Difference between revisions of "Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Skirmish in Moses' End 1/4/12"
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Revision as of 19:20, 4 January 2023
Battle of Moses' End | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
130 Arch, 48 SF | 8 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 8 |
Battle in Moses' End
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Ascendants | Wassgandr | Luria Nova | 130 Arch | skirmish | 1178 | 1053 hits | 4 kills | 0 losses | |
2 | A | Bloodmen | Samson | Luria Nova | 48 SF | line | 952 | 639 hits | 2 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 985 | 0 hits | 0 kills | 8 losses |
Total:
2 attackers (130 Arch, 48 SF)
1 defenders (8 other)
Total combat strengths: 2130 vs. 985
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (48-S) | 1 (130-A) | 3 (8-M) |
Bloodmen (2) move closer to get better shots.
Ascendants (1) move closer to get better shots.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
2 (48-S) | 1 (130-A) | 3 (8-M) |
Ascendants (1) fire on Monsters (3), scoring 258 hits.
Bloodmen (2) fire on Monsters (3), scoring 348 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 606
Monsters (3) advance towards the enemy.
Monsters (3) take 727 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 727 (0 from close combat and 727 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
2 (48-S) | 1 (130-A) | 3 (5-M) |
Bloodmen (2) fire on Monsters (3), scoring 291 hits.
Ascendants (1) fire on Monsters (3), scoring 795 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1086
Monsters (3) advance towards the enemy.
Monsters (3) take 1303 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1303 (0 from close combat and 1303 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.