Luria Nova/Campaign Records/Raid Campaigns/Autumn(December ~ January 2021)/Battle in Zhonyuan I

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Zhongyuan
Part of (rogue)

Date 12/23/2021
Location Zhongyuan
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
366 MI, 158 SF 67 other
Formations
no particular formation
Casualties
24 54


Battle in Zhongyuan

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Deaths Dealers Ravenloft Luria Nova 162 MI box 1403 1819 9 11
2 A Glyden Kraken Elite Solomon Luria Nova 51 SF box 997 2518 12 0
3 A Temple Reclaimers Wassgandr Luria Nova 204 MI box 1351 1402 7 13
4 A The Crimson Crusaders Elias Luria Nova 51 SF box 1295 1968 10 0
5 A The Imperium Hunters Lance Luria Nova 56 SF wedge 1364 1360 8 0
6 D Monsters (Monsters) (rogue) 22 other line 1865 881 24 17
7 D Monsters (Monsters) (rogue) 45 other line 4515 17 0 37


Total:
5 attackers (366 MI, 158 SF)
2 defenders (67 other)
Total combat strengths: 6410 vs. 6380

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Knight Solomon Greybrook is spotted wearing the Scorching Pendant.
Knight Solomon Greybrook is spotted reading from the Twice-Blessed Canon.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 3 (204-M)
4 (51-S)
1 (162-M)
5 (56-S)
2 (51-S)
   6 (22-M)
7 (45-M)
   


Glyden Kraken Elite (2) fire on Monsters (7), scoring 239 hits.
The Crimson Crusaders (4) move closer to get better shots.
The Imperium Hunters (5) fire on Monsters (7), scoring 125 hits.
Deaths Dealers (1) move closer to get better shots.
Temple Reclaimers (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 364
Monsters (7) and Monsters (6) advance towards the enemy.


Monsters (7) take 437 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 437 (0 from close combat and 437 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  3 (204-M)
4 (51-S)
5 (56-S)
1 (162-M)
2 (51-S)
  6 (22-M)
7 (43-M)
    


Temple Reclaimers (3) move closer to get better shots.
The Imperium Hunters (5) fire on Monsters (7), scoring 448 hits.
Deaths Dealers (1) fire on Monsters (7), scoring 418 hits.
The Crimson Crusaders (4) fire on Monsters (7), scoring 372 hits.
Glyden Kraken Elite (2) fire on Monsters (7), scoring 498 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1736
Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (7) take 2083 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2083 (0 from close combat and 2083 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 3

  4 (51-S)
5 (56-S)
1 (162-M)
2 (51-S)
3 (204-M)
 6 (22-M)
7 (33-M)
     


Deaths Dealers (1) fire on Monsters (7), scoring 433 hits.
The Imperium Hunters (5) fire on Monsters (7), scoring 319 hits.
Temple Reclaimers (3) fire on Monsters (7), scoring 663 hits.
Glyden Kraken Elite (2) fire on Monsters (6), scoring 721 hits.
The Crimson Crusaders (4) fire on Monsters (7), scoring 795 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2931
Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (6) take 865 hits from archer fire, which cause 5 casualties.
Monsters (7) take 2652 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3517 (0 from close combat and 3517 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 4

  4 (51-S)
5 (56-S)
1 (162-M)
2 (51-S)
3 (204-M)
6 (17-M)
7 (20-M)
      


Glyden Kraken Elite (2) fire on Monsters (7), scoring 815 hits.
The Crimson Crusaders (4) fire on Monsters (6), scoring 801 hits.
Temple Reclaimers (3) fire on Monsters (7), scoring 417 hits.
The Imperium Hunters (5) fire on Monsters (6), scoring 468 hits.
Deaths Dealers (1) fire on Monsters (7), scoring 633 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3134
Monsters (7) and Monsters (6) advance towards the enemy.


Close Combat (Attacker Line 2):
23 Luria Nova banners are visible in the melee.
Glyden Kraken Elite (2) score 245 hits on Monsters (7).
Monsters (7) score 17 hits on Glyden Kraken Elite (2).
Monsters (6) score 383 hits on Deaths Dealers (1).
Monsters (6) score 498 hits on Temple Reclaimers (3).
Temple Reclaimers (3) score 322 hits on Monsters (6) (424 before overkill).
Deaths Dealers (1) score 335 hits on Monsters (6) (441 before overkill).
Total close combat hits suffered: Attackers: 898, Defenders: 902 (1110 before overkill)

Glyden Kraken Elite (2) take 17 hits in close combat. No casualties.
Monsters (7) take 2483 hits (245 in close combat, 2238 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Monsters (6) take 2180 hits (657 in close combat, 1523 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Temple Reclaimers (3) take 498 hits in close combat, which cause 13 casualties.
Deaths Dealers (1) take 383 hits in close combat, which cause 11 casualties.
Total hits suffered: Attackers: 898 (898 from close combat and 0 from ranged), Defenders: 4663 (902 from close combat and 3761 from ranged)
Total casualties: 24 attackers, 24 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.