Difference between revisions of "Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 10/19/22"
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Latest revision as of 22:05, 19 October 2022
Battle of Maf | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
135 Inf, 70 MI, 209 Arch, 257 SF | 93 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
136 | 88 |
Battle in Maf
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Artois Guard | Claude | Luria Nova | 70 MI | box | 870 | 1204 | 6 | 67 | |
2 | A | Ascendants | Wassgandr | Luria Nova | 209 Arch | box | 1916 | 3514 | 15 | 0 | |
3 | A | Blades of Conquest | Baelric | Luria Nova | 135 Inf | box | 1187 | 706 | 3 | 69 | |
4 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 69 SF | box | 1390 | 2627 | 13 | 0 | |
5 | A | Gold Scorpions | Leonid | Luria Nova | 60 SF | box | 1469 | 2710 | 14 | 0 | |
6 | A | The Hellfire Horde | Oskar | Luria Nova | 66 SF | skirmish | 1537 | 3526 | 13 | 0 | |
7 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1497 | 3009 | 10 | 0 | |
8 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 1295 | 401 | 12 | 16 | |
9 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 935 | 0 | 0 | 7 | |
10 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 870 | 381 | 15 | 12 | |
11 | D | Monsters | (Monsters) | (rogue) | 18 other | line | 1570 | 691 | 20 | 18 | |
12 | D | Monsters | (Monsters) | (rogue) | 17 other | line | 1970 | 1223 | 35 | 17 | |
13 | D | Monsters | (Monsters) | (rogue) | 23 other | line | 2510 | 1381 | 54 | 18 |
Total:
7 attackers (135 Inf, 70 MI, 209 Arch, 257 SF)
6 defenders (93 other)
Total combat strengths: 9866 vs. 9150
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
The battle takes place in the middle of a storm, archers will be almost worthless.
Imperial Marshal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Knight Baelric Aboolio is spotted reading from the Ducal Compendium.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Margrave Oskar von Lucker is spotted wearing the Wicked Ring.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Askileon Purlieus, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-M) 3 (135-I) | 2 (209-A) 4 (69-S) 5 (60-S) 6 (66-S) 7 (62-S) | 9 (7-M) | 10 (12-M) 13 (23-M) | 8 (16-M) 11 (18-M) 12 (17-M) |
Gold Scorpions (5) fire on Monsters (9), scoring 382 hits.
Felsenbachi Bolt Throwers (4) fire on Monsters (9), scoring 321 hits.
Ascendants (2) fire on Monsters (9), scoring 394 hits.
The Hellfire Horde (6) fire on Monsters (9), scoring 203 hits.
The Imperium Hunters (7) fire on Monsters (9), scoring 243 hits.
Artois Guard (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1543
Blades of Conquest (3) advance towards the enemy.
Monsters (8), Monsters (13), Monsters (11), Monsters (10), Monsters (9) and Monsters (12) advance towards the enemy.
Monsters (9) take 1852 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1852 (0 from close combat and 1852 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
1 (70-M) 2 (209-A) 3 (135-I) 4 (69-S) 5 (60-S) 6 (66-S) 7 (62-S) | 10 (12-M) 13 (23-M) | 8 (16-M) 11 (18-M) 12 (17-M) |
Ascendants (2) fire on Monsters (13), scoring 288 hits.
The Hellfire Horde (6) fire on Monsters (13), scoring 248 hits.
Artois Guard (1) move closer to get better shots.
Felsenbachi Bolt Throwers (4) fire on Monsters (13), scoring 168 hits.
The Imperium Hunters (7) fire on Monsters (13), scoring 266 hits.
Gold Scorpions (5) fire on Monsters (10), scoring 312 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1282
Blades of Conquest (3) advance towards the enemy.
Monsters (13), Monsters (12), Monsters (8), Monsters (10) and Monsters (11) advance towards the enemy.
Monsters (13) take 1164 hits from archer fire, which cause 5 casualties.
Monsters (10) take 374 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1538 (0 from close combat and 1538 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 3
2 (209-A) 4 (69-S) 5 (60-S) 6 (66-S) 7 (62-S) | 1 (70-M) 3 (135-I) | 10 (9-M) 13 (18-M) | 8 (16-M) 11 (18-M) 12 (17-M) |
Felsenbachi Bolt Throwers (4) fire on Monsters (13), scoring 707 hits.
Artois Guard (1) fire on Monsters (13), scoring 356 hits.
