Difference between revisions of "🌘Siege in Mimer 3/4/22"

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Revision as of 19:25, 4 March 2022

Battle of Mimer
Part of Astrum

Date 3/4/2022
Location Mimer
Weather Quite windy
Result After 9 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova Astrum
Commanders
Wassgandr Felsenbach
Strength
29 Inf, 347 Arch, 393 SF 22 Inf, 62 MI, 86 Arch, 142 SF
Formations
no particular formation
Casualties
110 298


Battle in Mimer

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArano GaurdsCassandraLuria Nova37 Archskirmish  594931 hits16 kills0 losses
2ABlades of ConquestBaelricLuria Nova29 Infline  5810 hits0 kills26 losses
3AEmberbornBruceLuria Nova65 SFbox  11692132 hits39 kills0 losses
4AEternal ChampionsWassgandrLuria Nova172 Archskirmish  17812381 hits34 kills33 losses
5AFontanese FreebootersCiarghualaLuria Nova73 SFskirmish  17813134 hits46 kills14 losses
6AGlyden Kraken Elite(not present)Luria Nova52 SFskirmish  11362180 hits37 kills0 losses
7AGotz RangersKennethLuria Nova138 Archskirmish  14171987 hits36 kills37 losses
8ALovett's The FirstLovetteLuria Nova40 SFskirmish  10151720 hits28 kills0 losses
9AThe Crimson Crusaders(not present)Luria Nova53 SFskirmish  12351908 hits34 kills0 losses
10AThe Hellfire HordeOskarLuria Nova52 SFskirmish  12822645 hits53 kills0 losses
11AThe Imperium HuntersLanceLuria Nova58 SFwedge  15363316 hits62 kills0 losses
12DAchenar ElitesHengistAstrum78 SFskirmish  16381604 hits38 kills78 losses
13DAurelius DragonsGambitAstrum45 MIskirmish  5800 hits0 kills45 losses
14DDeath to Luria(militia/guard unit)Astrum35 Archline  458350 hits9 kills35 losses
15DDeath to Luria twice(militia/guard unit)Astrum28 Archline  396392 hits11 kills21 losses
16DDefenders of Mimer(militia/guard unit)Astrum23 Archline  377459 hits13 kills21 losses
17DFist of Maddening(militia/guard unit)Astrum17 MIline  3400 hits0 kills17 losses
18DGander at Wass(militia/guard unit)Astrum9 Infline  1670 hits0 kills9 losses
19DLast Stand(militia/guard unit)Astrum13 Infline  2250 hits0 kills12 losses
20DMight of MimerLindenAstrum20 SFline  608315 hits6 kills20 losses
21DSworn Crusaders of Corsanctum(militia/guard unit)Astrum44 SFline  10671099 hits32 kills40 losses


Total:
11 attackers (29 Inf, 347 Arch, 393 SF)
10 defenders (22 Inf, 62 MI, 86 Arch, 142 SF)
Total combat strengths: 13527 vs. 5856

The region owner Astrum and their allies defend.
The Luria Nova troops attack because they are at war with Astrum.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).

Suzerain Emperor Bruce Wilde is spotted reading from the Ducal Compendium.
Suzerain Emperor Bruce Wilde is spotted wearing the Princely Ring.
Suzerain Emperor Bruce Wilde is spotted wearing the Bizarre Doughnut.
Suzerain Emperor Bruce Wilde is spotted wielding the Mysterious Aegis.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (37-A)
2 (29-I)
3 (65-S)
4 (172-A)
7 (138-A)
8 (40-S)
9 (53-S)
5 (73-S)
6 (52-S)
10 (52-S)
11 (58-S)
   12 (78-S)
20 (20-S)
14 (35-A)
15 (28-A)
16 (23-A)
17 (17-M)
18 (9-I)
19 (13-I)
21 (44-S)
13 (45-M)
  


