Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Skirmish in Aegir 2/9/23: Difference between revisions
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Latest revision as of 22:05, 9 February 2023
Battle of Aegir | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
118 Inf, 21 MI, 118 SF | 12 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 10 |
Battle in Aegir
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Blades of Conquest | Baelric | Luria Nova | 78 Inf | box | 674 | 0 hits | 0 kills | 0 losses | |
2 | A | Lovett's The First | Lovette | Luria Nova | 58 SF | box | 1242 | 1228 hits | 5 kills | 0 losses | |
3 | A | sunken island descendants | Lexis | Luria Nova | 21 MI | line | 229 | 75 hits | 0 kills | 0 losses | |
4 | A | The Imperium Hunters | Lance | Luria Nova | 60 SF | wedge | 1354 | 890 hits | 4 kills | 0 losses | |
5 | A | Wolves of Fylkir | Njal | Luria Nova | 40 Inf | box | 424 | 0 hits | 0 kills | 0 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 485 | 0 hits | 0 kills | 4 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 770 | 0 hits | 0 kills | 6 losses |
Total:
5 attackers (118 Inf, 21 MI, 118 SF)
2 defenders (12 other)
Total combat strengths: 3923 vs. 1255
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Stronghold (4).
Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Margrave Baelric Aboolio is spotted wielding the Mysterious Aegis.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (78-I) 5 (40-I) | 2 (58-S) 3 (21-M) 4 (60-S) | 6 (4-M) | 7 (8-M) |
sunken island descendants (3) move closer to get better shots.
The Imperium Hunters (4) fire on Monsters (6), scoring 580 hits.
Lovett's The First (2) fire on Monsters (6), scoring 689 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1269
Wolves of Fylkir (5) and Blades of Conquest (1) advance towards the enemy.
Monsters (7) move forward to take up positions at the outer wall.
Monsters (6) take 1523 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1523 (0 from close combat and 1523 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (78-I) 2 (58-S) 4 (60-S) 5 (40-I) | 3 (21-M) | 7 (8-M) |
Lovett's The First (2) fire on Monsters (7), scoring 539 hits.
sunken island descendants (3) fire on Monsters (7), scoring 75 hits.
The Imperium Hunters (4) fire on Monsters (7), scoring 310 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 924
Blades of Conquest (1) and Wolves of Fylkir (5) advance towards the enemy.
Monsters (7) take 1109 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1109 (0 from close combat and 1109 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.