Luria Nova/Campaign Records/Raid Campaigns/Autumn(December ~ January 2021)/Battle in Huanghai I
Battle of Huanghai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
366 MI, 399 SF | 52 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
40 | 47 |
Battle in Huanghai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Deaths Dealers | Ravenloft | Luria Nova | 162 MI | box | 1462 | 947 | 3 | 0 | |
2 | A | Empire | Heirut Ve | Luria Nova | 39 SF | box | 999 | 1616 | 5 | 0 | |
3 | A | Glyden Kraken Elite | Solomon | Luria Nova | 51 SF | box | 1021 | 793 | 3 | 0 | |
4 | A | Latinikon Phalangists | Margaretha | Luria Nova | 79 SF | box | 1798 | 1137 | 4 | 40 | |
5 | A | Lovett's The First | Lovette | Luria Nova | 54 SF | box | 1224 | 1104 | 4 | 0 | |
6 | A | Swords of vengeance | Leonid | Luria Nova | 69 SF | line | 1661 | 2402 | 8 | 0 | |
7 | A | Temple Reclaimers | Wassgandr | Luria Nova | 204 MI | box | 1324 | 262 | 1 | 0 | |
8 | A | The Crimson Crusaders | Elias | Luria Nova | 51 SF | skirmish | 1319 | 1234 | 5 | 0 | |
9 | A | The Imperium Hunters | Lance | Luria Nova | 56 SF | wedge | 1402 | 1549 | 6 | 0 | |
10 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 780 | 0 | 0 | 9 | |
11 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1505 | 0 | 0 | 8 | |
12 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 965 | 0 | 0 | 10 | |
13 | D | Monsters | (Monsters) | (rogue) | 20 other | line | 2375 | 2034 | 40 | 20 |
Total:
9 attackers (366 MI, 399 SF)
4 defenders (52 other)
Total combat strengths: 12210 vs. 5625
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Knight Solomon Greybrook is spotted wearing the Scorching Pendant.
Knight Solomon Greybrook is spotted reading from the Twice-Blessed Canon.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
7 (204-M) | 4 (79-S) 5 (54-S) 9 (56-S) | 1 (162-M) 2 (39-S) 3 (51-S) 6 (69-S) 8 (51-S) | 12 (10-M) | 10 (9-M) 11 (13-M) | 13 (20-M) |
Lovett's The First (5) fire on Monsters (12), scoring 385 hits.
Swords of vengeance (6) fire on Monsters (12), scoring 821 hits.
The Imperium Hunters (9) fire on Monsters (12), scoring 327 hits.
Deaths Dealers (1) fire on Monsters (12), scoring 410 hits.
Empire (2) fire on Monsters (12), scoring 521 hits.
Temple Reclaimers (7) move closer to get better shots.
Glyden Kraken Elite (3) fire on Monsters (12), scoring 239 hits.
The Crimson Crusaders (8) fire on Monsters (12), scoring 227 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2930
Latinikon Phalangists (4) advance towards the enemy.
Monsters (13), Monsters (11), Monsters (12) and Monsters (10) advance towards the enemy.
Monsters (12) take 3516 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3516 (0 from close combat and 3516 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 2
5 (54-S) 7 (204-M) 9 (56-S) | 1 (162-M) 2 (39-S) 3 (51-S) 4 (79-S) 6 (69-S) 8 (51-S) | 10 (9-M) 11 (13-M) | 13 (20-M) |
Lovett's The First (5) fire on Monsters (11), scoring 461 hits.
Deaths Dealers (1) fire on Monsters (10), scoring 307 hits.
Glyden Kraken Elite (3) fire on Monsters (11), scoring 282 hits.
Swords of vengeance (6) fire on Monsters (10), scoring 688 hits.
The Crimson Crusaders (8) fire on Monsters (11), scoring 311 hits.
Empire (2) fire on Monsters (11), scoring 591 hits.
The Imperium Hunters (9) fire on Monsters (10), scoring 719 hits.
Temple Reclaimers (7) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 3359
Latinikon Phalangists (4) advance towards the enemy.
Monsters (11), Monsters (13) and Monsters (10) advance towards the enemy.
Monsters (11) take 1974 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Monsters (10) take 2057 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4031 (0 from close combat and 4031 from ranged)
Total casualties: 0 attackers, 17 defenders
Turn No. 3
5 (54-S) 9 (56-S) | 1 (162-M) 2 (39-S) 3 (51-S) 6 (69-S) 7 (204-M) 8 (51-S) | 4 (79-S) | 13 (20-M) |
Deaths Dealers (1) fire on Monsters (13), scoring 230 hits.
Lovett's The First (5) fire on Monsters (13), scoring 258 hits.
Temple Reclaimers (7) fire on Monsters (13), scoring 262 hits.
The Crimson Crusaders (8) fire on Monsters (13), scoring 696 hits.
The Imperium Hunters (9) fire on Monsters (13), scoring 503 hits.
Swords of vengeance (6) fire on Monsters (13), scoring 893 hits.
Empire (2) fire on Monsters (13), scoring 504 hits.
Glyden Kraken Elite (3) fire on Monsters (13), scoring 272 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3618
Latinikon Phalangists (4) advance towards the enemy.
Monsters (13) advance towards the enemy.
Close Combat (Center Line):
10 Luria Nova banners are visible in the melee.
Latinikon Phalangists (4) score 1137 hits on Monsters (13).
Monsters (13) score 2034 hits on Latinikon Phalangists (4).
Total close combat hits suffered: Attackers: 2034, Defenders: 1137
Latinikon Phalangists (4) take 2034 hits in close combat, which cause 40 casualties.
Monsters (13) take 5479 hits (1137 in close combat, 4342 from archer fire), which cause 20 casualties, wiping the unit out.
Total hits suffered: Attackers: 2034 (2034 from close combat and 0 from ranged), Defenders: 5479 (1137 from close combat and 4342 from ranged)
Total casualties: 40 attackers, 20 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.