Might of Mimer (20) fire on Fontanese Freebooters (5), scoring 245 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Eternal Champions (4) move closer to get better shots.
Fist of Maddening (17) have no enemy in range and hold their fire.
Achenar Elites (12) fire on Eternal Champions (4), scoring 566 hits.
The Crimson Crusaders (9) fire on Achenar Elites (12), scoring 162 hits.
Emberborn (3) fire on Achenar Elites (12), scoring 218 hits.
The Hellfire Horde (10) fire on Might of Mimer (20), scoring 489 hits.
Arano Gaurds (1) move closer to get better shots.
Death to Luria (14) have no enemy in range and hold their fire.
Death to Luria twice (15) have no enemy in range and hold their fire.
The Imperium Hunters (11) fire on Achenar Elites (12), scoring 356 hits.
Defenders of Mimer (16) have no enemy in range and hold their fire.
Glyden Kraken Elite (6) fire on Achenar Elites (12), scoring 132 hits.
Lovett's The First (8) fire on Might of Mimer (20), scoring 180 hits.
Gotz Rangers (7) move closer to get better shots.
Fontanese Freebooters (5) fire on Achenar Elites (12), scoring 523 hits.
Sworn Crusaders of Corsanctum (21) fire on Gotz Rangers (7), scoring 115 hits.
Total ranged hits suffered: Attackers: 926, Defenders: 2060
Blades of Conquest (2) advance towards the enemy.
Last Stand (19) and Gander at Wass (18) move forward to take up positions at the outer wall.


Might of Mimer (20) take 461 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
Linden Arindal, Knight of Mimerhas been wounded by Lovett's The First (8).
Eternal Champions (4) take 566 hits from archer fire, which cause 17 casualties.
Achenar Elites (12) take 959 hits from archer fire (reduced due to fortifications), which cause 21 casualties.
Gotz Rangers (7) take 115 hits from archer fire, which cause 4 casualties.
Fontanese Freebooters (5) take 245 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 926 (0 from close combat and 926 from ranged), Defenders: 1420 (0 from close combat and 1420 from ranged)
Total casualties: 26 attackers, 32 defenders

Turn No. 2

 3 (65-S)
8 (40-S)
9 (53-S)
1 (37-A)
2 (29-I)
4 (155-A)
5 (68-S)
6 (52-S)
7 (134-A)
10 (52-S)
11 (58-S)
   12 (57-S)
18 (9-I)
19 (13-I)
20 (9-S)
14 (35-A)
15 (28-A)
16 (23-A)
17 (17-M)
21 (44-S)
13 (45-M)
  


The Crimson Crusaders (9) fire on Achenar Elites (12), scoring 207 hits.
Defenders of Mimer (16) have no enemy in range and hold their fire.
Eternal Champions (4) fire on Achenar Elites (12), scoring 395 hits.
Arano Gaurds (1) fire on Might of Mimer (20), scoring 215 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Might of Mimer (20) fire on Fontanese Freebooters (5), scoring 70 hits.
Achenar Elites (12) fire on Fontanese Freebooters (5), scoring 403 hits.
Emberborn (3) fire on Last Stand (19), scoring 272 hits.
Lovett's The First (8) fire on Gander at Wass (18), scoring 332 hits.
Death to Luria twice (15) have no enemy in range and hold their fire.
The Hellfire Horde (10) fire on Might of Mimer (20), scoring 390 hits.
The Imperium Hunters (11) fire on Last Stand (19), scoring 305 hits.
Glyden Kraken Elite (6) fire on Achenar Elites (12), scoring 251 hits.
Death to Luria (14) have no enemy in range and hold their fire.
Fontanese Freebooters (5) fire on Gander at Wass (18), scoring 823 hits.
Sworn Crusaders of Corsanctum (21) fire on Gotz Rangers (7), scoring 186 hits.
Fist of Maddening (17) have no enemy in range and hold their fire.
Gotz Rangers (7) fire on Last Stand (19), scoring 449 hits.
Total ranged hits suffered: Attackers: 659, Defenders: 3639
Blades of Conquest (2) advance towards the enemy.
Gander at Wass (18) and Last Stand (19) hold their positions at the outer wall, waiting for the attack.


Gander at Wass (18) take 797 hits from archer fire (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Might of Mimer (20) take 417 hits from archer fire (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
Achenar Elites (12) take 588 hits from archer fire (reduced due to fortifications), which cause 14 casualties.
Last Stand (19) take 708 hits from archer fire (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Fontanese Freebooters (5) take 473 hits from archer fire, which cause 9 casualties.
Gotz Rangers (7) take 186 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 659 (0 from close combat and 659 from ranged), Defenders: 2510 (0 from close combat and 2510 from ranged)
Total casualties: 16 attackers, 44 defenders

Turn No. 3

 3 (65-S)
8 (40-S)
9 (53-S)
1 (37-A)
4 (155-A)
5 (59-S)
6 (52-S)
7 (127-A)
10 (52-S)
11 (58-S)
2 (29-I)
  12 (43-S)
14 (35-A)
15 (28-A)
16 (23-A)
17 (17-M)
21 (44-S)
13 (45-M)
  


