit out.
Monsters (9) take 920 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Monsters (8) take 1499 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3350 (0 from close combat and 3350 from ranged)
Total casualties: 0 attackers, 26 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.