Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Irvington 6/6/22: Difference between revisions
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Latest revision as of 20:37, 6 June 2022
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
44 SF | 13 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 10 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Vihased vennad | Bemmy | Luria Nova | 44 SF | box | 1269 | 1232 hits | 8 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1190 | 0 hits | 0 kills | 10 losses |
Total:
1 attackers (44 SF)
1 defenders (13 other)
Total combat strengths: 1269 vs. 1190
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (44-S) | 2 (13-M) |
Vihased vennad (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (44-S) | 2 (13-M) |
Vihased vennad (1) fire on Monsters (2), scoring 424 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 424
Monsters (2) advance towards the enemy.
Monsters (2) take 509 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 509 (0 from close combat and 509 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (44-S) | 2 (10-M) |
Vihased vennad (1) fire on Monsters (2), scoring 808 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 808
Monsters (2) advance towards the enemy.
Monsters (2) take 970 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 970 (0 from close combat and 970 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.