Gotz Rangers (7) fire on Achenar Elites (12), scoring 327 hits.
The Hellfire Horde (10) fire on Achenar Elites (12), scoring 350 hits.
Glyden Kraken Elite (6) fire on Achenar Elites (12), scoring 287 hits.
Defenders of Mimer (16) fire on Blades of Conquest (2), scoring 179 hits.
Fontanese Freebooters (5) fire on Achenar Elites (12), scoring 228 hits.
Lovett's The First (8) fire on Achenar Elites (12), scoring 133 hits.
Death to Luria (14) fire on Blades of Conquest (2), scoring 110 hits.
Eternal Champions (4) fire on Achenar Elites (12), scoring 214 hits.
The Crimson Crusaders (9) fire on Achenar Elites (12), scoring 356 hits.
Sworn Crusaders of Corsanctum (21) fire on Blades of Conquest (2), scoring 316 hits.
The Imperium Hunters (11) fire on Achenar Elites (12), scoring 409 hits.
Arano Gaurds (1) fire on Achenar Elites (12), scoring 148 hits.
Death to Luria twice (15) fire on Blades of Conquest (2), scoring 161 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Emberborn (3) fire on Achenar Elites (12), scoring 255 hits.
Achenar Elites (12) fire on Blades of Conquest (2), scoring 610 hits.
Fist of Maddening (17) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 1376, Defenders: 2707
Blades of Conquest (2) advance towards the enemy.


Blades of Conquest (2) take 1376 hits from archer fire, which cause 26 casualties, making the unit retreat from the battlefield.
Achenar Elites (12) take 1867 hits from archer fire (reduced due to fortifications), which cause 41 casualties.
Hengist deLacy, Knight of Mimerhas been wounded by The Hellfire Horde (10).
Total hits suffered: Attackers: 1376 (0 from close combat and 1376 from ranged), Defenders: 1867 (0 from close combat and 1867 from ranged)
Total casualties: 26 attackers, 41 defenders

Turn No. 4

 3 (65-S)
8 (40-S)
9 (53-S)
1 (37-A)
4 (155-A)
5 (59-S)
6 (52-S)
7 (127-A)
10 (52-S)
11 (58-S)
   12 (2-S)
14 (35-A)
15 (28-A)
16 (23-A)
17 (17-M)
21 (44-S)
13 (45-M)
  


Achenar Elites (12) fire on Eternal Champions (4), scoring 25 hits.
The Crimson Crusaders (9) fire on Achenar Elites (12), scoring 316 hits.
Fist of Maddening (17) have no enemy in range and hold their fire.
Arano Gaurds (1) fire on Achenar Elites (12), scoring 134 hits.
Glyden Kraken Elite (6) fire on Achenar Elites (12), scoring 412 hits.
Fontanese Freebooters (5) fire on Achenar Elites (12), scoring 503 hits.
Death to Luria (14) have no enemy in range and hold their fire.
Eternal Champions (4) fire on Achenar Elites (12), scoring 323 hits.
The Imperium Hunters (11) fire on Sworn Crusaders of Corsanctum (21), scoring 660 hits.
Gotz Rangers (7) move closer to get better shots.
Sworn Crusaders of Corsanctum (21) fire on Gotz Rangers (7), scoring 223 hits.
Emberborn (3) move closer to get better shots.
Lovett's The First (8) move closer to get better shots.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Defenders of Mimer (16) fire on Gotz Rangers (7), scoring 126 hits.
The Hellfire Horde (10) fire on Death to Luria (14), scoring 131 hits.
Death to Luria twice (15) fire on Gotz Rangers (7), scoring 93 hits.
Total ranged hits suffered: Attackers: 467, Defenders: 2479


Achenar Elites (12) take 1164 hits from archer fire (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Hengist deLacy, Knight of Mimerhas been wounded by The Crimson Crusaders (9).
Death to Luria (14) take 111 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Eternal Champions (4) take 25 hits from archer fire, which cause 1 casualties.
Gotz Rangers (7) take 442 hits from archer fire, which cause 16 casualties.
Sworn Crusaders of Corsanctum (21) take 559 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Total hits suffered: Attackers: 467 (0 from close combat and 467 from ranged), Defenders: 1834 (0 from close combat and 1834 from ranged)
Total casualties: 17 attackers, 16 defenders