Ascendants (2) fire on Monsters (10), scoring 726 hits.
Gold Scorpions (5) fire on Monsters (13), scoring 719 hits.
The Hellfire Horde (6) fire on Monsters (10), scoring 963 hits.
The Imperium Hunters (7) fire on Monsters (13), scoring 382 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3853
Blades of Conquest (3) advance towards the enemy.
Monsters (12), Monsters (11), Monsters (8), Monsters (13) and Monsters (10) advance towards the enemy.
Close Combat (Attacker Line 1):
Blades of Conquest (3) score 236 hits on Monsters (10).
Blades of Conquest (3) score 470 hits on Monsters (13).
Monsters (13) score 1381 hits on Blades of Conquest (3).
Monsters (10) score 381 hits on Blades of Conquest (3).
Total close combat hits suffered: Attackers: 1762, Defenders: 706
Blades of Conquest (3) take 1762 hits in close combat, which cause 69 casualties, making the unit retreat from the battlefield.
Monsters (13) take 3067 hits (470 in close combat, 2597 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield.
Monsters (10) take 2263 hits (236 in close combat, 2027 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 1762 (1762 from close combat and 0 from ranged), Defenders: 5330 (706 from close combat and 4624 from ranged)
Total casualties: 69 attackers, 22 defenders
Turn No. 4
2 (209-A) 4 (69-S) 5 (60-S) 6 (66-S) 7 (62-S) | 1 (70-M) | 8 (16-M) 11 (18-M) 12 (17-M) |
The Imperium Hunters (7) fire on Monsters (12), scoring 802 hits.
Artois Guard (1) fire on Monsters (11), scoring 316 hits.
Felsenbachi Bolt Throwers (4) fire on Monsters (8), scoring 537 hits.
Gold Scorpions (5) fire on Monsters (11), scoring 503 hits.
Ascendants (2) fire on Monsters (12), scoring 991 hits.
The Hellfire Horde (6) fire on Monsters (8), scoring 793 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3942
Monsters (8), Monsters (12) and Monsters (11) advance towards the enemy.
Monsters (8) take 1596 hits from archer fire, which cause 9 casualties.
Monsters (12) take 2152 hits from archer fire, which cause 9 casualties.
Monsters (11) take 983 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4731 (0 from close combat and 4731 from ranged)
Total casualties: 0 attackers, 23 defenders
Turn No. 5
2 (209-A) 4 (69-S) 5 (60-S) 6 (66-S) 7 (62-S) | 1 (70-M) | 8 (7-M) 11 (13-M) 12 (8-M) |
Felsenbachi Bolt Throwers (4) fire on Monsters (11), scoring 894 hits.
The Hellfire Horde (6) fire on Monsters (12), scoring 1319 hits.
Ascendants (2) fire on Monsters (8), scoring 1115 hits.
Artois Guard (1) fire on Monsters (11), scoring 310 hits.
Gold Scorpions (5) fire on Monsters (11), scoring 794 hits.
The Imperium Hunters (7) fire on Monsters (12), scoring 1316 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5748
Monsters (11), Monsters (12) and Monsters (8) advance towards the enemy.
Close Combat (Attacker Line 2):
4 Luria Nova banners are visible in the melee.
Monsters (11) score 691 hits on Artois Guard (1).
Artois Guard (1) score 73 hits on Monsters (12).
Artois Guard (1) score 97 hits on Monsters (11).
Artois Guard (1) score 52 hits on Monsters (8).
Monsters (12) score 1223 hits on Artois Guard (1).
Monsters (8) score 401 hits on Artois Guard (1).
Total close combat hits suffered: Attackers: 2315, Defenders: 222
Monsters (11) take 2495 hits (97 in close combat, 2398 from archer fire), which cause 13 casualties, wiping the unit out.
Artois Guard (1) take 2315 hits in close combat, which cause 67 casualties, making the unit retreat from the battlefield.
Monsters (12) take 3235 hits (73 in close combat, 3162 from archer fire), which cause 8 casualties, wiping the unit out.
Monsters (8) take 1390 hits (52 in close combat, 1338 from archer fire), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 2315 (2315 from close combat and 0 from ranged), Defenders: 7120 (222 from close combat and 6898 from ranged)
Total casualties: 67 attackers, 28 defenders
Attacker Victory!
The battle does extensive damage to the local infrastructure. Production falls 23 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.