Turn No. 5

 9 (53-S)
1 (37-A)
3 (65-S)
4 (154-A)
5 (59-S)
6 (52-S)
8 (40-S)
10 (52-S)
11 (58-S)
7 (111-A)
   14 (33-A)
15 (28-A)
16 (23-A)
17 (17-M)
21 (32-S)
13 (45-M)
  


The Imperium Hunters (11) fire on Sworn Crusaders of Corsanctum (21), scoring 391 hits.
Death to Luria twice (15) fire on Gotz Rangers (7), scoring 47 hits.
The Hellfire Horde (10) fire on Death to Luria (14), scoring 263 hits.
Gotz Rangers (7) fire on Defenders of Mimer (16), scoring 363 hits.
Eternal Champions (4) move closer to get better shots.
Arano Gaurds (1) move closer to get better shots.
Fist of Maddening (17) have no enemy in range and hold their fire.
Fontanese Freebooters (5) fire on Fist of Maddening (17), scoring 266 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Lovett's The First (8) fire on Death to Luria twice (15), scoring 407 hits.
Emberborn (3) fire on Sworn Crusaders of Corsanctum (21), scoring 290 hits.
Defenders of Mimer (16) fire on Eternal Champions (4), scoring 88 hits.
Death to Luria (14) fire on Eternal Champions (4), scoring 111 hits.
Glyden Kraken Elite (6) fire on Fist of Maddening (17), scoring 328 hits.
Sworn Crusaders of Corsanctum (21) fire on Eternal Champions (4), scoring 177 hits.
The Crimson Crusaders (9) move closer to get better shots.
Total ranged hits suffered: Attackers: 423, Defenders: 2308


Death to Luria twice (15) take 345 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Gotz Rangers (7) take 47 hits from archer fire, which cause 2 casualties.
Eternal Champions (4) take 376 hits from archer fire, which cause 11 casualties.
Fist of Maddening (17) take 503 hits from archer fire (reduced due to fortifications), which cause 10 casualties.
Defenders of Mimer (16) take 308 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Death to Luria (14) take 223 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Sworn Crusaders of Corsanctum (21) take 577 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Total hits suffered: Attackers: 423 (0 from close combat and 423 from ranged), Defenders: 1956 (0 from close combat and 1956 from ranged)
Total casualties: 13 attackers, 41 defenders

Turn No. 6

  3 (65-S)
5 (59-S)
6 (52-S)
8 (40-S)
9 (53-S)
10 (52-S)
11 (58-S)
1 (37-A)
4 (143-A)
7 (109-A)
   14 (28-A)
15 (21-A)
16 (17-A)
17 (7-M)
21 (19-S)
13 (45-M)
  


Aurelius Dragons (13) have no enemy in range and hold their fire.
Fontanese Freebooters (5) fire on Sworn Crusaders of Corsanctum (21), scoring 344 hits.
Lovett's The First (8) fire on Death to Luria (14), scoring 198 hits.
Sworn Crusaders of Corsanctum (21) fire on Eternal Champions (4), scoring 82 hits.
Arano Gaurds (1) fire on Death to Luria twice (15), scoring 131 hits.
The Hellfire Horde (10) fire on Defenders of Mimer (16), scoring 500 hits.
Eternal Champions (4) fire on Fist of Maddening (17), scoring 535 hits.
Emberborn (3) fire on Death to Luria twice (15), scoring 304 hits.
Death to Luria twice (15) fire on Gotz Rangers (7), scoring 91 hits.
Fist of Maddening (17) have no enemy in range and hold their fire.
Glyden Kraken Elite (6) fire on Death to Luria (14), scoring 518 hits.
The Crimson Crusaders (9) fire on Sworn Crusaders of Corsanctum (21), scoring 403 hits.
The Imperium Hunters (11) fire on Defenders of Mimer (16), scoring 510 hits.
Death to Luria (14) fire on Gotz Rangers (7), scoring 67 hits.
Defenders of Mimer (16) fire on Gotz Rangers (7), scoring 66 hits.
Gotz Rangers (7) fire on Death to Luria twice (15), scoring 361 hits.
Total ranged hits suffered: Attackers: 306, Defenders: 3804


Sworn Crusaders of Corsanctum (21) take 633 hits from archer fire (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
Eternal Champions (4) take 82 hits from archer fire, which cause 2 casualties.
Death to Luria twice (15) take 675 hits from archer fire (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Fist of Maddening (17) take 453 hits from archer fire (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Death to Luria (14) take 607 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Defenders of Mimer (16) take 856 hits from archer fire (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
Gotz Rangers (7) take 224 hits from archer fire, which cause 8 casualties.
Kenneth Gotz, Imperial Magistrate of Luria Nova, Knight of Askileonhas been wounded by Death to Luria twice (15).
Total hits suffered: Attackers: 306 (0 from close combat and 306 from ranged), Defenders: 3224 (0 from close combat and 3224 from ranged)
Total casualties: 10 attackers, 64 defenders

Turn No. 7

  3 (65-S)
5 (59-S)
6 (52-S)
8 (40-S)
9 (53-S)
10 (52-S)
11 (58-S)
1 (37-A)
4 (141-A)
7 (101-A)
   14 (15-A)
13 (45-M)
  


The Hellfire Horde (10) fire on Death to Luria (14), scoring 192 hits.
Glyden Kraken Elite (6) fire on Death to Luria (14), scoring 174 hits.
The Crimson Crusaders (9) fire on Death to Luria (14), scoring 223 hits.
Eternal Champions (4) fire on Death to Luria (14), scoring 515 hits.
The Imperium Hunters (11) fire on Death to Luria (14), scoring 460 hits.
Gotz Rangers (7) fire on Death to Luria (14), scoring 217 hits.
Fontanese Freebooters (5) fire on Death to Luria (14), scoring 172 hits.
Emberborn (3) fire on Death to Luria (14), scoring 393 hits.
Lovett's The First (8) fire on Death to Luria (14), scoring 352 hits.
Death to Luria (14) fire on Eternal Champions (4), scoring 62 hits.
Arano Gaurds (1) fire on Death to Luria (14), scoring 135 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 62, Defenders: 2833


Eternal Champions (4) take 62 hits from archer fire, which cause 2 casualties.
Death to Luria (14) take 2401 hits from archer fire (reduced due to fortifications), which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 62 (0 from close combat and 62 from ranged), Defenders: 2401 (0 from close combat and 2401 from ranged)
Total casualties: 2 attackers, 15 defenders

Turn No. 8

  3 (65-S)
5 (59-S)
6 (52-S)
8 (40-S)
9 (53-S)
10 (52-S)
11 (58-S)
1 (37-A)
4 (139-A)
7 (101-A)
    13 (45-M)
  


The Imperium Hunters (11) move closer to get better shots.
The Crimson Crusaders (9) move closer to get better shots.
Lovett's The First (8) move closer to get better shots.
The Hellfire Horde (10) move closer to get better shots.
Fontanese Freebooters (5) move closer to get better shots.
Emberborn (3) move closer to get better shots.
Eternal Champions (4) move closer to get better shots.
Gotz Rangers (7) move closer to get better shots.
Arano Gaurds (1) move closer to get better shots.
Glyden Kraken Elite (6) move closer to get better shots.
Aurelius Dragons (13) have no enemy in range and hold their fire.


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Aurelius Dragons (13) are shocked.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 9

   3 (65-S)
5 (59-S)
6 (52-S)
8 (40-S)
9 (53-S)
10 (52-S)
11 (58-S)
1 (37-A)
4 (139-A)
7 (101-A)
   13 (45-M)
  


Emberborn (3) fire on Aurelius Dragons (13), scoring 400 hits.
The Crimson Crusaders (9) fire on Aurelius Dragons (13), scoring 241 hits.
Lovett's The First (8) fire on Aurelius Dragons (13), scoring 118 hits.
Gotz Rangers (7) fire on Aurelius Dragons (13), scoring 270 hits.
The Imperium Hunters (11) fire on Aurelius Dragons (13), scoring 225 hits.
Aurelius Dragons (13) have no enemy in range and hold their fire.
Fontanese Freebooters (5) fire on Aurelius Dragons (13), scoring 275 hits.
The Hellfire Horde (10) fire on Aurelius Dragons (13), scoring 330 hits.
Eternal Champions (4) fire on Aurelius Dragons (13), scoring 399 hits.
Glyden Kraken Elite (6) fire on Aurelius Dragons (13), scoring 78 hits.
Arano Gaurds (1) fire on Aurelius Dragons (13), scoring 168 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2504


Aurelius Dragons (13) take 2122 hits from archer fire (reduced due to fortifications), which cause 45 casualties, wiping the unit out.
Gambit Aurelius, Hand of the Auspicious of Astrum, Duke of the Iron Citadel, Margrave of Frekehas been wounded by The Hellfire Horde (10).
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2122 (0 from close combat and 2122 from ranged)
Total casualties: 0 attackers, 45 defenders

Attacker Victory!

The battle does 15 % damage to the fortifications.